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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "ConvolverNode.h"
30 
31 #include "AudioBuffer.h"
32 #include "AudioContext.h"
33 #include "AudioNodeInput.h"
34 #include "AudioNodeOutput.h"
35 #include "Reverb.h"
36 
37 // Note about empirical tuning:
38 // The maximum FFT size affects reverb performance and accuracy.
39 // If the reverb is single-threaded and processes entirely in the real-time audio thread,
40 // it's important not to make this too high.  In this case 8192 is a good value.
41 // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy.
42 // Very large FFTs will have worse phase errors.  Given these constraints 16384 is a good compromise.
43 const size_t MaxFFTSize = 16384;
44 
45 namespace WebCore {
46 
ConvolverNode(AudioContext * context,double sampleRate)47 ConvolverNode::ConvolverNode(AudioContext* context, double sampleRate)
48     : AudioNode(context, sampleRate)
49 {
50     addInput(adoptPtr(new AudioNodeInput(this)));
51     addOutput(adoptPtr(new AudioNodeOutput(this, 2)));
52 
53     setType(NodeTypeConvolver);
54 
55     initialize();
56 }
57 
~ConvolverNode()58 ConvolverNode::~ConvolverNode()
59 {
60     uninitialize();
61 }
62 
process(size_t framesToProcess)63 void ConvolverNode::process(size_t framesToProcess)
64 {
65     AudioBus* outputBus = output(0)->bus();
66     ASSERT(outputBus);
67 
68     // Synchronize with possible dynamic changes to the impulse response.
69     if (m_processLock.tryLock()) {
70         if (!isInitialized() || !m_reverb.get())
71             outputBus->zero();
72         else {
73             // Process using the convolution engine.
74             // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver.
75             // FIXME:  If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if
76             // we keep getting fed silence.
77             m_reverb->process(input(0)->bus(), outputBus, framesToProcess);
78         }
79 
80         m_processLock.unlock();
81     } else {
82         // Too bad - the tryLock() failed.  We must be in the middle of setting a new impulse response.
83         outputBus->zero();
84     }
85 }
86 
reset()87 void ConvolverNode::reset()
88 {
89     MutexLocker locker(m_processLock);
90     if (m_reverb.get())
91         m_reverb->reset();
92 }
93 
initialize()94 void ConvolverNode::initialize()
95 {
96     if (isInitialized())
97         return;
98 
99     AudioNode::initialize();
100 }
101 
uninitialize()102 void ConvolverNode::uninitialize()
103 {
104     if (!isInitialized())
105         return;
106 
107     m_reverb.clear();
108     AudioNode::uninitialize();
109 }
110 
setBuffer(AudioBuffer * buffer)111 void ConvolverNode::setBuffer(AudioBuffer* buffer)
112 {
113     ASSERT(isMainThread());
114 
115     ASSERT(buffer);
116     if (!buffer)
117         return;
118 
119     unsigned numberOfChannels = buffer->numberOfChannels();
120     size_t bufferLength = buffer->length();
121 
122     // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class).
123     bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength;
124     ASSERT(isBufferGood);
125     if (!isBufferGood)
126         return;
127 
128     // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy().
129     // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class.
130     AudioBus bufferBus(numberOfChannels, bufferLength, false);
131     for (unsigned i = 0; i < numberOfChannels; ++i)
132         bufferBus.setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength);
133 
134     // Create the reverb with the given impulse response.
135     bool useBackgroundThreads = !context()->isOfflineContext();
136     OwnPtr<Reverb> reverb = adoptPtr(new Reverb(&bufferBus, AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads));
137 
138     {
139         // Synchronize with process().
140         MutexLocker locker(m_processLock);
141         m_reverb = reverb.release();
142         m_buffer = buffer;
143     }
144 }
145 
buffer()146 AudioBuffer* ConvolverNode::buffer()
147 {
148     ASSERT(isMainThread());
149     return m_buffer.get();
150 }
151 
152 } // namespace WebCore
153 
154 #endif // ENABLE(WEB_AUDIO)
155