1 /* 2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. 3 * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #ifndef RenderMathMLFraction_h 28 #define RenderMathMLFraction_h 29 30 #if ENABLE(MATHML) 31 32 #include "RenderMathMLBlock.h" 33 34 namespace WebCore { 35 36 class RenderMathMLFraction : public RenderMathMLBlock { 37 public: 38 RenderMathMLFraction(Element* fraction); 39 virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); 40 virtual void updateFromElement(); 41 virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; 42 virtual void paint(PaintInfo&, int tx, int ty); 43 protected: 44 virtual void layout(); 45 private: 46 float m_lineThickness; 47 }; 48 49 } 50 51 #endif // ENABLE(MATHML) 52 53 #endif // RenderMathMLFraction_h 54