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1 /*
2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef PlatformScreen_h
27 #define PlatformScreen_h
28 
29 #include "FloatRect.h"
30 #include <wtf/Forward.h>
31 #include <wtf/RefPtr.h>
32 
33 #if PLATFORM(MAC)
34 #ifdef __OBJC__
35     @class NSScreen;
36     @class NSWindow;
37 #else
38     class NSScreen;
39     class NSWindow;
40 #endif
41 #endif
42 
43 namespace WebCore {
44 
45     class FloatRect;
46     class Widget;
47 
48     int screenDepth(Widget*);
49     int screenDepthPerComponent(Widget*);
50     bool screenIsMonochrome(Widget*);
51 
52     FloatRect screenRect(Widget*);
53     FloatRect screenAvailableRect(Widget*);
54 
55 #if PLATFORM(MAC)
56     NSScreen *screenForWindow(NSWindow *);
57 
58     FloatRect toUserSpace(const NSRect&, NSWindow *destination);
59     NSRect toDeviceSpace(const FloatRect&, NSWindow *source);
60 
61     NSPoint flipScreenPoint(const NSPoint&, NSScreen *);
62 #endif
63 
64 } // namespace WebCore
65 
66 #endif // PlatformScreen_h
67