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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_BOOTANIMATION_H
18 #define ANDROID_BOOTANIMATION_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <utils/threads.h>
24 #include <utils/AssetManager.h>
25 
26 #include <surfaceflinger/ISurfaceComposer.h>
27 #include <surfaceflinger/SurfaceComposerClient.h>
28 
29 #include <EGL/egl.h>
30 #include <GLES/gl.h>
31 
32 class SkBitmap;
33 
34 namespace android {
35 
36 class AssetManager;
37 
38 // ---------------------------------------------------------------------------
39 
40 class BootAnimation : public Thread, public IBinder::DeathRecipient
41 {
42 public:
43                 BootAnimation();
44     virtual     ~BootAnimation();
45 
46     sp<SurfaceComposerClient> session() const;
47 
48 private:
49     virtual bool        threadLoop();
50     virtual status_t    readyToRun();
51     virtual void        onFirstRef();
52     virtual void        binderDied(const wp<IBinder>& who);
53 
54     struct Texture {
55         GLint   w;
56         GLint   h;
57         GLuint  name;
58     };
59 
60     struct Animation {
61         struct Frame {
62             String8 name;
63             FileMap* map;
64             mutable GLuint tid;
65             bool operator < (const Frame& rhs) const {
66                 return name < rhs.name;
67             }
68         };
69         struct Part {
70             int count;
71             int pause;
72             String8 path;
73             SortedVector<Frame> frames;
74         };
75         int fps;
76         int width;
77         int height;
78         Vector<Part> parts;
79     };
80 
81     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
82     status_t initTexture(void* buffer, size_t len);
83     bool android();
84     bool movie();
85 
86     sp<SurfaceComposerClient>       mSession;
87     AssetManager mAssets;
88     Texture     mAndroid[2];
89     int         mWidth;
90     int         mHeight;
91     EGLDisplay  mDisplay;
92     EGLDisplay  mContext;
93     EGLDisplay  mSurface;
94     sp<SurfaceControl> mFlingerSurfaceControl;
95     sp<Surface> mFlingerSurface;
96     bool        mAndroidAnimation;
97     ZipFileRO   mZip;
98 };
99 
100 // ---------------------------------------------------------------------------
101 
102 }; // namespace android
103 
104 #endif // ANDROID_BOOTANIMATION_H
105