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1 /*
2  * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ScriptState_h
32 #define ScriptState_h
33 
34 #include "DOMWrapperWorld.h"
35 #include <v8.h>
36 #include <wtf/Noncopyable.h>
37 #include <wtf/RefCounted.h>
38 
39 namespace WebCore {
40 class DOMWrapperWorld;
41 class Frame;
42 class Node;
43 class Page;
44 class WorkerContext;
45 
46 class ScriptState {
47     WTF_MAKE_NONCOPYABLE(ScriptState);
48 public:
hadException()49     bool hadException() { return !m_exception.IsEmpty(); }
setException(v8::Local<v8::Value> exception)50     void setException(v8::Local<v8::Value> exception)
51     {
52         m_exception = exception;
53     }
exception()54     v8::Local<v8::Value> exception() { return m_exception; }
55 
context()56     v8::Local<v8::Context> context() const
57     {
58         return v8::Local<v8::Context>::New(m_context);
59     }
60 
61     static ScriptState* forContext(v8::Local<v8::Context>);
62     static ScriptState* current();
63 
64 protected:
ScriptState()65     ScriptState() { }
66     ~ScriptState();
67 
68 private:
69     friend ScriptState* mainWorldScriptState(Frame*);
70     explicit ScriptState(v8::Handle<v8::Context>);
71 
72     static void weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter);
73 
74     v8::Local<v8::Value> m_exception;
75     v8::Persistent<v8::Context> m_context;
76 };
77 
78 class EmptyScriptState : public ScriptState {
79 public:
EmptyScriptState()80     EmptyScriptState() : ScriptState() { }
~EmptyScriptState()81     ~EmptyScriptState() { }
82 };
83 
84 class ScriptStateProtectedPtr {
85     WTF_MAKE_NONCOPYABLE(ScriptStateProtectedPtr);
86 public:
ScriptStateProtectedPtr()87     ScriptStateProtectedPtr() : m_scriptState(0) { }
ScriptStateProtectedPtr(ScriptState * scriptState)88     ScriptStateProtectedPtr(ScriptState* scriptState) : m_scriptState(scriptState)
89     {
90         v8::HandleScope handleScope;
91         // Keep the context from being GC'ed. ScriptState is guaranteed to be live while the context is live.
92         m_context = v8::Persistent<v8::Context>::New(scriptState->context());
93     }
~ScriptStateProtectedPtr()94     ~ScriptStateProtectedPtr()
95     {
96         if (!m_context.IsEmpty()) {
97             m_context.Dispose();
98             m_context.Clear();
99         }
100     }
get()101     ScriptState* get() const { return m_scriptState; }
102 private:
103     ScriptState* m_scriptState;
104     v8::Persistent<v8::Context> m_context;
105 };
106 
107 ScriptState* mainWorldScriptState(Frame*);
108 
109 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node*);
110 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page*);
111 
112 #if ENABLE(WORKERS)
113 ScriptState* scriptStateFromWorkerContext(WorkerContext*);
114 #endif
115 
debuggerWorld()116 inline DOMWrapperWorld* debuggerWorld() { return mainThreadNormalWorld(); }
pluginWorld()117 inline DOMWrapperWorld* pluginWorld() { return mainThreadNormalWorld(); }
118 
119 }
120 
121 #endif // ScriptState_h
122