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1 #include "jni.h"
2 #include <android_runtime/AndroidRuntime.h>
3 
4 #include "SkCamera.h"
5 
6 static jfieldID gNativeInstanceFieldID;
7 
Camera_constructor(JNIEnv * env,jobject obj)8 static void Camera_constructor(JNIEnv* env, jobject obj) {
9     Sk3DView* view = new Sk3DView;
10     env->SetIntField(obj, gNativeInstanceFieldID, (int)view);
11 }
12 
Camera_destructor(JNIEnv * env,jobject obj)13 static void Camera_destructor(JNIEnv* env, jobject obj) {
14     delete (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
15 }
16 
Camera_save(JNIEnv * env,jobject obj)17 static void Camera_save(JNIEnv* env, jobject obj) {
18     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
19     v->save();
20 }
21 
Camera_restore(JNIEnv * env,jobject obj)22 static void Camera_restore(JNIEnv* env, jobject obj) {
23     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
24     v->restore();
25 }
26 
Camera_translate(JNIEnv * env,jobject obj,float dx,float dy,float dz)27 static void Camera_translate(JNIEnv* env, jobject obj,
28                              float dx, float dy, float dz) {
29     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
30     v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz));
31 }
32 
Camera_rotateX(JNIEnv * env,jobject obj,float degrees)33 static void Camera_rotateX(JNIEnv* env, jobject obj, float degrees) {
34     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
35     v->rotateX(SkFloatToScalar(degrees));
36 }
37 
Camera_rotateY(JNIEnv * env,jobject obj,float degrees)38 static void Camera_rotateY(JNIEnv* env, jobject obj, float degrees) {
39     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
40     v->rotateY(SkFloatToScalar(degrees));
41 }
42 
Camera_rotateZ(JNIEnv * env,jobject obj,float degrees)43 static void Camera_rotateZ(JNIEnv* env, jobject obj, float degrees) {
44     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
45     v->rotateZ(SkFloatToScalar(degrees));
46 }
47 
Camera_rotate(JNIEnv * env,jobject obj,jfloat x,jfloat y,jfloat z)48 static void Camera_rotate(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
49     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
50     v->rotateX(SkFloatToScalar(x));
51     v->rotateY(SkFloatToScalar(y));
52     v->rotateZ(SkFloatToScalar(z));
53 }
54 
Camera_setLocation(JNIEnv * env,jobject obj,jfloat x,jfloat y,jfloat z)55 static void Camera_setLocation(JNIEnv* env, jobject obj, jfloat x, jfloat y, jfloat z) {
56     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
57     v->setCameraLocation(SkFloatToScalar(x), SkFloatToScalar(y), SkFloatToScalar(z));
58 }
59 
Camera_getMatrix(JNIEnv * env,jobject obj,int native_matrix)60 static void Camera_getMatrix(JNIEnv* env, jobject obj, int native_matrix) {
61     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
62     v->getMatrix((SkMatrix*)native_matrix);
63 }
64 
Camera_applyToCanvas(JNIEnv * env,jobject obj,int native_canvas)65 static void Camera_applyToCanvas(JNIEnv* env, jobject obj, int native_canvas) {
66     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
67     v->applyToCanvas((SkCanvas*)native_canvas);
68 }
69 
Camera_dotWithNormal(JNIEnv * env,jobject obj,float x,float y,float z)70 static float Camera_dotWithNormal(JNIEnv* env, jobject obj,
71                                   float x, float y, float z) {
72     Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
73     SkScalar dot = v->dotWithNormal(SkFloatToScalar(x), SkFloatToScalar(y),
74                                     SkFloatToScalar(z));
75     return SkScalarToFloat(dot);
76 }
77 
78 // ----------------------------------------------------------------------------
79 
80 /*
81  * JNI registration.
82  */
83 static JNINativeMethod gCameraMethods[] = {
84     /* name, signature, funcPtr */
85 
86     { "nativeConstructor",   "()V",    (void*)Camera_constructor   },
87     { "nativeDestructor",    "()V",    (void*)Camera_destructor    },
88     { "save",                "()V",    (void*)Camera_save          },
89     { "restore",             "()V",    (void*)Camera_restore       },
90     { "translate",           "(FFF)V", (void*)Camera_translate     },
91     { "rotateX",             "(F)V",   (void*)Camera_rotateX       },
92     { "rotateY",             "(F)V",   (void*)Camera_rotateY       },
93     { "rotateZ",             "(F)V",   (void*)Camera_rotateZ       },
94     { "rotate",              "(FFF)V", (void*)Camera_rotate        },
95     { "setLocation",         "(FFF)V", (void*)Camera_setLocation   },
96     { "nativeGetMatrix",     "(I)V",   (void*)Camera_getMatrix     },
97     { "nativeApplyToCanvas", "(I)V",   (void*)Camera_applyToCanvas },
98     { "dotWithNormal",       "(FFF)F", (void*)Camera_dotWithNormal }
99 };
100 
register_android_graphics_Camera(JNIEnv * env)101 int register_android_graphics_Camera(JNIEnv* env) {
102     jclass clazz = env->FindClass("android/graphics/Camera");
103     if (clazz == 0) {
104         return -1;
105     }
106     gNativeInstanceFieldID = env->GetFieldID(clazz, "native_instance", "I");
107     if (gNativeInstanceFieldID == 0) {
108         return -1;
109     }
110     return android::AndroidRuntime::registerNativeMethods(env,
111                                                "android/graphics/Camera",
112                                                gCameraMethods,
113                                                SK_ARRAY_COUNT(gCameraMethods));
114 }
115