1 /*
2 * Copyright (C) 2010, 2011 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "Region.h"
28
29 // A region class based on the paper "Scanline Coherent Shape Algebra"
30 // by Jonathan E. Steinhart from the book "Graphics Gems II".
31 //
32 // This implementation uses two vectors instead of linked list, and
33 // also compresses regions when possible.
34
35 using namespace WebCore;
36
37 namespace WebKit {
38
Region()39 Region::Region()
40 {
41 }
42
Region(const IntRect & rect)43 Region::Region(const IntRect& rect)
44 : m_bounds(rect)
45 , m_shape(rect)
46 {
47 }
48
rects() const49 Vector<IntRect> Region::rects() const
50 {
51 Vector<IntRect> rects;
52
53 for (Shape::SpanIterator span = m_shape.spans_begin(), end = m_shape.spans_end(); span != end && span + 1 != end; ++span) {
54 int y = span->y;
55 int height = (span + 1)->y - y;
56
57 for (Shape::SegmentIterator segment = m_shape.segments_begin(span), end = m_shape.segments_end(span); segment != end && segment + 1 != end; segment += 2) {
58 int x = *segment;
59 int width = *(segment + 1) - x;
60
61 rects.append(IntRect(x, y, width, height));
62 }
63 }
64
65 return rects;
66 }
67
Shape()68 Region::Shape::Shape()
69 {
70 }
71
Shape(const IntRect & rect)72 Region::Shape::Shape(const IntRect& rect)
73 {
74 appendSpan(rect.y());
75 appendSegment(rect.x());
76 appendSegment(rect.maxX());
77 appendSpan(rect.maxY());
78 }
79
appendSpan(int y)80 void Region::Shape::appendSpan(int y)
81 {
82 m_spans.append(Span(y, m_segments.size()));
83 }
84
canCoalesce(SegmentIterator begin,SegmentIterator end)85 bool Region::Shape::canCoalesce(SegmentIterator begin, SegmentIterator end)
86 {
87 if (m_spans.isEmpty())
88 return false;
89
90 SegmentIterator lastSpanBegin = m_segments.data() + m_spans.last().segmentIndex;
91 SegmentIterator lastSpanEnd = m_segments.data() + m_segments.size();
92
93 // Check if both spans have an equal number of segments.
94 if (lastSpanEnd - lastSpanBegin != end - begin)
95 return false;
96
97 // Check if both spans are equal.
98 if (!std::equal(begin, end, lastSpanBegin))
99 return false;
100
101 // Since the segments are equal the second segment can just be ignored.
102 return true;
103 }
104
appendSpan(int y,SegmentIterator begin,SegmentIterator end)105 void Region::Shape::appendSpan(int y, SegmentIterator begin, SegmentIterator end)
106 {
107 if (canCoalesce(begin, end))
108 return;
109
110 appendSpan(y);
111 m_segments.appendRange(begin, end);
112 }
113
appendSpans(const Shape & shape,SpanIterator begin,SpanIterator end)114 void Region::Shape::appendSpans(const Shape& shape, SpanIterator begin, SpanIterator end)
115 {
116 for (SpanIterator it = begin; it != end; ++it)
117 appendSpan(it->y, shape.segments_begin(it), shape.segments_end(it));
118 }
119
appendSegment(int x)120 void Region::Shape::appendSegment(int x)
121 {
122 m_segments.append(x);
123 }
124
spans_begin() const125 Region::Shape::SpanIterator Region::Shape::spans_begin() const
126 {
127 return m_spans.data();
128 }
129
spans_end() const130 Region::Shape::SpanIterator Region::Shape::spans_end() const
131 {
132 return m_spans.data() + m_spans.size();
133 }
134
segments_begin(SpanIterator it) const135 Region::Shape::SegmentIterator Region::Shape::segments_begin(SpanIterator it) const
136 {
137 ASSERT(it >= m_spans.data());
138 ASSERT(it < m_spans.data() + m_spans.size());
139
140 // Check if this span has any segments.
141 if (it->segmentIndex == m_segments.size())
142 return 0;
143
144 return &m_segments[it->segmentIndex];
145 }
146
segments_end(SpanIterator it) const147 Region::Shape::SegmentIterator Region::Shape::segments_end(SpanIterator it) const
148 {
149 ASSERT(it >= m_spans.data());
150 ASSERT(it < m_spans.data() + m_spans.size());
151
152 // Check if this span has any segments.
153 if (it->segmentIndex == m_segments.size())
154 return 0;
155
156 ASSERT(it + 1 < m_spans.data() + m_spans.size());
157 size_t segmentIndex = (it + 1)->segmentIndex;
158
159 ASSERT(segmentIndex <= m_segments.size());
160 return m_segments.data() + segmentIndex;
161 }
162
163 #ifndef NDEBUG
dump() const164 void Region::Shape::dump() const
165 {
166 for (Shape::SpanIterator span = spans_begin(), end = spans_end(); span != end; ++span) {
167 printf("%6d: (", span->y);
168
169 for (Shape::SegmentIterator segment = segments_begin(span), end = segments_end(span); segment != end; ++segment)
170 printf("%d ", *segment);
171 printf(")\n");
172 }
173
174 printf("\n");
175 }
176 #endif
177
bounds() const178 IntRect Region::Shape::bounds() const
179 {
180 if (isEmpty())
181 return IntRect();
182
183 SpanIterator span = spans_begin();
184 int minY = span->y;
185
186 SpanIterator lastSpan = spans_end() - 1;
187 int maxY = lastSpan->y;
188
189 int minX = std::numeric_limits<int>::max();
190 int maxX = std::numeric_limits<int>::min();
191
192 while (span != lastSpan) {
193 SegmentIterator firstSegment = segments_begin(span);
194 SegmentIterator lastSegment = segments_end(span) - 1;
195
196 if (firstSegment && lastSegment) {
197 ASSERT(firstSegment != lastSegment);
198
199 if (*firstSegment < minX)
200 minX = *firstSegment;
201
202 if (*lastSegment > maxX)
203 maxX = *lastSegment;
204 }
205
206 ++span;
207 }
208
209 ASSERT(minX <= maxX);
210 ASSERT(minY <= maxY);
211
212 return IntRect(minX, minY, maxX - minX, maxY - minY);
213 }
214
translate(const IntSize & offset)215 void Region::Shape::translate(const IntSize& offset)
216 {
217 for (size_t i = 0; i < m_segments.size(); ++i)
218 m_segments[i] += offset.width();
219 for (size_t i = 0; i < m_spans.size(); ++i)
220 m_spans[i].y += offset.height();
221 }
222
swap(Shape & other)223 void Region::Shape::swap(Shape& other)
224 {
225 m_segments.swap(other.m_segments);
226 m_spans.swap(other.m_spans);
227 }
228
229 enum {
230 Shape1,
231 Shape2,
232 };
233
234 template<typename Operation>
shapeOperation(const Shape & shape1,const Shape & shape2)235 Region::Shape Region::Shape::shapeOperation(const Shape& shape1, const Shape& shape2)
236 {
237 COMPILE_ASSERT(!(!Operation::shouldAddRemainingSegmentsFromSpan1 && Operation::shouldAddRemainingSegmentsFromSpan2), invalid_segment_combination);
238 COMPILE_ASSERT(!(!Operation::shouldAddRemainingSpansFromShape1 && Operation::shouldAddRemainingSpansFromShape2), invalid_span_combination);
239
240 Shape result;
241 if (Operation::trySimpleOperation(shape1, shape2, result))
242 return result;
243
244 SpanIterator spans1 = shape1.spans_begin();
245 SpanIterator spans1End = shape1.spans_end();
246
247 SpanIterator spans2 = shape2.spans_begin();
248 SpanIterator spans2End = shape2.spans_end();
249
250 SegmentIterator segments1 = 0;
251 SegmentIterator segments1End = 0;
252
253 SegmentIterator segments2 = 0;
254 SegmentIterator segments2End = 0;
255
256 // Iterate over all spans.
257 while (spans1 != spans1End && spans2 != spans2End) {
258 int y = 0;
259 int test = spans1->y - spans2->y;
260
261 if (test <= 0) {
262 y = spans1->y;
263
264 segments1 = shape1.segments_begin(spans1);
265 segments1End = shape1.segments_end(spans1);
266 ++spans1;
267 }
268 if (test >= 0) {
269 y = spans2->y;
270
271 segments2 = shape2.segments_begin(spans2);
272 segments2End = shape2.segments_end(spans2);
273 ++spans2;
274 }
275
276 int flag = 0;
277 int oldFlag = 0;
278
279 SegmentIterator s1 = segments1;
280 SegmentIterator s2 = segments2;
281
282 Vector<int> segments;
283
284 // Now iterate over the segments in each span and construct a new vector of segments.
285 while (s1 != segments1End && s2 != segments2End) {
286 int test = *s1 - *s2;
287 int x;
288
289 if (test <= 0) {
290 x = *s1;
291 flag = flag ^ 1;
292 ++s1;
293 }
294 if (test >= 0) {
295 x = *s2;
296 flag = flag ^ 2;
297 ++s2;
298 }
299
300 if (flag == Operation::opCode || oldFlag == Operation::opCode)
301 segments.append(x);
302
303 oldFlag = flag;
304 }
305
306 // Add any remaining segments.
307 if (Operation::shouldAddRemainingSegmentsFromSpan1 && s1 != segments1End)
308 segments.appendRange(s1, segments1End);
309 else if (Operation::shouldAddRemainingSegmentsFromSpan2 && s2 != segments2End)
310 segments.appendRange(s2, segments2End);
311
312 // Add the span.
313 if (!segments.isEmpty() || !result.isEmpty())
314 result.appendSpan(y, segments.data(), segments.data() + segments.size());
315 }
316
317 // Add any remaining spans.
318 if (Operation::shouldAddRemainingSpansFromShape1 && spans1 != spans1End)
319 result.appendSpans(shape1, spans1, spans1End);
320 else if (Operation::shouldAddRemainingSpansFromShape2 && spans2 != spans2End)
321 result.appendSpans(shape2, spans2, spans2End);
322
323 return result;
324 }
325
326 struct Region::Shape::UnionOperation {
trySimpleOperationWebKit::Region::Shape::UnionOperation327 static bool trySimpleOperation(const Shape& shape1, const Shape& shape2, Shape& result)
328 {
329 if (shape1.isEmpty()) {
330 result = shape2;
331 return true;
332 }
333
334 if (shape2.isEmpty()) {
335 result = shape1;
336 return true;
337 }
338
339 return false;
340 }
341
342 static const int opCode = 0;
343
344 static const bool shouldAddRemainingSegmentsFromSpan1 = true;
345 static const bool shouldAddRemainingSegmentsFromSpan2 = true;
346 static const bool shouldAddRemainingSpansFromShape1 = true;
347 static const bool shouldAddRemainingSpansFromShape2 = true;
348 };
349
unionShapes(const Shape & shape1,const Shape & shape2)350 Region::Shape Region::Shape::unionShapes(const Shape& shape1, const Shape& shape2)
351 {
352 return shapeOperation<UnionOperation>(shape1, shape2);
353 }
354
355 struct Region::Shape::IntersectOperation {
trySimpleOperationWebKit::Region::Shape::IntersectOperation356 static bool trySimpleOperation(const Shape& shape1, const Shape& shape2, Shape& result)
357 {
358 if (shape1.isEmpty()) {
359 result = Shape();
360 return true;
361 }
362
363 if (shape2.isEmpty()) {
364 result = shape1;
365 return true;
366 }
367
368 return false;
369 }
370
371 static const int opCode = 3;
372
373 static const bool shouldAddRemainingSegmentsFromSpan1 = false;
374 static const bool shouldAddRemainingSegmentsFromSpan2 = false;
375 static const bool shouldAddRemainingSpansFromShape1 = false;
376 static const bool shouldAddRemainingSpansFromShape2 = false;
377 };
378
intersectShapes(const Shape & shape1,const Shape & shape2)379 Region::Shape Region::Shape::intersectShapes(const Shape& shape1, const Shape& shape2)
380 {
381 return shapeOperation<IntersectOperation>(shape1, shape2);
382 }
383
384 struct Region::Shape::SubtractOperation {
trySimpleOperationWebKit::Region::Shape::SubtractOperation385 static bool trySimpleOperation(const Shape& shape1, const Shape& shape2, Region::Shape& result)
386 {
387
388 if (shape1.isEmpty() || shape2.isEmpty()) {
389 result = Shape();
390 return true;
391 }
392
393 return false;
394 }
395
396 static const int opCode = 1;
397
398 static const bool shouldAddRemainingSegmentsFromSpan1 = true;
399 static const bool shouldAddRemainingSegmentsFromSpan2 = false;
400 static const bool shouldAddRemainingSpansFromShape1 = true;
401 static const bool shouldAddRemainingSpansFromShape2 = false;
402 };
403
subtractShapes(const Shape & shape1,const Shape & shape2)404 Region::Shape Region::Shape::subtractShapes(const Shape& shape1, const Shape& shape2)
405 {
406 return shapeOperation<SubtractOperation>(shape1, shape2);
407 }
408
409 #ifndef NDEBUG
dump() const410 void Region::dump() const
411 {
412 printf("Bounds: (%d, %d, %d, %d)\n",
413 m_bounds.x(), m_bounds.y(), m_bounds.width(), m_bounds.height());
414 m_shape.dump();
415 }
416 #endif
417
intersect(const Region & region)418 void Region::intersect(const Region& region)
419 {
420 if (!m_bounds.intersects(region.m_bounds)) {
421 m_shape = Shape();
422 m_bounds = IntRect();
423 return;
424 }
425
426 Shape intersectedShape = Shape::intersectShapes(m_shape, region.m_shape);
427
428 m_shape.swap(intersectedShape);
429 m_bounds = m_shape.bounds();
430 }
431
unite(const Region & region)432 void Region::unite(const Region& region)
433 {
434 Shape unitedShape = Shape::unionShapes(m_shape, region.m_shape);
435
436 m_shape.swap(unitedShape);
437 m_bounds.unite(region.m_bounds);
438 }
439
subtract(const Region & region)440 void Region::subtract(const Region& region)
441 {
442 Shape subtractedShape = Shape::subtractShapes(m_shape, region.m_shape);
443
444 m_shape.swap(subtractedShape);
445 m_bounds = m_shape.bounds();
446 }
447
translate(const IntSize & offset)448 void Region::translate(const IntSize& offset)
449 {
450 m_bounds.move(offset);
451 m_shape.translate(offset);
452 }
453
454 } // namespace WebKit
455
456