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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLProgram_h
27 #define WebGLProgram_h
28 
29 #include "WebGLObject.h"
30 
31 #include "WebGLShader.h"
32 
33 #include <wtf/PassRefPtr.h>
34 #include <wtf/RefCounted.h>
35 #include <wtf/Vector.h>
36 
37 namespace WebCore {
38 
39 class WebGLProgram : public WebGLObject {
40 public:
~WebGLProgram()41     virtual ~WebGLProgram() { deleteObject(); }
42 
43     static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*);
44 
45     // cacheActiveAttribLocation() is only called once after linkProgram()
46     // succeeds.
47     bool cacheActiveAttribLocations();
48     unsigned numActiveAttribLocations() const;
49     GC3Dint getActiveAttribLocation(GC3Duint index) const;
50 
51     bool isUsingVertexAttrib0() const;
52 
getLinkStatus()53     bool getLinkStatus() const { return m_linkStatus; }
setLinkStatus(bool status)54     void setLinkStatus(bool status) { m_linkStatus = status; }
55 
getLinkCount()56     unsigned getLinkCount() const { return m_linkCount; }
57 
58     // This is to be called everytime after the program is successfully linked.
59     // We don't deal with integer overflow here, assuming in reality a program
60     // will never be linked so many times.
increaseLinkCount()61     void increaseLinkCount() { ++m_linkCount; }
62 
63     WebGLShader* getAttachedShader(GC3Denum);
64     bool attachShader(WebGLShader*);
65     bool detachShader(WebGLShader*);
66 
67 protected:
68     WebGLProgram(WebGLRenderingContext*);
69 
70     virtual void deleteObjectImpl(Platform3DObject);
71 
72 private:
isProgram()73     virtual bool isProgram() const { return true; }
74 
75     Vector<GC3Dint> m_activeAttribLocations;
76 
77     GC3Dint m_linkStatus;
78 
79     // This is used to track whether a WebGLUniformLocation belongs to this
80     // program or not.
81     unsigned m_linkCount;
82 
83     RefPtr<WebGLShader> m_vertexShader;
84     RefPtr<WebGLShader> m_fragmentShader;
85 };
86 
87 } // namespace WebCore
88 
89 #endif // WebGLProgram_h
90