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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLContextEvent_h
27 #define WebGLContextEvent_h
28 
29 #include "Event.h"
30 
31 namespace WebCore {
32 
33 class WebGLContextEvent : public Event {
34 public:
create()35     static PassRefPtr<WebGLContextEvent> create()
36     {
37         return adoptRef(new WebGLContextEvent);
38     }
create(const AtomicString & type,bool canBubble,bool cancelable,const String & statusMessage)39     static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage)
40     {
41         return adoptRef(new WebGLContextEvent(type, canBubble, cancelable, statusMessage));
42     }
43     virtual ~WebGLContextEvent();
44 
45     void initEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage);
46 
statusMessage()47     const String& statusMessage() const { return m_statusMessage; }
48 
49 private:
50     WebGLContextEvent();
51     WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage);
52 
53     String m_statusMessage;
54 };
55 
56 } // namespace WebCore
57 
58 #endif // WebGLContextEvent_h
59