1page.title=Activity Testing 2parent.title=Testing 3parent.link=index.html 4@jd:body 5 6<div id="qv-wrapper"> 7 <div id="qv"> 8 <h2>In this document</h2> 9 <ol> 10 <li> 11 <a href="#ActivityTestAPI">The Activity Testing API</a> 12 <ol> 13 <li> 14 <a href="#ActivityInstrumentationTestCase2">ActivityInstrumentationTestCase2</a> 15 </li> 16 <li> 17 <a href="#ActivityUnitTestCase">ActivityUnitTestCase</a> 18 </li> 19 <li> 20 <a href="#SingleLaunchActivityTestCase">SingleLaunchActivityTestCase</a> 21 </li> 22 <li> 23 <a href="#MockObjectNotes">Mock objects and activity testing</a> 24 </li> 25 <li> 26 <a href="#AssertionNotes">Assertions for activity testing</a> 27 </li> 28 </ol> 29 </li> 30 <li> 31 <a href="#WhatToTest">What to Test</a> 32 </li> 33 <li> 34 <a href="#NextSteps">Next Steps</a> 35 </li> 36 <li> 37 <a href="#UITesting">Appendix: UI Testing Notes</a> 38 <ol> 39 <li> 40 <a href="#RunOnUIThread">Testing on the UI thread</a> 41 </li> 42 <li> 43 <a href="#NotouchMode">Turning off touch mode</a> 44 </li> 45 <li> 46 <a href="#UnlockDevice">Unlocking the Emulator or Device</a> 47 </li> 48 <li> 49 <a href="#UITestTroubleshooting">Troubleshooting UI tests</a> 50 </li> 51 </ol> 52 </li> 53 </ol> 54<h2>Key Classes</h2> 55 <ol> 56 <li>{@link android.test.InstrumentationTestRunner}</li> 57 <li>{@link android.test.ActivityInstrumentationTestCase2}</li> 58 <li>{@link android.test.ActivityUnitTestCase}</li> 59 </ol> 60<h2>Related Tutorials</h2> 61 <ol> 62 <li> 63 <a href="{@docRoot}resources/tutorials/testing/helloandroid_test.html"> 64 Hello, Testing</a> 65 </li> 66 <li> 67 <a href="{@docRoot}resources/tutorials/testing/activity_test.html">Activity Testing</a> 68 </li> 69 </ol> 70<h2>See Also</h2> 71 <ol> 72 <li> 73 <a href="{@docRoot}guide/developing/testing/testing_eclipse.html"> 74 Testing in Eclipse, with ADT</a> 75 </li> 76 <li> 77 <a href="{@docRoot}guide/developing/testing/testing_otheride.html"> 78 Testing in Other IDEs</a> 79 </li> 80 </ol> 81 </div> 82</div> 83<p> 84 Activity testing is particularly dependent on the the Android instrumentation framework. 85 Unlike other components, activities have a complex lifecycle based on callback methods; these 86 can't be invoked directly except by instrumentation. Also, the only way to send events to the 87 user interface from a program is through instrumentation. 88</p> 89<p> 90 This document describes how to test activities using instrumentation and other test 91 facilities. The document assumes you have already read 92 <a href="{@docRoot}guide/topics/testing/testing_android.html">Testing Fundamentals</a>, 93 the introduction to the Android testing and instrumentation framework. 94</p> 95<h2 id="ActivityTestAPI">The Activity Testing API</h2> 96<p> 97 The activity testing API base class is {@link android.test.InstrumentationTestCase}, 98 which provides instrumentation to the test case subclasses you use for Activities. 99</p> 100<p> 101 For activity testing, this base class provides these functions: 102</p> 103<ul> 104 <li> 105 Lifecycle control: With instrumentation, you can start the activity under test, pause it, 106 and destroy it, using methods provided by the test case classes. 107 </li> 108 <li> 109 Dependency injection: Instrumentation allows you to create mock system objects such as 110 Contexts or Applications and use them to run the activity under test. This 111 helps you control the test environment and isolate it from production systems. You can 112 also set up customized Intents and start an activity with them. 113 </li> 114 <li> 115 User interface interaction: You use instrumentation to send keystrokes or touch events 116 directly to the UI of the activity under test. 117 </li> 118</ul> 119<p> 120 The activity testing classes also provide the JUnit framework by extending 121 {@link junit.framework.TestCase} and {@link junit.framework.Assert}. 122</p> 123<p> 124 The two main testing subclasses are {@link android.test.ActivityInstrumentationTestCase2} and 125 {@link android.test.ActivityUnitTestCase}. To test an Activity that is launched in a mode 126 other than <code>standard</code>, you use {@link android.test.SingleLaunchActivityTestCase}. 127</p> 128<h3 id="ActivityInstrumentationTestCase2">ActivityInstrumentationTestCase2</h3> 129<p> 130 The {@link android.test.ActivityInstrumentationTestCase2} test case class is designed to do 131 functional testing of one or more Activities in an application, using a normal system 132 infrastructure. It runs the Activities in a normal instance of the application under test, 133 using a standard system Context. It allows you to send mock Intents to the activity under 134 test, so you can use it to test an activity that responds to multiple types of intents, or 135 an activity that expects a certain type of data in the intent, or both. Notice, though, that it 136 does not allow mock Contexts or Applications, so you can not isolate the test from the rest of 137 a production system. 138</p> 139<h3 id="ActivityUnitTestCase">ActivityUnitTestCase</h3> 140<p> 141 The {@link android.test.ActivityUnitTestCase} test case class tests a single activity in 142 isolation. Before you start the activity, you can inject a mock Context or Application, or both. 143 You use it to run activity tests in isolation, and to do unit testing of methods 144 that do not interact with Android. You can not send mock Intents to the activity under test, 145 although you can call 146 {@link android.app.Activity#startActivity(Intent) Activity.startActivity(Intent)} and then 147 look at arguments that were received. 148</p> 149<h3 id="SingleLaunchActivityTestCase">SingleLaunchActivityTestCase</h3> 150<p> 151 The {@link android.test.SingleLaunchActivityTestCase} class is a convenience class for 152 testing a single activity in an environment that doesn't change from test to test. 153 It invokes {@link junit.framework.TestCase#setUp() setUp()} and 154 {@link junit.framework.TestCase#tearDown() tearDown()} only once, instead of once per 155 method call. It does not allow you to inject any mock objects. 156</p> 157<p> 158 This test case is useful for testing an activity that runs in a mode other than 159 <code>standard</code>. It ensures that the test fixture is not reset between tests. You 160 can then test that the activity handles multiple calls correctly. 161</p> 162<h3 id="MockObjectNotes">Mock objects and activity testing</h3> 163<p> 164 This section contains notes about the use of the mock objects defined in 165 {@link android.test.mock} with activity tests. 166</p> 167<p> 168 The mock object {@link android.test.mock.MockApplication} is only available for activity 169 testing if you use the {@link android.test.ActivityUnitTestCase} test case class. 170 By default, <code>ActivityUnitTestCase</code>, creates a hidden <code>MockApplication</code> 171 object that is used as the application under test. You can inject your own object using 172 {@link android.test.ActivityUnitTestCase#setApplication(Application) setApplication()}. 173</p> 174<h3 id="AssertionNotes">Assertions for activity testing</h3> 175<p> 176 {@link android.test.ViewAsserts} defines assertions for Views. You use it to verify the 177 alignment and position of View objects, and to look at the state of ViewGroup objects. 178</p> 179<h2 id="WhatToTest">What To Test</h2> 180<ul> 181 <li> 182 Input validation: Test that an activity responds correctly to input values in an 183 EditText View. Set up a keystroke sequence, send it to the activity, and then 184 use {@link android.view.View#findViewById(int)} to examine the state of the View. You can 185 verify that a valid keystroke sequence enables an OK button, while an invalid one leaves the 186 button disabled. You can also verify that the Activity responds to invalid input by 187 setting error messages in the View. 188 </li> 189 <li> 190 Lifecycle events: Test that each of your application's activities handles lifecycle events 191 correctly. In general, lifecycle events are actions, either from the system or from the 192 user, that trigger a callback method such as <code>onCreate()</code> or 193 <code>onClick()</code>. For example, an activity should respond to pause or destroy events 194 by saving its state. Remember that even a change in screen orientation causes the current 195 activity to be destroyed, so you should test that accidental device movements don't 196 accidentally lose the application state. 197 </li> 198 <li> 199 Intents: Test that each activity correctly handles the intents listed in the intent 200 filter specified in its manifest. You can use 201 {@link android.test.ActivityInstrumentationTestCase2} to send mock Intents to the 202 activity under test. 203 </li> 204 <li> 205 Runtime configuration changes: Test that each activity responds correctly to the 206 possible changes in the device's configuration while your application is running. These 207 include a change to the device's orientation, a change to the current language, and so 208 forth. Handling these changes is described in detail in the topic 209 <a href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime 210 Changes</a>. 211 </li> 212 <li> 213 Screen sizes and resolutions: Before you publish your application, make sure to test it on 214 all of the screen sizes and densities on which you want it to run. You can test the 215 application on multiple sizes and densities using AVDs, or you can test your application 216 directly on the devices that you are targeting. For more information, see the topic 217 <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>. 218 </li> 219</ul> 220<h2 id="NextSteps">Next Steps</h2> 221<p> 222 To learn how to set up and run tests in Eclipse, please refer to <a 223 href="{@docRoot}guide/developing/testing/testing_eclipse.html">Testing in 224 Eclipse, with ADT</a>. If you're not working in Eclipse, refer to <a 225 href="{@docRoot}guide/developing/testing/testing_otheride.html">Testing in Other 226 IDEs</a>. 227</p> 228<p> 229 If you want a step-by-step introduction to testing activities, try one of the 230 testing tutorials: 231</p> 232<ul> 233 <li> 234 The <a 235 href="{@docRoot}resources/tutorials/testing/helloandroid_test.html">Hello, 236 Testing</a> tutorial introduces basic testing concepts and procedures in the 237 context of the Hello, World application. 238 </li> 239 <li> 240 The <a 241 href="{@docRoot}resources/tutorials/testing/activity_test.html">Activity 242 Testing</a> tutorial is an excellent follow-up to the Hello, Testing tutorial. 243 It guides you through a more complex testing scenario that you develop against a 244 more realistic activity-oriented application. 245 </li> 246</ul> 247<h2 id="UITesting">Appendix: UI Testing Notes</h2> 248<p> 249 The following sections have tips for testing the UI of your Android application, specifically 250 to help you handle actions that run in the UI thread, touch screen and keyboard events, and home 251 screen unlock during testing. 252</p> 253<h3 id="RunOnUIThread">Testing on the UI thread</h3> 254<p> 255 An application's activities run on the application's <strong>UI thread</strong>. Once the 256 UI is instantiated, for example in the activity's <code>onCreate()</code> method, then all 257 interactions with the UI must run in the UI thread. When you run the application normally, it 258 has access to the thread and does not have to do anything special. 259</p> 260<p> 261 This changes when you run tests against the application. With instrumentation-based classes, 262 you can invoke methods against the UI of the application under test. The other test classes 263 don't allow this. To run an entire test method on the UI thread, you can annotate the thread 264 with <code>@UIThreadTest</code>. Notice that this will run <em>all</em> of the method statements 265 on the UI thread. Methods that do not interact with the UI are not allowed; for example, you 266 can't invoke <code>Instrumentation.waitForIdleSync()</code>. 267</p> 268<p> 269 To run a subset of a test method on the UI thread, create an anonymous class of type 270 <code>Runnable</code>, put the statements you want in the <code>run()</code> method, and 271 instantiate a new instance of the class as a parameter to the method 272 <code><em>appActivity</em>.runOnUiThread()</code>, where <code><em>appActivity</em></code> is 273 the instance of the application you are testing. 274</p> 275<p> 276 For example, this code instantiates an activity to test, requests focus (a UI action) for the 277 Spinner displayed by the activity, and then sends a key to it. Notice that the calls to 278 <code>waitForIdleSync</code> and <code>sendKeys</code> aren't allowed to run on the UI thread: 279</p> 280<pre> 281 private MyActivity mActivity; // MyActivity is the class name of the app under test 282 private Spinner mSpinner; 283 284 ... 285 286 protected void setUp() throws Exception { 287 super.setUp(); 288 mInstrumentation = getInstrumentation(); 289 290 mActivity = getActivity(); // get a references to the app under test 291 292 /* 293 * Get a reference to the main widget of the app under test, a Spinner 294 */ 295 mSpinner = (Spinner) mActivity.findViewById(com.android.demo.myactivity.R.id.Spinner01); 296 297 ... 298 299 public void aTest() { 300 /* 301 * request focus for the Spinner, so that the test can send key events to it 302 * This request must be run on the UI thread. To do this, use the runOnUiThread method 303 * and pass it a Runnable that contains a call to requestFocus on the Spinner. 304 */ 305 mActivity.runOnUiThread(new Runnable() { 306 public void run() { 307 mSpinner.requestFocus(); 308 } 309 }); 310 311 mInstrumentation.waitForIdleSync(); 312 313 this.sendKeys(KeyEvent.KEYCODE_DPAD_CENTER); 314</pre> 315 316<h3 id="NotouchMode">Turning off touch mode</h3> 317<p> 318 To control the emulator or a device with key events you send from your tests, you must turn off 319 touch mode. If you do not do this, the key events are ignored. 320</p> 321<p> 322 To turn off touch mode, you invoke 323 <code>ActivityInstrumentationTestCase2.setActivityTouchMode(false)</code> 324 <em>before</em> you call <code>getActivity()</code> to start the activity. You must invoke the 325 method in a test method that is <em>not</em> running on the UI thread. For this reason, you 326 can't invoke the touch mode method from a test method that is annotated with 327 <code>@UIThread</code>. Instead, invoke the touch mode method from <code>setUp()</code>. 328</p> 329<h3 id="UnlockDevice">Unlocking the emulator or device</h3> 330<p> 331 You may find that UI tests don't work if the emulator's or device's home screen is disabled with 332 the keyguard pattern. This is because the application under test can't receive key events sent 333 by <code>sendKeys()</code>. The best way to avoid this is to start your emulator or device 334 first and then disable the keyguard for the home screen. 335</p> 336<p> 337 You can also explicitly disable the keyguard. To do this, 338 you need to add a permission in the manifest file (<code>AndroidManifest.xml</code>) and 339 then disable the keyguard in your application under test. Note, though, that you either have to 340 remove this before you publish your application, or you have to disable it with code in 341 the published application. 342</p> 343<p> 344 To add the the permission, add the element 345 <code><uses-permission android:name="android.permission.DISABLE_KEYGUARD"/></code> 346 as a child of the <code><manifest></code> element. To disable the KeyGuard, add the 347 following code to the <code>onCreate()</code> method of activities you intend to test: 348</p> 349<pre> 350 mKeyGuardManager = (KeyguardManager) getSystemService(KEYGUARD_SERVICE); 351 mLock = mKeyGuardManager.newKeyguardLock("<em>activity_classname</em>"); 352 mLock.disableKeyguard(); 353</pre> 354<p>where <code><em>activity_classname</em></code> is the class name of the activity.</p> 355<h3 id="UITestTroubleshooting">Troubleshooting UI tests</h3> 356<p> 357 This section lists some of the common test failures you may encounter in UI testing, and their 358 causes: 359</p> 360<dl> 361 <dt><code>WrongThreadException</code></dt> 362 <dd> 363 <p><strong>Problem:</strong></p> 364 For a failed test, the Failure Trace contains the following error message: 365 <code> 366 android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created 367 a view hierarchy can touch its views. 368 </code> 369 <p><strong>Probable Cause:</strong></p> 370 This error is common if you tried to send UI events to the UI thread from outside the UI 371 thread. This commonly happens if you send UI events from the test application, but you don't 372 use the <code>@UIThread</code> annotation or the <code>runOnUiThread()</code> method. The 373 test method tried to interact with the UI outside the UI thread. 374 <p><strong>Suggested Resolution:</strong></p> 375 Run the interaction on the UI thread. Use a test class that provides instrumentation. See 376 the previous section <a href="#RunOnUIThread">Testing on the UI Thread</a> 377 for more details. 378 </dd> 379 <dt><code>java.lang.RuntimeException</code></dt> 380 <dd> 381 <p><strong>Problem:</strong></p> 382 For a failed test, the Failure Trace contains the following error message: 383 <code> 384 java.lang.RuntimeException: This method can not be called from the main application thread 385 </code> 386 <p><strong>Probable Cause:</strong></p> 387 This error is common if your test method is annotated with <code>@UiThreadTest</code> but 388 then tries to do something outside the UI thread or tries to invoke 389 <code>runOnUiThread()</code>. 390 <p><strong>Suggested Resolution:</strong></p> 391 Remove the <code>@UiThreadTest</code> annotation, remove the <code>runOnUiThread()</code> 392 call, or re-factor your tests. 393 </dd> 394</dl> 395