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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_HANDLES_H_
29 #define V8_HANDLES_H_
30 
31 #include "apiutils.h"
32 
33 namespace v8 {
34 namespace internal {
35 
36 // ----------------------------------------------------------------------------
37 // A Handle provides a reference to an object that survives relocation by
38 // the garbage collector.
39 // Handles are only valid within a HandleScope.
40 // When a handle is created for an object a cell is allocated in the heap.
41 
42 template<typename T>
43 class Handle {
44  public:
INLINE(explicit Handle (T ** location))45   INLINE(explicit Handle(T** location)) { location_ = location; }
46   INLINE(explicit Handle(T* obj));
47   INLINE(Handle(T* obj, Isolate* isolate));
48 
INLINE(Handle ())49   INLINE(Handle()) : location_(NULL) {}
50 
51   // Constructor for handling automatic up casting.
52   // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
Handle(Handle<S> handle)53   template <class S> Handle(Handle<S> handle) {
54 #ifdef DEBUG
55     T* a = NULL;
56     S* b = NULL;
57     a = b;  // Fake assignment to enforce type checks.
58     USE(a);
59 #endif
60     location_ = reinterpret_cast<T**>(handle.location());
61   }
62 
63   INLINE(T* operator ->() const) { return operator*(); }
64 
65   // Check if this handle refers to the exact same object as the other handle.
is_identical_to(const Handle<T> other)66   bool is_identical_to(const Handle<T> other) const {
67     return operator*() == *other;
68   }
69 
70   // Provides the C++ dereference operator.
71   INLINE(T* operator*() const);
72 
73   // Returns the address to where the raw pointer is stored.
location()74   T** location() const {
75     ASSERT(location_ == NULL ||
76            reinterpret_cast<Address>(*location_) != kZapValue);
77     return location_;
78   }
79 
cast(Handle<S> that)80   template <class S> static Handle<T> cast(Handle<S> that) {
81     T::cast(*that);
82     return Handle<T>(reinterpret_cast<T**>(that.location()));
83   }
84 
null()85   static Handle<T> null() { return Handle<T>(); }
is_null()86   bool is_null() const { return location_ == NULL; }
87 
88   // Closes the given scope, but lets this handle escape. See
89   // implementation in api.h.
90   inline Handle<T> EscapeFrom(v8::HandleScope* scope);
91 
92  private:
93   T** location_;
94 };
95 
96 
97 // A stack-allocated class that governs a number of local handles.
98 // After a handle scope has been created, all local handles will be
99 // allocated within that handle scope until either the handle scope is
100 // deleted or another handle scope is created.  If there is already a
101 // handle scope and a new one is created, all allocations will take
102 // place in the new handle scope until it is deleted.  After that,
103 // new handles will again be allocated in the original handle scope.
104 //
105 // After the handle scope of a local handle has been deleted the
106 // garbage collector will no longer track the object stored in the
107 // handle and may deallocate it.  The behavior of accessing a handle
108 // for which the handle scope has been deleted is undefined.
109 class HandleScope {
110  public:
111   inline HandleScope();
112   explicit inline HandleScope(Isolate* isolate);
113 
114   inline ~HandleScope();
115 
116   // Counts the number of allocated handles.
117   static int NumberOfHandles();
118 
119   // Creates a new handle with the given value.
120   template <typename T>
121   static inline T** CreateHandle(T* value, Isolate* isolate);
122 
123   // Deallocates any extensions used by the current scope.
124   static void DeleteExtensions(Isolate* isolate);
125 
126   static Address current_next_address();
127   static Address current_limit_address();
128   static Address current_level_address();
129 
130   // Closes the HandleScope (invalidating all handles
131   // created in the scope of the HandleScope) and returns
132   // a Handle backed by the parent scope holding the
133   // value of the argument handle.
134   template <typename T>
135   Handle<T> CloseAndEscape(Handle<T> handle_value);
136 
isolate()137   Isolate* isolate() { return isolate_; }
138 
139  private:
140   // Prevent heap allocation or illegal handle scopes.
141   HandleScope(const HandleScope&);
142   void operator=(const HandleScope&);
143   void* operator new(size_t size);
144   void operator delete(void* size_t);
145 
146   inline void CloseScope();
147 
148   Isolate* isolate_;
149   Object** prev_next_;
150   Object** prev_limit_;
151 
152   // Extend the handle scope making room for more handles.
153   static internal::Object** Extend();
154 
155   // Zaps the handles in the half-open interval [start, end).
156   static void ZapRange(internal::Object** start, internal::Object** end);
157 
158   friend class v8::HandleScope;
159   friend class v8::ImplementationUtilities;
160 };
161 
162 
163 // ----------------------------------------------------------------------------
164 // Handle operations.
165 // They might invoke garbage collection. The result is an handle to
166 // an object of expected type, or the handle is an error if running out
167 // of space or encountering an internal error.
168 
169 void NormalizeProperties(Handle<JSObject> object,
170                          PropertyNormalizationMode mode,
171                          int expected_additional_properties);
172 void NormalizeElements(Handle<JSObject> object);
173 void TransformToFastProperties(Handle<JSObject> object,
174                                int unused_property_fields);
175 void NumberDictionarySet(Handle<NumberDictionary> dictionary,
176                          uint32_t index,
177                          Handle<Object> value,
178                          PropertyDetails details);
179 
180 // Flattens a string.
181 void FlattenString(Handle<String> str);
182 
183 // Flattens a string and returns the underlying external or sequential
184 // string.
185 Handle<String> FlattenGetString(Handle<String> str);
186 
187 Handle<Object> SetProperty(Handle<JSObject> object,
188                            Handle<String> key,
189                            Handle<Object> value,
190                            PropertyAttributes attributes,
191                            StrictModeFlag strict_mode);
192 
193 Handle<Object> SetProperty(Handle<Object> object,
194                            Handle<Object> key,
195                            Handle<Object> value,
196                            PropertyAttributes attributes,
197                            StrictModeFlag strict_mode);
198 
199 Handle<Object> ForceSetProperty(Handle<JSObject> object,
200                                 Handle<Object> key,
201                                 Handle<Object> value,
202                                 PropertyAttributes attributes);
203 
204 Handle<Object> SetNormalizedProperty(Handle<JSObject> object,
205                                      Handle<String> key,
206                                      Handle<Object> value,
207                                      PropertyDetails details);
208 
209 Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
210                                    Handle<Object> key);
211 
212 Handle<Object> SetLocalPropertyIgnoreAttributes(
213     Handle<JSObject> object,
214     Handle<String> key,
215     Handle<Object> value,
216     PropertyAttributes attributes);
217 
218 // Used to set local properties on the object we totally control
219 // and which therefore has no accessors and alikes.
220 void SetLocalPropertyNoThrow(Handle<JSObject> object,
221                              Handle<String> key,
222                              Handle<Object> value,
223                              PropertyAttributes attributes = NONE);
224 
225 Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
226                                           Handle<String> key,
227                                           Handle<Object> value,
228                                           PropertyAttributes attributes,
229                                           StrictModeFlag strict_mode);
230 
231 MUST_USE_RESULT Handle<Object> SetElement(Handle<JSObject> object,
232                                           uint32_t index,
233                                           Handle<Object> value,
234                                           StrictModeFlag strict_mode);
235 
236 Handle<Object> SetOwnElement(Handle<JSObject> object,
237                              uint32_t index,
238                              Handle<Object> value,
239                              StrictModeFlag strict_mode);
240 
241 Handle<Object> GetProperty(Handle<JSObject> obj,
242                            const char* name);
243 
244 Handle<Object> GetProperty(Handle<Object> obj,
245                            Handle<Object> key);
246 
247 Handle<Object> GetProperty(Handle<JSObject> obj,
248                            Handle<String> name,
249                            LookupResult* result);
250 
251 
252 Handle<Object> GetElement(Handle<Object> obj,
253                           uint32_t index);
254 
255 Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
256                                           Handle<JSObject> holder,
257                                           Handle<String> name,
258                                           PropertyAttributes* attributes);
259 
260 Handle<Object> GetPrototype(Handle<Object> obj);
261 
262 Handle<Object> SetPrototype(Handle<JSObject> obj, Handle<Object> value);
263 
264 // Return the object's hidden properties object. If the object has no hidden
265 // properties and create_if_needed is true, then a new hidden property object
266 // will be allocated. Otherwise the Heap::undefined_value is returned.
267 Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed);
268 
269 Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
270 Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);
271 
272 Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);
273 
274 Handle<JSObject> Copy(Handle<JSObject> obj);
275 
276 Handle<Object> SetAccessor(Handle<JSObject> obj, Handle<AccessorInfo> info);
277 
278 Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray>,
279                                       Handle<JSArray> array);
280 
281 // Get the JS object corresponding to the given script; create it
282 // if none exists.
283 Handle<JSValue> GetScriptWrapper(Handle<Script> script);
284 
285 // Script line number computations.
286 void InitScriptLineEnds(Handle<Script> script);
287 // For string calculates an array of line end positions. If the string
288 // does not end with a new line character, this character may optionally be
289 // imagined.
290 Handle<FixedArray> CalculateLineEnds(Handle<String> string,
291                                      bool with_imaginary_last_new_line);
292 int GetScriptLineNumber(Handle<Script> script, int code_position);
293 // The safe version does not make heap allocations but may work much slower.
294 int GetScriptLineNumberSafe(Handle<Script> script, int code_position);
295 
296 // Computes the enumerable keys from interceptors. Used for debug mirrors and
297 // by GetKeysInFixedArrayFor below.
298 v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
299                                                  Handle<JSObject> object);
300 v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
301                                                    Handle<JSObject> object);
302 
303 enum KeyCollectionType { LOCAL_ONLY, INCLUDE_PROTOS };
304 
305 // Computes the enumerable keys for a JSObject. Used for implementing
306 // "for (n in object) { }".
307 Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
308                                           KeyCollectionType type);
309 Handle<JSArray> GetKeysFor(Handle<JSObject> object);
310 Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object,
311                                        bool cache_result);
312 
313 // Computes the union of keys and return the result.
314 // Used for implementing "for (n in object) { }"
315 Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
316                                Handle<FixedArray> second);
317 
318 Handle<String> SubString(Handle<String> str,
319                          int start,
320                          int end,
321                          PretenureFlag pretenure = NOT_TENURED);
322 
323 
324 // Sets the expected number of properties for the function's instances.
325 void SetExpectedNofProperties(Handle<JSFunction> func, int nof);
326 
327 // Sets the prototype property for a function instance.
328 void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);
329 
330 // Sets the expected number of properties based on estimate from compiler.
331 void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
332                                           int estimate);
333 
334 
335 Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
336     Handle<JSFunction> constructor,
337     Handle<JSGlobalProxy> global);
338 
339 Handle<Object> SetPrototype(Handle<JSFunction> function,
340                             Handle<Object> prototype);
341 
342 Handle<Object> PreventExtensions(Handle<JSObject> object);
343 
344 // Does lazy compilation of the given function. Returns true on success and
345 // false if the compilation resulted in a stack overflow.
346 enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
347 
348 bool EnsureCompiled(Handle<SharedFunctionInfo> shared,
349                     ClearExceptionFlag flag);
350 
351 bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
352                        ClearExceptionFlag flag);
353 
354 bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag);
355 
356 bool CompileLazyInLoop(Handle<JSFunction> function, ClearExceptionFlag flag);
357 
358 bool CompileOptimized(Handle<JSFunction> function,
359                       int osr_ast_id,
360                       ClearExceptionFlag flag);
361 
362 class NoHandleAllocation BASE_EMBEDDED {
363  public:
364 #ifndef DEBUG
NoHandleAllocation()365   NoHandleAllocation() {}
~NoHandleAllocation()366   ~NoHandleAllocation() {}
367 #else
368   inline NoHandleAllocation();
369   inline ~NoHandleAllocation();
370  private:
371   int level_;
372 #endif
373 };
374 
375 } }  // namespace v8::internal
376 
377 #endif  // V8_HANDLES_H_
378