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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef V8IsolatedContext_h
32 #define V8IsolatedContext_h
33 
34 #include "IsolatedWorld.h"
35 #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
36 #include "V8DOMWindow.h"
37 #include "V8Proxy.h"
38 #include "V8Utilities.h"
39 #include <v8.h>
40 
41 namespace WebCore {
42 
43 class V8Proxy;
44 
45 // V8IsolatedContext
46 //
47 // V8IsolatedContext represents a isolated execution environment for
48 // JavaScript.  Each isolated world executes in parallel with the main
49 // JavaScript world.  An isolated world has access to the same DOM data
50 // structures as the main world but none of the JavaScript pointers.
51 //
52 // It is an error to ever share a JavaScript pointer between two isolated
53 // worlds or between an isolated world and the main world.  Because
54 // isolated worlds have access to the DOM, they need their own DOM wrappers
55 // to avoid having pointers to the main world's DOM wrappers (which are
56 // JavaScript objects).
57 class V8IsolatedContext {
58 public:
59     // Creates an isolated world. To destroy it, call destroy().
60     // This will delete the isolated world when the context it owns is GC'd.
61     V8IsolatedContext(V8Proxy* proxy, int extensionGroup);
62     ~V8IsolatedContext();
63 
64     // Call this to destroy the isolated world. It will be deleted sometime
65     // after this call, once all script references to the world's context
66     // have been dropped.
67     void destroy();
68 
69     // Returns the isolated world associated with
70     // v8::Context::GetEntered().  Because worlds are isolated, the entire
71     // JavaScript call stack should be from the same isolated world.
72     // Returns 0 if the entered context is from the main world.
73     //
74     // FIXME: Consider edge cases with DOM mutation events that might
75     // violate this invariant.
76     //
getEntered()77     static V8IsolatedContext* getEntered()
78     {
79         // This is a temporary performance optimization.   Essentially,
80         // GetHiddenValue is too slow for this code path.  We need to get the
81         // V8 team to add a real property to v8::Context for isolated worlds.
82         // Until then, we optimize the common case of not having any isolated
83         // worlds at all.
84         if (!IsolatedWorld::count())
85             return 0;
86         if (!v8::Context::InContext())
87             return 0;
88         return reinterpret_cast<V8IsolatedContext*>(getGlobalObject(v8::Context::GetEntered())->GetPointerFromInternalField(V8DOMWindow::enteredIsolatedWorldIndex));
89     }
90 
context()91     v8::Handle<v8::Context> context() { return m_context->get(); }
sharedContext()92     PassRefPtr<SharedPersistent<v8::Context> > sharedContext() { return m_context; }
93 
world()94     IsolatedWorld* world() const { return m_world.get(); }
95 
96 private:
getGlobalObject(v8::Handle<v8::Context> context)97     static v8::Handle<v8::Object> getGlobalObject(v8::Handle<v8::Context> context)
98     {
99         return v8::Handle<v8::Object>::Cast(context->Global()->GetPrototype());
100     }
101 
102     // Called by the garbage collector when our JavaScript context is about
103     // to be destroyed.
104     static void contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolatedContext);
105 
106     // The underlying v8::Context. This object is keep on the heap as
107     // long as |m_context| has not been garbage collected.
108     RefPtr<SharedPersistent<v8::Context> > m_context;
109 
110     RefPtr<IsolatedWorld> m_world;
111 };
112 
113 } // namespace WebCore
114 
115 #endif // V8IsolatedContext_h
116