1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_SURFACETEXTURE_H 18 #define ANDROID_GUI_SURFACETEXTURE_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <gui/ISurfaceTexture.h> 26 27 #include <ui/GraphicBuffer.h> 28 29 #include <utils/String8.h> 30 #include <utils/Vector.h> 31 #include <utils/threads.h> 32 33 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" 34 35 namespace android { 36 // ---------------------------------------------------------------------------- 37 38 class IGraphicBufferAlloc; 39 class String8; 40 41 class SurfaceTexture : public BnSurfaceTexture { 42 public: 43 enum { MIN_UNDEQUEUED_BUFFERS = 2 }; 44 enum { 45 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, 46 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS 47 }; 48 enum { NUM_BUFFER_SLOTS = 32 }; 49 enum { NO_CONNECTED_API = 0 }; 50 51 struct FrameAvailableListener : public virtual RefBase { 52 // onFrameAvailable() is called from queueBuffer() each time an 53 // additional frame becomes available for consumption. This means that 54 // frames that are queued while in asynchronous mode only trigger the 55 // callback if no previous frames are pending. Frames queued while in 56 // synchronous mode always trigger the callback. 57 // 58 // This is called without any lock held and can be called concurrently 59 // by multiple threads. 60 virtual void onFrameAvailable() = 0; 61 }; 62 63 // tex indicates the name OpenGL texture to which images are to be streamed. 64 // This texture name cannot be changed once the SurfaceTexture is created. 65 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, 66 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES); 67 68 virtual ~SurfaceTexture(); 69 70 // setBufferCount updates the number of available buffer slots. After 71 // calling this all buffer slots are both unallocated and owned by the 72 // SurfaceTexture object (i.e. they are not owned by the client). 73 virtual status_t setBufferCount(int bufferCount); 74 75 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); 76 77 // dequeueBuffer gets the next buffer slot index for the client to use. If a 78 // buffer slot is available then that slot index is written to the location 79 // pointed to by the buf argument and a status of OK is returned. If no 80 // slot is available then a status of -EBUSY is returned and buf is 81 // unmodified. 82 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, 83 uint32_t format, uint32_t usage); 84 85 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a 86 // timestamp must be provided for the buffer. The timestamp is in 87 // nanoseconds, and must be monotonically increasing. Its other semantics 88 // (zero point, etc) are client-dependent and should be documented by the 89 // client. 90 virtual status_t queueBuffer(int buf, int64_t timestamp, 91 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); 92 virtual void cancelBuffer(int buf); 93 virtual status_t setCrop(const Rect& reg); 94 virtual status_t setTransform(uint32_t transform); 95 virtual status_t setScalingMode(int mode); 96 97 virtual int query(int what, int* value); 98 99 // setSynchronousMode set whether dequeueBuffer is synchronous or 100 // asynchronous. In synchronous mode, dequeueBuffer blocks until 101 // a buffer is available, the currently bound buffer can be dequeued and 102 // queued buffers will be retired in order. 103 // The default mode is asynchronous. 104 virtual status_t setSynchronousMode(bool enabled); 105 106 // connect attempts to connect a client API to the SurfaceTexture. This 107 // must be called before any other ISurfaceTexture methods are called except 108 // for getAllocator. 109 // 110 // This method will fail if the connect was previously called on the 111 // SurfaceTexture and no corresponding disconnect call was made. 112 virtual status_t connect(int api, 113 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); 114 115 // disconnect attempts to disconnect a client API from the SurfaceTexture. 116 // Calling this method will cause any subsequent calls to other 117 // ISurfaceTexture methods to fail except for getAllocator and connect. 118 // Successfully calling connect after this will allow the other methods to 119 // succeed again. 120 // 121 // This method will fail if the the SurfaceTexture is not currently 122 // connected to the specified client API. 123 virtual status_t disconnect(int api); 124 125 // updateTexImage sets the image contents of the target texture to that of 126 // the most recently queued buffer. 127 // 128 // This call may only be made while the OpenGL ES context to which the 129 // target texture belongs is bound to the calling thread. 130 status_t updateTexImage(); 131 132 // setBufferCountServer set the buffer count. If the client has requested 133 // a buffer count using setBufferCount, the server-buffer count will 134 // take effect once the client sets the count back to zero. 135 status_t setBufferCountServer(int bufferCount); 136 137 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 138 // associated with the texture image set by the most recent call to 139 // updateTexImage. 140 // 141 // This transform matrix maps 2D homogeneous texture coordinates of the form 142 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 143 // coordinate that should be used to sample that location from the texture. 144 // Sampling the texture outside of the range of this transform is undefined. 145 // 146 // This transform is necessary to compensate for transforms that the stream 147 // content producer may implicitly apply to the content. By forcing users of 148 // a SurfaceTexture to apply this transform we avoid performing an extra 149 // copy of the data that would be needed to hide the transform from the 150 // user. 151 // 152 // The matrix is stored in column-major order so that it may be passed 153 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 154 // functions. 155 void getTransformMatrix(float mtx[16]); 156 157 // getTimestamp retrieves the timestamp associated with the texture image 158 // set by the most recent call to updateTexImage. 159 // 160 // The timestamp is in nanoseconds, and is monotonically increasing. Its 161 // other semantics (zero point, etc) are source-dependent and should be 162 // documented by the source. 163 int64_t getTimestamp(); 164 165 // setFrameAvailableListener sets the listener object that will be notified 166 // when a new frame becomes available. 167 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); 168 169 // getAllocator retrieves the binder object that must be referenced as long 170 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. 171 // Holding this binder reference prevents SurfaceFlinger from freeing the 172 // buffers before the client is done with them. 173 sp<IBinder> getAllocator(); 174 175 // setDefaultBufferSize is used to set the size of buffers returned by 176 // requestBuffers when a with and height of zero is requested. 177 // A call to setDefaultBufferSize() may trigger requestBuffers() to 178 // be called from the client. 179 status_t setDefaultBufferSize(uint32_t w, uint32_t h); 180 181 // getCurrentBuffer returns the buffer associated with the current image. 182 sp<GraphicBuffer> getCurrentBuffer() const; 183 184 // getCurrentTextureTarget returns the texture target of the current 185 // texture as returned by updateTexImage(). 186 GLenum getCurrentTextureTarget() const; 187 188 // getCurrentCrop returns the cropping rectangle of the current buffer 189 Rect getCurrentCrop() const; 190 191 // getCurrentTransform returns the transform of the current buffer 192 uint32_t getCurrentTransform() const; 193 194 // getCurrentScalingMode returns the scaling mode of the current buffer 195 uint32_t getCurrentScalingMode() const; 196 197 // abandon frees all the buffers and puts the SurfaceTexture into the 198 // 'abandoned' state. Once put in this state the SurfaceTexture can never 199 // leave it. When in the 'abandoned' state, all methods of the 200 // ISurfaceTexture interface will fail with the NO_INIT error. 201 // 202 // Note that while calling this method causes all the buffers to be freed 203 // from the perspective of the the SurfaceTexture, if there are additional 204 // references on the buffers (e.g. if a buffer is referenced by a client or 205 // by OpenGL ES as a texture) then those buffer will remain allocated. 206 void abandon(); 207 208 // set the name of the SurfaceTexture that will be used to identify it in 209 // log messages. 210 void setName(const String8& name); 211 212 // dump our state in a String 213 void dump(String8& result) const; 214 void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; 215 216 protected: 217 218 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) 219 // for the given slot. 220 void freeBufferLocked(int index); 221 222 // freeAllBuffersLocked frees the resources (both GraphicBuffer and 223 // EGLImage) for all slots. 224 void freeAllBuffersLocked(); 225 226 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer 227 // and EGLImage) for all slots except the head of mQueue 228 void freeAllBuffersExceptHeadLocked(); 229 230 // drainQueueLocked drains the buffer queue if we're in synchronous mode 231 // returns immediately otherwise. return NO_INIT if SurfaceTexture 232 // became abandoned or disconnected during this call. 233 status_t drainQueueLocked(); 234 235 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in 236 // synchronous mode and free all buffers. In asynchronous mode, all buffers 237 // are freed except the current buffer. 238 status_t drainQueueAndFreeBuffersLocked(); 239 240 static bool isExternalFormat(uint32_t format); 241 242 private: 243 244 // createImage creates a new EGLImage from a GraphicBuffer. 245 EGLImageKHR createImage(EGLDisplay dpy, 246 const sp<GraphicBuffer>& graphicBuffer); 247 248 status_t setBufferCountServerLocked(int bufferCount); 249 250 // computeCurrentTransformMatrix computes the transform matrix for the 251 // current texture. It uses mCurrentTransform and the current GraphicBuffer 252 // to compute this matrix and stores it in mCurrentTransformMatrix. 253 void computeCurrentTransformMatrix(); 254 255 enum { INVALID_BUFFER_SLOT = -1 }; 256 257 struct BufferSlot { 258 BufferSlotBufferSlot259 BufferSlot() 260 : mEglImage(EGL_NO_IMAGE_KHR), 261 mEglDisplay(EGL_NO_DISPLAY), 262 mBufferState(BufferSlot::FREE), 263 mRequestBufferCalled(false), 264 mTransform(0), 265 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), 266 mTimestamp(0) { 267 mCrop.makeInvalid(); 268 } 269 270 // mGraphicBuffer points to the buffer allocated for this slot or is NULL 271 // if no buffer has been allocated. 272 sp<GraphicBuffer> mGraphicBuffer; 273 274 // mEglImage is the EGLImage created from mGraphicBuffer. 275 EGLImageKHR mEglImage; 276 277 // mEglDisplay is the EGLDisplay used to create mEglImage. 278 EGLDisplay mEglDisplay; 279 280 // BufferState represents the different states in which a buffer slot 281 // can be. 282 enum BufferState { 283 // FREE indicates that the buffer is not currently being used and 284 // will not be used in the future until it gets dequeued and 285 // subsequently queued by the client. 286 FREE = 0, 287 288 // DEQUEUED indicates that the buffer has been dequeued by the 289 // client, but has not yet been queued or canceled. The buffer is 290 // considered 'owned' by the client, and the server should not use 291 // it for anything. 292 // 293 // Note that when in synchronous-mode (mSynchronousMode == true), 294 // the buffer that's currently attached to the texture may be 295 // dequeued by the client. That means that the current buffer can 296 // be in either the DEQUEUED or QUEUED state. In asynchronous mode, 297 // however, the current buffer is always in the QUEUED state. 298 DEQUEUED = 1, 299 300 // QUEUED indicates that the buffer has been queued by the client, 301 // and has not since been made available for the client to dequeue. 302 // Attaching the buffer to the texture does NOT transition the 303 // buffer away from the QUEUED state. However, in Synchronous mode 304 // the current buffer may be dequeued by the client under some 305 // circumstances. See the note about the current buffer in the 306 // documentation for DEQUEUED. 307 QUEUED = 2, 308 }; 309 310 // mBufferState is the current state of this buffer slot. 311 BufferState mBufferState; 312 313 // mRequestBufferCalled is used for validating that the client did 314 // call requestBuffer() when told to do so. Technically this is not 315 // needed but useful for debugging and catching client bugs. 316 bool mRequestBufferCalled; 317 318 // mCrop is the current crop rectangle for this buffer slot. This gets 319 // set to mNextCrop each time queueBuffer gets called for this buffer. 320 Rect mCrop; 321 322 // mTransform is the current transform flags for this buffer slot. This 323 // gets set to mNextTransform each time queueBuffer gets called for this 324 // slot. 325 uint32_t mTransform; 326 327 // mScalingMode is the current scaling mode for this buffer slot. This 328 // gets set to mNextScalingMode each time queueBuffer gets called for 329 // this slot. 330 uint32_t mScalingMode; 331 332 // mTimestamp is the current timestamp for this buffer slot. This gets 333 // to set by queueBuffer each time this slot is queued. 334 int64_t mTimestamp; 335 }; 336 337 // mSlots is the array of buffer slots that must be mirrored on the client 338 // side. This allows buffer ownership to be transferred between the client 339 // and server without sending a GraphicBuffer over binder. The entire array 340 // is initialized to NULL at construction time, and buffers are allocated 341 // for a slot when requestBuffer is called with that slot's index. 342 BufferSlot mSlots[NUM_BUFFER_SLOTS]; 343 344 // mDefaultWidth holds the default width of allocated buffers. It is used 345 // in requestBuffers() if a width and height of zero is specified. 346 uint32_t mDefaultWidth; 347 348 // mDefaultHeight holds the default height of allocated buffers. It is used 349 // in requestBuffers() if a width and height of zero is specified. 350 uint32_t mDefaultHeight; 351 352 // mPixelFormat holds the pixel format of allocated buffers. It is used 353 // in requestBuffers() if a format of zero is specified. 354 uint32_t mPixelFormat; 355 356 // mBufferCount is the number of buffer slots that the client and server 357 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed 358 // by calling setBufferCount or setBufferCountServer 359 int mBufferCount; 360 361 // mClientBufferCount is the number of buffer slots requested by the client. 362 // The default is zero, which means the client doesn't care how many buffers 363 // there is. 364 int mClientBufferCount; 365 366 // mServerBufferCount buffer count requested by the server-side 367 int mServerBufferCount; 368 369 // mCurrentTexture is the buffer slot index of the buffer that is currently 370 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 371 // indicating that no buffer slot is currently bound to the texture. Note, 372 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 373 // that no buffer is bound to the texture. A call to setBufferCount will 374 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 375 int mCurrentTexture; 376 377 // mCurrentTextureBuf is the graphic buffer of the current texture. It's 378 // possible that this buffer is not associated with any buffer slot, so we 379 // must track it separately in order to support the getCurrentBuffer method. 380 sp<GraphicBuffer> mCurrentTextureBuf; 381 382 // mCurrentCrop is the crop rectangle that applies to the current texture. 383 // It gets set each time updateTexImage is called. 384 Rect mCurrentCrop; 385 386 // mCurrentTransform is the transform identifier for the current texture. It 387 // gets set each time updateTexImage is called. 388 uint32_t mCurrentTransform; 389 390 // mCurrentScalingMode is the scaling mode for the current texture. It gets 391 // set to each time updateTexImage is called. 392 uint32_t mCurrentScalingMode; 393 394 // mCurrentTransformMatrix is the transform matrix for the current texture. 395 // It gets computed by computeTransformMatrix each time updateTexImage is 396 // called. 397 float mCurrentTransformMatrix[16]; 398 399 // mCurrentTimestamp is the timestamp for the current texture. It 400 // gets set each time updateTexImage is called. 401 int64_t mCurrentTimestamp; 402 403 // mNextCrop is the crop rectangle that will be used for the next buffer 404 // that gets queued. It is set by calling setCrop. 405 Rect mNextCrop; 406 407 // mNextTransform is the transform identifier that will be used for the next 408 // buffer that gets queued. It is set by calling setTransform. 409 uint32_t mNextTransform; 410 411 // mNextScalingMode is the scaling mode that will be used for the next 412 // buffers that get queued. It is set by calling setScalingMode. 413 int mNextScalingMode; 414 415 // mTexName is the name of the OpenGL texture to which streamed images will 416 // be bound when updateTexImage is called. It is set at construction time 417 // changed with a call to setTexName. 418 const GLuint mTexName; 419 420 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to 421 // allocate new GraphicBuffer objects. 422 sp<IGraphicBufferAlloc> mGraphicBufferAlloc; 423 424 // mFrameAvailableListener is the listener object that will be called when a 425 // new frame becomes available. If it is not NULL it will be called from 426 // queueBuffer. 427 sp<FrameAvailableListener> mFrameAvailableListener; 428 429 // mSynchronousMode whether we're in synchronous mode or not 430 bool mSynchronousMode; 431 432 // mAllowSynchronousMode whether we allow synchronous mode or not 433 const bool mAllowSynchronousMode; 434 435 // mConnectedApi indicates the API that is currently connected to this 436 // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated 437 // by the connect and disconnect methods. 438 int mConnectedApi; 439 440 // mDequeueCondition condition used for dequeueBuffer in synchronous mode 441 mutable Condition mDequeueCondition; 442 443 // mQueue is a FIFO of queued buffers used in synchronous mode 444 typedef Vector<int> Fifo; 445 Fifo mQueue; 446 447 // mAbandoned indicates that the SurfaceTexture will no longer be used to 448 // consume images buffers pushed to it using the ISurfaceTexture interface. 449 // It is initialized to false, and set to true in the abandon method. A 450 // SurfaceTexture that has been abandoned will return the NO_INIT error from 451 // all ISurfaceTexture methods capable of returning an error. 452 bool mAbandoned; 453 454 // mName is a string used to identify the SurfaceTexture in log messages. 455 // It is set by the setName method. 456 String8 mName; 457 458 // mMutex is the mutex used to prevent concurrent access to the member 459 // variables of SurfaceTexture objects. It must be locked whenever the 460 // member variables are accessed. 461 mutable Mutex mMutex; 462 463 // mTexTarget is the GL texture target with which the GL texture object is 464 // associated. It is set in the constructor and never changed. It is 465 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 466 // Browser. In that case it is set to GL_TEXTURE_2D to allow 467 // glCopyTexSubImage to read from the texture. This is a hack to work 468 // around a GL driver limitation on the number of FBO attachments, which the 469 // browser's tile cache exceeds. 470 const GLenum mTexTarget; 471 }; 472 473 // ---------------------------------------------------------------------------- 474 }; // namespace android 475 476 #endif // ANDROID_GUI_SURFACETEXTURE_H 477