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1page.title=Upgrading the SDK
2sdk.version=1.5_r2
3@jd:body
4
5
6<div id="qv-wrapper">
7<div id="qv">
8
9  <h2>Upgrading the SDK</h2>
10  <ul>
11    <li>The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9). </li>
12    <li>To move existing projects into the SDK, you must make some minor changes in your
13    development environment.</li>
14    <li>The new ADT plugin (ADT 0.9) <em>is not compatible</em> with projects created in previous SDKs.</li>
15    <li>You need to uninstall your existing ADT plugin, before installing ADT 0.9.</li>
16  </ul>
17
18  <h2>In this document</h2>
19  <ol>
20    <li><a href="#Install">Install the SDK</a></li>
21    <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li>
22    <li><a href="#UpdateYourProjects">Update Your Projects</a>
23      <ol>
24        <li><a href="#EclipseUsers">Eclipse Users</a></li>
25        <li><a href="#AntUsers">Ant Users</a></li>
26      </ol>
27    </li>
28    <li><a href="#MigrateYourApplications">Migrate Your Applications</a>
29      <ol><li><a href="#FutureProofYourApps">Future-proof your apps</a></li></ol>
30    </li>
31  </ol>
32
33  <h2>Migrating references</h2>
34  <ol>
35    <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li>
36    <li><a
37href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing
38Your Apps &raquo;</a></li>
39    <li><a
40href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI
41framework changes in Android 1.5 &raquo;</a></li>
42  </ol>
43
44</div>
45</div>
46
47<p>This document describes how to move your development environment and existing
48Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK.
49If you are migrating applications from an SDK older than 1.0, please also read the upgrading
50document available in the Android 1.0 SDK package.</p>
51
52<p>There are several compelling reasons to upgrade, such as new SDK tools
53that make developing more efficient and new APIs that allow you to expand the feature-set
54of your applications. However, even if you or your applications don't require these enhancements,
55it's important that you upgrade to ensure that your applications run properly on the
56Android 1.5 platform.</p>
57
58<p>The Android 1.5 platform will soon be deployable to devices around the world.
59If you have already released Android applications to the public, you should
60test the forward-compatibility of your applications on the latest version of the platform
61as soon as possible. It's unlikely that you'll encounter breakage in your applications, but
62in the interest of maintaining the best user experience, you should take no risks.
63So, please install the new Android SDK and test your applications on Android 1.5.</p>
64
65<p>For more information on new SDK features and system changes,
66see the <a href="{@docRoot}sdk/android-1.5.html">Android 1.5 Version Notes</a>.</p>
67
68
69<h2 id="Install">Install the SDK</h2>
70
71<p>If you haven't yet downloaded the SDK, <a href="{@docRoot}sdk/1.5_r2/index.html">download from here</a>
72and unpack it into a safe location.</p>
73
74<p><strong>Before you begin:</strong>
75If you had previously setup your PATH variable to point to the SDK tools directory,
76then you need to update it to point to the new SDK. For example, for a
77<code>.bashrc</code> or <code>.bash_profile</code> file:</p>
78<pre>export PATH=$PATH:<em>&lt;your_sdk_dir></em>/tools</pre>
79
80<p>If you don't use Eclipse for development,
81skip to <a href="#updateYourProjects">Update Your Projects</a>.</p>
82
83
84<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2>
85
86<p><em>If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been
87additional changes, so please continue with this guide and update to the final ADT 0.9.</em></p>
88
89<p>A new ADT plugin (version 0.9) is required for the Android 1.5 SDK.
90Because the component structure has been changed since Android 1.1,
91the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not
92work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you
93can build against while using ADT 0.9. </p>
94
95<p class="note">For information about using different system images (such as Android 1.1)
96while running this SDK, see Developing <a href="{@docRoot}guide/developing/eclipse-adt.html">
97In Eclipse, with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">In
98Other IDEs</a>, as appropriate for your development environment.</p>
99
100<p>In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below
101for your respective version of Eclipse.</p>
102
103<h3 id="uninstallAdt">Uninstall your previous ADT plugin</h3>
104
105<p>You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it,
106you will get a conflict with the Android Editors when installing the new ADT.
107(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this
108uninstall procedure and continue to <a href="#installAdt">Install the 0.9 ADT plugin</a>).</p>
109
110<table style="font-size:100%">
111<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
112<tr>
113<td width="50%">
114<!-- 3.3 steps -->
115<ol>
116    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt;
117      <strong>Manage Configuration</strong>. </li>
118    <li>Expand the list in the left panel to reveal the installed tools.</li>
119    <li>Right-click "Android Editors" and click <strong>Uninstall</strong>. Click <strong>OK</strong>
120    to confirm.</li>
121    <li>Restart Eclipse.
122      <p>(Do not uninstall "Android Development Tools".)</p></li>
123</ol>
124</td>
125<td>
126<!-- 3.4 steps -->
127<ol>
128    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong>.</li>
129    <li>Select the <strong>Installed Software</strong> tab.</li>
130    <li>Select "Android Editors". Click <strong>Uninstall</strong>.</li>
131    <li>In the next window, be sure "Android Editors" is checked, then click <strong>Finish</strong>
132    to uninstall.</li>
133    <li>Restart Eclipse.
134      <p>(Do not uninstall "Android Development Tools".)</p></li>
135</ol>
136</td>
137</tr>
138</table>
139
140
141<h3 id="installAdt">Install the 0.9 ADT plugin</h3>
142
143<p>Only install the new plugin once you've completed the procedure to
144<a href="#uninstallAdt">Uninstall your previous ADT plugin</a>.</p>
145
146<table style="font-size:100%">
147<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
148<tr>
149<td width="50%">
150<!-- 3.3 steps -->
151<ol>
152    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt;
153      <strong>Find and Install</strong>. </li>
154    <li>Select <strong>Search for new features to install</strong>.</li>
155    <li>Select the Android plugin entry by checking the box next to it,
156      then click <strong>Finish</strong>.
157      <p>(Your original entry for the plugin should still be here. If not, see the guide
158      to <a href="{@docRoot}sdk/1.5_r2/installing.html#installingplugin">Installing the ADT Plugin</a>.)
159      </p></li>
160    <li>In the results, expand the entry for the Android plugin and
161      be sure that "Developer Tools" is checked, then click <strong>Next</strong>.
162      (This will install "Android DDMS" and "Android Development Tools".)</li>
163    <li>Read and accept the license agreement, then click <strong>Next</strong>.
164    <li>In the next window, click <strong>Finish</strong> to start installation.</li>
165    <li>The ADT plugin is not digitally signed. Accept the installation anyway by clicking
166    <strong>Install All</strong>.</li>
167    <li>Restart Eclipse.</li>
168</ol>
169</td>
170<td>
171<!-- 3.4 steps -->
172<ol>
173    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong>.</li>
174    <li>Select the <strong>Available Software</strong> tab.</li>
175    <li>Expand the entry for the Andriod plugin (may be listed as the location URL)
176      and select "Developer Tools" by checking the box next to it, then click
177      <strong>Install</strong>.</li>
178    <li>On the next window, "Android DDMS" and "Android Development Tools"
179    should both be checked. Click <strong>Finish</strong>.</li>
180    <li>Restart Eclipse.</li>
181</ol>
182</td>
183</tr>
184</table>
185
186<p>If you encounter problems, ensure your ADT is fully uninstalled and then
187follow the guide to
188<a href="{@docRoot}sdk/1.5_r2/installing.html#installingplugin">Installing the ADT Plugin
189for Eclipse</a>.</p>
190
191<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3>
192
193<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p>
194    <ol>
195      <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open the Preferences
196      panel (Mac: <strong>Eclipse</strong> > <strong>Preferences</strong>).</li>
197      <li>Select <strong>Android</strong> from the left panel.</li>
198      <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse</strong>
199      and locate your SDK directory.</li>
200      <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
201    </ol>
202
203
204<h2 id="UpdateYourProjects">Update Your Projects</h2>
205
206<p>You will now need to update any and all Android projects that you have
207developed using a previous version of the Android SDK.</p>
208
209
210<h3 id="EclipseUsers">Eclipse users</h3>
211
212<p>If you use Eclipse to develop applications, use the following procedure to
213update each project:</p>
214
215<ol>
216  <li>Right-click on the individual project (in the Package Explorer)
217   and select <strong>Properties</strong>.</li>
218  <li>In the properties, open the Android panel and select a "build target" to compile
219    against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When
220    you are initially updating your projects to the new SDK, we recommend that you select a build
221    target with the Android 1.1 platform. Click <strong>Apply</strong>, then
222    <strong>OK</strong>.</li>
223</ol>
224
225<p>The new plugin creates a <code>gen/</code> folder in your project, in which it puts the
226<code>R.java</code> file
227and all automatically generated AIDL java files. If you get an error such as
228<code>The type R is already defined</code>,
229then you probably need to delete your old <code>R.java</code> or your old auto-generated
230AIDL Java files in the <code>src/</code> folder.
231(This <em>does not</em> apply to your own hand-crafted parcelable AIDL java files.)</p>
232
233<p>Note that, with the Android 1.5 SDK, there is a new process for running
234applications in the Android Emulator.
235Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance
236of the Emulator. Before attempting to run your applications with the new SDK,
237please continue with the section below to
238<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p>
239
240
241<h3 id="AntUsers">Ant users</h3>
242
243<p>If you build your projects using the Ant tool (rather than with Eclipse), note the
244following changes with the new SDK tools.</p>
245
246<h4>build.xml has changed</h4>
247
248<p>You must re-create your <code>build.xml</code> file.</p>
249
250<p>If you had customized your <code>build.xml</code>, first make a copy of it:</p>
251
252<pre>
253$ cd <em>my-project</em>
254$ cp build.xml build.xml.old
255</pre>
256
257<p>Now use the new <code>android</code> tool (located in <code><em>your_sdk</em>/tools/</code>)
258to create a new <code>build.xml</code> that references
259a specific platform target:</p>
260
261<pre>$ android update project --path /path/to/my-project --target 1</pre>
262
263<p>The "target" corresponds to an Android platform library (including any add-ons, such as
264Google APIs) that you would like to build your project against. You can view a list of available
265targets (and their corresponding integer ID) with the command, <code>android list targets</code>.
266When you are initially updating your projects to the new SDK, we recommend that you select the
267first target ("1"), which uses the Android 1.1 platform library.</p>
268
269<p>A <code>gen/</code> folder will be created the first time you build and your <code>R.java</code> and
270your AIDL Java files will be generated in here. You <strong>must</strong> remove
271the old <code>R.java</code> and old auto-generated AIDL java files from the
272<code>src/</code> folder. (This
273does not apply to your own hand-crafted parcelabe AIDL java files.)</p>
274
275<p class="note"><strong>Note:</strong> The "activitycreator" tool has been replaced
276by the new "android" tool. For information on creating new projects with the android tool,
277see the documentation about <a href="{@docRoot}guide/developing/other-ide.html">Developing
278In Other IDEs</a>.</p>
279
280<p>Note that, with the Android 1.5 SDK, there is a new process for running
281applications in the Android Emulator.
282Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance
283of the Emulator. Before attempting to run your applications with the new SDK,
284please continue with the section below to
285<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p>
286
287
288<h2 id="MigrateYourApplications">Migrate Your Applications</h2>
289
290<p>After you have completed the process above to <a href="#UpdateYourProjects">Update Your
291Projects</a>, you are strongly encouraged to run each of your applications in an instance
292of the emulator running the Android 1.5 system image. It's possible (however, unlikely)
293that you'll encounter some breakage in your application when you run your applications on
294the Android 1.5 system image. Whether you believe your application will be affected by
295platform changes or not, it's very important that you test the application's
296forward-compatibility on Android 1.5.</p>
297
298<p>To test forward-compatibility, simply run your existing application (as-is) on an Android
299Emulator that's running the Android 1.5 system image. The following procedure will guide
300you through the process to running your existing applications on an emulator. <em>Please read
301the following guide completely before you begin</em>.</p>
302
303<p>To test your application on an emulator running Android 1.5:</p>
304<ol>
305  <li><a href="#UpdateYourProjects">Update Your Project</a> (you should have done this
306  already, in the section above).</li>
307  <li>Run your existing project, as-is, on an emulator running the Android 1.5 system image.
308    <p>As mentioned in the guide to <a href="#UpdateYourProjects">Update Your Projects</a>,
309    you should have selected a "build
310    target" of "1", which compiles your application against the Android 1.1 system image, so there
311    should be no new errors in your code.</p>
312    <p>Eclipse users: follow the
313    <a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Eclipse guide to
314    Running Your Application</a>.</p>
315    <p>Ant users: follow the
316    <a href="{@docRoot}guide/developing/other-ide.html#Running">Ant guide to
317    Running Your Application</a>
318    <p>During the procedure to Running Your Application, select a "deployment target"
319    for the AVD that includes the Android 1.5 platform.
320    If your application utilizes the Google Maps APIs (i.e.,
321    MapView), be certain to select a target that includes the Google APIs.</p>
322    <p>Once you complete the procedures to run your application in your respective environment,
323    linked above, return here.</p>
324  </li>
325  <li>With your application running in the emulator, perform all regular testing on the application
326  to ensure that it functions normally (in both landscape and portrait orientations).</li>
327</ol>
328
329<p>Chances are, your application runs just fine on the Android 1.5 platform &mdash;
330new devices will be able to safely install and run your application and
331current users who update their devices will be able to continue using your application as usual.
332However, if something doesn't work the way you expect, then you might need to revisit
333your project and make any necessary changes to your code.</p>
334
335<p>You can check for code breakages caused by API changes by opening your project
336in Eclipse, changing the "build target" to one using the Android 1.5 platform,
337and see where the ADT identifies errors in your code.</p>
338
339
340<h3 id="FutureProofYourApps">Future-proof your apps</h3>
341
342<p>There have been several API additions made for this release, but there have been
343very few actual API <em>changes</em>. Only a couple (relatively unused) elements
344have been removed and a few have been deprecated, so your applications written with the
345Android 1.1 system library should work just fine. However,
346your application is more likely to encounter problems on Android 1.5
347if it performs any of the following:</p>
348
349<ul>
350  <li>Uses internal APIs. That is, APIs that are not officially supported
351  and not available in the reference documentation. Any un-official APIs are always subject
352  to change (which is why they're un-official) and some have indeed changed.
353  </li>
354  <li>Directly manipulates system settings. There are some settings (such as
355  GPS, data roaming, bluetooth and others) that used to be writable by
356  applications but have been changed so that they can only be explicitly modified by the user
357  through the system settings. Refer to {@link android.provider.Settings.Secure}
358  to see which settings are now secured and cannot be directly changed by your application.
359  </li>
360  <li>Uses View hierarchies that are unreasonably deep (more than 10 or so levels) or
361  broad (more than 30 total). View hierarchies this big have always been troublesome, but
362  Android 1.5 is much more efficient at exposing this and your application may crash.
363  </li>
364  <li>Makes assumptions about the available hardware. With new support for soft keyboards,
365  not all devices will have full QWERTY keyboards on the hardware. So if your application
366  listens for special keypress events that only occur on a keypad, then your application
367  should degrade gracefully when there is no keyboard available.
368  </li>
369  <li>Performs its own layout orientation changes based on the acceletometer (or via other
370  sensors). Some devices running Android 1.5 will automatically rotate the orientation
371  (and all devices have the option to turn on auto-rotation), so if your application also
372  attempts to rotate the orientation, it can result in strange behavior. In addition, if your
373  application uses the accelerometer to detect shaking and you do not want to rotate the
374  orientation, then you should lock the current orientation with
375  <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>.
376  </li>
377</ul>
378
379<p>Please read our blog post on <a
380href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing
381Your Apps</a> for more information on the issues mentioned above.</p>
382
383<p>For information
384about other changes made to Android 1.5, refer to the following documents:</p>
385<ul>
386  <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li>
387  <li><a href="{@docRoot}sdk/android-1.5.html#api-changes">Android 1.5 Version Notes</a></li>
388  <li><a
389href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI
390framework changes in Android 1.5 &raquo;</a></li>
391</ul>
392
393<p>If you have additional trouble updating your code, visit the
394<a href="http://groups.google.com/group/android-developers">Android Developers Group</a>
395to seek help from other Android developers.</p>
396