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1 /*
2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3  * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef RenderMathMLFraction_h
28 #define RenderMathMLFraction_h
29 
30 #if ENABLE(MATHML)
31 
32 #include "RenderMathMLBlock.h"
33 
34 namespace WebCore {
35 
36 class RenderMathMLFraction : public RenderMathMLBlock {
37 public:
38     RenderMathMLFraction(Element* fraction);
39     virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
40     virtual void updateFromElement();
41     virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
42     virtual void paint(PaintInfo&, int tx, int ty);
43 protected:
44     virtual void layout();
45 private:
46     float m_lineThickness;
47 };
48 
49 }
50 
51 #endif // ENABLE(MATHML)
52 
53 #endif // RenderMathMLFraction_h
54