1 /*
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following disclaimer
13 * in the documentation and/or other materials provided with the
14 * distribution.
15 * * Neither the name of Google Inc. nor the names of its
16 * contributors may be used to endorse or promote products derived from
17 * this software without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 */
31
32 #include "config.h"
33 #include "ScriptController.h"
34
35 #include "PlatformBridge.h"
36 #include "Document.h"
37 #include "ScriptCallStack.h"
38 #include "ScriptCallStackFactory.h"
39 #include "ScriptableDocumentParser.h"
40 #include "DOMWindow.h"
41 #include "Event.h"
42 #include "EventListener.h"
43 #include "EventNames.h"
44 #include "Frame.h"
45 #include "FrameLoaderClient.h"
46 #include "Node.h"
47 #include "NotImplemented.h"
48 #include "npruntime_impl.h"
49 #include "npruntime_priv.h"
50 #include "NPV8Object.h"
51 #include "ScriptSourceCode.h"
52 #include "Settings.h"
53 #include "UserGestureIndicator.h"
54 #include "V8Binding.h"
55 #include "V8BindingState.h"
56 #include "V8DOMWindow.h"
57 #include "V8Event.h"
58 #include "V8HiddenPropertyName.h"
59 #include "V8HTMLEmbedElement.h"
60 #include "V8IsolatedContext.h"
61 #include "V8NPObject.h"
62 #include "V8Proxy.h"
63 #include "Widget.h"
64 #include <wtf/StdLibExtras.h>
65 #include <wtf/text/CString.h>
66
67 #if PLATFORM(QT)
68 #include <QScriptEngine>
69 #endif
70
71 namespace WebCore {
72
initializeThreading()73 void ScriptController::initializeThreading()
74 {
75 static bool initializedThreading = false;
76 if (!initializedThreading) {
77 WTF::initializeThreading();
78 WTF::initializeMainThread();
79 initializedThreading = true;
80 }
81 }
82
setFlags(const char * string,int length)83 void ScriptController::setFlags(const char* string, int length)
84 {
85 v8::V8::SetFlagsFromString(string, length);
86 }
87
retrieveFrameForEnteredContext()88 Frame* ScriptController::retrieveFrameForEnteredContext()
89 {
90 return V8Proxy::retrieveFrameForEnteredContext();
91 }
92
retrieveFrameForCurrentContext()93 Frame* ScriptController::retrieveFrameForCurrentContext()
94 {
95 return V8Proxy::retrieveFrameForCurrentContext();
96 }
97
canAccessFromCurrentOrigin(Frame * frame)98 bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
99 {
100 return !v8::Context::InContext() || V8BindingSecurity::canAccessFrame(V8BindingState::Only(), frame, true);
101 }
102
isSafeScript(Frame * target)103 bool ScriptController::isSafeScript(Frame* target)
104 {
105 return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), target, true);
106 }
107
ScriptController(Frame * frame)108 ScriptController::ScriptController(Frame* frame)
109 : m_frame(frame)
110 , m_sourceURL(0)
111 , m_inExecuteScript(false)
112 , m_processingTimerCallback(false)
113 , m_paused(false)
114 , m_allowPopupsFromPlugin(false)
115 , m_proxy(new V8Proxy(frame))
116 #if ENABLE(NETSCAPE_PLUGIN_API)
117 , m_windowScriptNPObject(0)
118 #endif
119 {
120 }
121
~ScriptController()122 ScriptController::~ScriptController()
123 {
124 m_proxy->disconnectFrame();
125 }
126
clearScriptObjects()127 void ScriptController::clearScriptObjects()
128 {
129 PluginObjectMap::iterator it = m_pluginObjects.begin();
130 for (; it != m_pluginObjects.end(); ++it) {
131 _NPN_UnregisterObject(it->second);
132 _NPN_ReleaseObject(it->second);
133 }
134 m_pluginObjects.clear();
135
136 #if ENABLE(NETSCAPE_PLUGIN_API)
137 if (m_windowScriptNPObject) {
138 // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
139 // script object properly.
140 // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
141 _NPN_DeallocateObject(m_windowScriptNPObject);
142 m_windowScriptNPObject = 0;
143 }
144 #endif
145 }
146
updateSecurityOrigin()147 void ScriptController::updateSecurityOrigin()
148 {
149 m_proxy->windowShell()->updateSecurityOrigin();
150 }
151
updatePlatformScriptObjects()152 void ScriptController::updatePlatformScriptObjects()
153 {
154 notImplemented();
155 }
156
processingUserGesture()157 bool ScriptController::processingUserGesture()
158 {
159 Frame* activeFrame = V8Proxy::retrieveFrameForEnteredContext();
160 // No script is running, so it is user-initiated unless the gesture stack
161 // explicitly says it is not.
162 if (!activeFrame)
163 return UserGestureIndicator::getUserGestureState() != DefinitelyNotProcessingUserGesture;
164
165 V8Proxy* activeProxy = activeFrame->script()->proxy();
166
167 v8::HandleScope handleScope;
168 v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(activeFrame);
169 // FIXME: find all cases context can be empty:
170 // 1) JS is disabled;
171 // 2) page is NULL;
172 if (v8Context.IsEmpty())
173 return true;
174
175 v8::Context::Scope scope(v8Context);
176
177 v8::Handle<v8::Object> global = v8Context->Global();
178 v8::Handle<v8::String> eventSymbol = V8HiddenPropertyName::event();
179 v8::Handle<v8::Value> jsEvent = global->GetHiddenValue(eventSymbol);
180 Event* event = V8DOMWrapper::isValidDOMObject(jsEvent) ? V8Event::toNative(v8::Handle<v8::Object>::Cast(jsEvent)) : 0;
181
182 // Based on code from JSC's ScriptController::processingUserGesture.
183 // Note: This is more liberal than Firefox's implementation.
184 if (event) {
185 // Event::fromUserGesture will return false when UserGestureIndicator::processingUserGesture() returns false.
186 return event->fromUserGesture();
187 }
188 // FIXME: We check the javascript anchor navigation from the last entered
189 // frame becuase it should only be initiated on the last entered frame in
190 // which execution began if it does happen.
191 const String* sourceURL = activeFrame->script()->sourceURL();
192 if (sourceURL && sourceURL->isNull() && !activeProxy->timerCallback()) {
193 // This is the <a href="javascript:window.open('...')> case -> we let it through.
194 return true;
195 }
196 if (activeFrame->script()->allowPopupsFromPlugin())
197 return true;
198 // This is the <script>window.open(...)</script> case or a timer callback -> block it.
199 // Based on JSC version, use returned value of UserGestureIndicator::processingUserGesture for all other situations.
200 return UserGestureIndicator::processingUserGesture();
201 }
202
anyPageIsProcessingUserGesture() const203 bool ScriptController::anyPageIsProcessingUserGesture() const
204 {
205 // FIXME: is this right?
206 return ScriptController::processingUserGesture();
207 }
208
evaluateInIsolatedWorld(unsigned worldID,const Vector<ScriptSourceCode> & sources)209 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources)
210 {
211 m_proxy->evaluateInIsolatedWorld(worldID, sources, 0);
212 }
213
evaluateInIsolatedWorld(unsigned worldID,const Vector<ScriptSourceCode> & sources,int extensionGroup)214 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup)
215 {
216 m_proxy->evaluateInIsolatedWorld(worldID, sources, extensionGroup);
217 }
218
219 // Evaluate a script file in the environment of this proxy.
evaluate(const ScriptSourceCode & sourceCode)220 ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
221 {
222 String sourceURL = sourceCode.url();
223 const String* savedSourceURL = m_sourceURL;
224 m_sourceURL = &sourceURL;
225
226 v8::HandleScope handleScope;
227 v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_proxy->frame());
228 if (v8Context.IsEmpty())
229 return ScriptValue();
230
231 v8::Context::Scope scope(v8Context);
232
233 RefPtr<Frame> protect(m_frame);
234
235 v8::Local<v8::Value> object = m_proxy->evaluate(sourceCode, 0);
236
237 // Evaluating the JavaScript could cause the frame to be deallocated
238 // so we start the keep alive timer here.
239 m_frame->keepAlive();
240
241 m_sourceURL = savedSourceURL;
242
243 if (object.IsEmpty())
244 return ScriptValue();
245
246 return ScriptValue(object);
247 }
248
eventHandlerPosition() const249 TextPosition0 ScriptController::eventHandlerPosition() const
250 {
251 ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser();
252 if (parser)
253 return parser->textPosition();
254 return TextPosition0::minimumPosition();
255 }
256
finishedWithEvent(Event * event)257 void ScriptController::finishedWithEvent(Event* event)
258 {
259 m_proxy->finishedWithEvent(event);
260 }
261
262 // Create a V8 object with an interceptor of NPObjectPropertyGetter.
bindToWindowObject(Frame * frame,const String & key,NPObject * object)263 void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
264 {
265 v8::HandleScope handleScope;
266
267 v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
268 if (v8Context.IsEmpty())
269 return;
270
271 v8::Context::Scope scope(v8Context);
272
273 v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0);
274
275 // Attach to the global object.
276 v8::Handle<v8::Object> global = v8Context->Global();
277 global->Set(v8String(key), value);
278 }
279
collectGarbage()280 void ScriptController::collectGarbage()
281 {
282 v8::HandleScope handleScope;
283
284 v8::Persistent<v8::Context> v8Context = v8::Context::New();
285 if (v8Context.IsEmpty())
286 return;
287 {
288 v8::Context::Scope scope(v8Context);
289 v8::Local<v8::String> source = v8::String::New("if (gc) gc();");
290 v8::Local<v8::String> name = v8::String::New("gc");
291 v8::Handle<v8::Script> script = v8::Script::Compile(source, name);
292 if (!script.IsEmpty())
293 script->Run();
294 }
295 v8Context.Dispose();
296 }
297
lowMemoryNotification()298 void ScriptController::lowMemoryNotification()
299 {
300 v8::V8::LowMemoryNotification();
301 }
302
haveInterpreter() const303 bool ScriptController::haveInterpreter() const
304 {
305 return m_proxy->windowShell()->isContextInitialized();
306 }
307
createScriptInstanceForWidget(Widget * widget)308 PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
309 {
310 ASSERT(widget);
311
312 if (widget->isFrameView())
313 return 0;
314
315 NPObject* npObject = PlatformBridge::pluginScriptableObject(widget);
316
317 if (!npObject)
318 return 0;
319
320 // Frame Memory Management for NPObjects
321 // -------------------------------------
322 // NPObjects are treated differently than other objects wrapped by JS.
323 // NPObjects can be created either by the browser (e.g. the main
324 // window object) or by the plugin (the main plugin object
325 // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
326 // is especially careful to ensure NPObjects terminate at frame teardown because
327 // if a plugin leaks a reference, it could leak its objects (or the browser's objects).
328 //
329 // The Frame maintains a list of plugin objects (m_pluginObjects)
330 // which it can use to quickly find the wrapped embed object.
331 //
332 // Inside the NPRuntime, we've added a few methods for registering
333 // wrapped NPObjects. The purpose of the registration is because
334 // javascript garbage collection is non-deterministic, yet we need to
335 // be able to tear down the plugin objects immediately. When an object
336 // is registered, javascript can use it. When the object is destroyed,
337 // or when the object's "owning" object is destroyed, the object will
338 // be un-registered, and the javascript engine must not use it.
339 //
340 // Inside the javascript engine, the engine can keep a reference to the
341 // NPObject as part of its wrapper. However, before accessing the object
342 // it must consult the _NPN_Registry.
343
344 v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);
345
346 #ifdef ANDROID_FIX
347 // TODO: this should be up streamed.
348 // HTMLEmbedElement::getInstance() will call this function with its closest
349 // ancestor who has the objectTag. So this "widget" may be already in the
350 // HashMap. If it does, even m_pluginObjects.set() is a no-op, we do need to
351 // call _NPN_ReleaseObject on the npObject to balance the reference count.
352 PluginObjectMap::iterator it = m_pluginObjects.find(widget);
353 if (it != m_pluginObjects.end()) {
354 ASSERT(it->second == npObject);
355 _NPN_ReleaseObject(it->second);
356 }
357 #endif
358
359 // Track the plugin object. We've been given a reference to the object.
360 m_pluginObjects.set(widget, npObject);
361
362 return V8ScriptInstance::create(wrapper);
363 }
364
cleanupScriptObjectsForPlugin(Widget * nativeHandle)365 void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
366 {
367 PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
368 if (it == m_pluginObjects.end())
369 return;
370 _NPN_UnregisterObject(it->second);
371 _NPN_ReleaseObject(it->second);
372 m_pluginObjects.remove(it);
373 }
374
getAllWorlds(Vector<DOMWrapperWorld * > & worlds)375 void ScriptController::getAllWorlds(Vector<DOMWrapperWorld*>& worlds)
376 {
377 worlds.append(mainThreadNormalWorld());
378 }
379
evaluateInWorld(const ScriptSourceCode & source,DOMWrapperWorld * world)380 void ScriptController::evaluateInWorld(const ScriptSourceCode& source,
381 DOMWrapperWorld* world)
382 {
383 Vector<ScriptSourceCode> sources;
384 sources.append(source);
385 // FIXME: Get an ID from the world param.
386 evaluateInIsolatedWorld(0, sources);
387 }
388
createNoScriptObject()389 static NPObject* createNoScriptObject()
390 {
391 notImplemented();
392 return 0;
393 }
394
createScriptObject(Frame * frame)395 static NPObject* createScriptObject(Frame* frame)
396 {
397 v8::HandleScope handleScope;
398 v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
399 if (v8Context.IsEmpty())
400 return createNoScriptObject();
401
402 v8::Context::Scope scope(v8Context);
403 DOMWindow* window = frame->domWindow();
404 v8::Handle<v8::Value> global = toV8(window);
405 ASSERT(global->IsObject());
406 return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window);
407 }
408
windowScriptNPObject()409 NPObject* ScriptController::windowScriptNPObject()
410 {
411 if (m_windowScriptNPObject)
412 return m_windowScriptNPObject;
413
414 if (canExecuteScripts(NotAboutToExecuteScript)) {
415 // JavaScript is enabled, so there is a JavaScript window object.
416 // Return an NPObject bound to the window object.
417 m_windowScriptNPObject = createScriptObject(m_frame);
418 _NPN_RegisterObject(m_windowScriptNPObject, 0);
419 } else {
420 // JavaScript is not enabled, so we cannot bind the NPObject to the
421 // JavaScript window object. Instead, we create an NPObject of a
422 // different class, one which is not bound to a JavaScript object.
423 m_windowScriptNPObject = createNoScriptObject();
424 }
425 return m_windowScriptNPObject;
426 }
427
createScriptObjectForPluginElement(HTMLPlugInElement * plugin)428 NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
429 {
430 // Can't create NPObjects when JavaScript is disabled.
431 if (!canExecuteScripts(NotAboutToExecuteScript))
432 return createNoScriptObject();
433
434 v8::HandleScope handleScope;
435 v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_frame);
436 if (v8Context.IsEmpty())
437 return createNoScriptObject();
438 v8::Context::Scope scope(v8Context);
439
440 DOMWindow* window = m_frame->domWindow();
441 v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin));
442 if (!v8plugin->IsObject())
443 return createNoScriptObject();
444
445 return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window);
446 }
447
448
clearWindowShell(bool)449 void ScriptController::clearWindowShell(bool)
450 {
451 // V8 binding expects ScriptController::clearWindowShell only be called
452 // when a frame is loading a new page. V8Proxy::clearForNavigation
453 // creates a new context for the new page.
454 m_proxy->clearForNavigation();
455 }
456
457 #if ENABLE(INSPECTOR)
setCaptureCallStackForUncaughtExceptions(bool value)458 void ScriptController::setCaptureCallStackForUncaughtExceptions(bool value)
459 {
460 v8::V8::SetCaptureStackTraceForUncaughtExceptions(value, ScriptCallStack::maxCallStackSizeToCapture, stackTraceOptions);
461 }
462 #endif
463
attachDebugger(void *)464 void ScriptController::attachDebugger(void*)
465 {
466 notImplemented();
467 }
468
updateDocument()469 void ScriptController::updateDocument()
470 {
471 m_proxy->windowShell()->updateDocument();
472 }
473
namedItemAdded(HTMLDocument * doc,const AtomicString & name)474 void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name)
475 {
476 m_proxy->windowShell()->namedItemAdded(doc, name);
477 }
478
namedItemRemoved(HTMLDocument * doc,const AtomicString & name)479 void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name)
480 {
481 m_proxy->windowShell()->namedItemRemoved(doc, name);
482 }
483
484 } // namespace WebCore
485