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1 /*
2  * Copyright (C) 2010 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef ANGLEWebKitBridge_h
27 #define ANGLEWebKitBridge_h
28 
29 #include "PlatformString.h"
30 #include <wtf/text/CString.h>
31 
32 #if !PLATFORM(GTK)
33 #include "ANGLE/ShaderLang.h"
34 #else
35 #include "ShaderLang.h"
36 #endif
37 
38 namespace WebCore {
39 
40 enum ANGLEShaderType {
41     SHADER_TYPE_VERTEX = SH_VERTEX_SHADER,
42     SHADER_TYPE_FRAGMENT = SH_FRAGMENT_SHADER,
43 };
44 
45 class ANGLEWebKitBridge {
46 public:
47 
48     ANGLEWebKitBridge();
49     ~ANGLEWebKitBridge();
50 
getResources()51     ShBuiltInResources getResources() { return m_resources; }
52     void setResources(ShBuiltInResources);
53 
54     bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
55 
56 private:
57 
58     void cleanupCompilers();
59 
60     bool builtCompilers;
61 
62     ShHandle m_fragmentCompiler;
63     ShHandle m_vertexCompiler;
64 
65     ShBuiltInResources m_resources;
66 };
67 
68 } // namespace WebCore
69 
70 #endif
71