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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_SURFACETEXTURE_H
18 #define ANDROID_GUI_SURFACETEXTURE_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 #include <GLES2/gl2.h>
23 #include <GLES2/gl2ext.h>
24 
25 #include <gui/ISurfaceTexture.h>
26 
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
34 
35 namespace android {
36 // ----------------------------------------------------------------------------
37 
38 class IGraphicBufferAlloc;
39 class String8;
40 
41 class SurfaceTexture : public BnSurfaceTexture {
42 public:
43     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
44     enum {
45         MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
46         MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
47     };
48     enum { NUM_BUFFER_SLOTS = 32 };
49     enum { NO_CONNECTED_API = 0 };
50 
51     struct FrameAvailableListener : public virtual RefBase {
52         // onFrameAvailable() is called from queueBuffer() each time an
53         // additional frame becomes available for consumption. This means that
54         // frames that are queued while in asynchronous mode only trigger the
55         // callback if no previous frames are pending. Frames queued while in
56         // synchronous mode always trigger the callback.
57         //
58         // This is called without any lock held and can be called concurrently
59         // by multiple threads.
60         virtual void onFrameAvailable() = 0;
61     };
62 
63     // tex indicates the name OpenGL texture to which images are to be streamed.
64     // This texture name cannot be changed once the SurfaceTexture is created.
65     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
66             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES);
67 
68     virtual ~SurfaceTexture();
69 
70     // setBufferCount updates the number of available buffer slots.  After
71     // calling this all buffer slots are both unallocated and owned by the
72     // SurfaceTexture object (i.e. they are not owned by the client).
73     virtual status_t setBufferCount(int bufferCount);
74 
75     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
76 
77     // dequeueBuffer gets the next buffer slot index for the client to use. If a
78     // buffer slot is available then that slot index is written to the location
79     // pointed to by the buf argument and a status of OK is returned.  If no
80     // slot is available then a status of -EBUSY is returned and buf is
81     // unmodified.
82     virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
83             uint32_t format, uint32_t usage);
84 
85     // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
86     // timestamp must be provided for the buffer. The timestamp is in
87     // nanoseconds, and must be monotonically increasing. Its other semantics
88     // (zero point, etc) are client-dependent and should be documented by the
89     // client.
90     virtual status_t queueBuffer(int buf, int64_t timestamp,
91             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
92     virtual void cancelBuffer(int buf);
93     virtual status_t setCrop(const Rect& reg);
94     virtual status_t setTransform(uint32_t transform);
95     virtual status_t setScalingMode(int mode);
96 
97     virtual int query(int what, int* value);
98 
99     // setSynchronousMode set whether dequeueBuffer is synchronous or
100     // asynchronous. In synchronous mode, dequeueBuffer blocks until
101     // a buffer is available, the currently bound buffer can be dequeued and
102     // queued buffers will be retired in order.
103     // The default mode is asynchronous.
104     virtual status_t setSynchronousMode(bool enabled);
105 
106     // connect attempts to connect a client API to the SurfaceTexture.  This
107     // must be called before any other ISurfaceTexture methods are called except
108     // for getAllocator.
109     //
110     // This method will fail if the connect was previously called on the
111     // SurfaceTexture and no corresponding disconnect call was made.
112     virtual status_t connect(int api,
113             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
114 
115     // disconnect attempts to disconnect a client API from the SurfaceTexture.
116     // Calling this method will cause any subsequent calls to other
117     // ISurfaceTexture methods to fail except for getAllocator and connect.
118     // Successfully calling connect after this will allow the other methods to
119     // succeed again.
120     //
121     // This method will fail if the the SurfaceTexture is not currently
122     // connected to the specified client API.
123     virtual status_t disconnect(int api);
124 
125     // updateTexImage sets the image contents of the target texture to that of
126     // the most recently queued buffer.
127     //
128     // This call may only be made while the OpenGL ES context to which the
129     // target texture belongs is bound to the calling thread.
130     status_t updateTexImage();
131 
132     // setBufferCountServer set the buffer count. If the client has requested
133     // a buffer count using setBufferCount, the server-buffer count will
134     // take effect once the client sets the count back to zero.
135     status_t setBufferCountServer(int bufferCount);
136 
137     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
138     // associated with the texture image set by the most recent call to
139     // updateTexImage.
140     //
141     // This transform matrix maps 2D homogeneous texture coordinates of the form
142     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
143     // coordinate that should be used to sample that location from the texture.
144     // Sampling the texture outside of the range of this transform is undefined.
145     //
146     // This transform is necessary to compensate for transforms that the stream
147     // content producer may implicitly apply to the content. By forcing users of
148     // a SurfaceTexture to apply this transform we avoid performing an extra
149     // copy of the data that would be needed to hide the transform from the
150     // user.
151     //
152     // The matrix is stored in column-major order so that it may be passed
153     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
154     // functions.
155     void getTransformMatrix(float mtx[16]);
156 
157     // getTimestamp retrieves the timestamp associated with the texture image
158     // set by the most recent call to updateTexImage.
159     //
160     // The timestamp is in nanoseconds, and is monotonically increasing. Its
161     // other semantics (zero point, etc) are source-dependent and should be
162     // documented by the source.
163     int64_t getTimestamp();
164 
165     // setFrameAvailableListener sets the listener object that will be notified
166     // when a new frame becomes available.
167     void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
168 
169     // getAllocator retrieves the binder object that must be referenced as long
170     // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
171     // Holding this binder reference prevents SurfaceFlinger from freeing the
172     // buffers before the client is done with them.
173     sp<IBinder> getAllocator();
174 
175     // setDefaultBufferSize is used to set the size of buffers returned by
176     // requestBuffers when a with and height of zero is requested.
177     // A call to setDefaultBufferSize() may trigger requestBuffers() to
178     // be called from the client.
179     status_t setDefaultBufferSize(uint32_t w, uint32_t h);
180 
181     // getCurrentBuffer returns the buffer associated with the current image.
182     sp<GraphicBuffer> getCurrentBuffer() const;
183 
184     // getCurrentTextureTarget returns the texture target of the current
185     // texture as returned by updateTexImage().
186     GLenum getCurrentTextureTarget() const;
187 
188     // getCurrentCrop returns the cropping rectangle of the current buffer
189     Rect getCurrentCrop() const;
190 
191     // getCurrentTransform returns the transform of the current buffer
192     uint32_t getCurrentTransform() const;
193 
194     // getCurrentScalingMode returns the scaling mode of the current buffer
195     uint32_t getCurrentScalingMode() const;
196 
197     // abandon frees all the buffers and puts the SurfaceTexture into the
198     // 'abandoned' state.  Once put in this state the SurfaceTexture can never
199     // leave it.  When in the 'abandoned' state, all methods of the
200     // ISurfaceTexture interface will fail with the NO_INIT error.
201     //
202     // Note that while calling this method causes all the buffers to be freed
203     // from the perspective of the the SurfaceTexture, if there are additional
204     // references on the buffers (e.g. if a buffer is referenced by a client or
205     // by OpenGL ES as a texture) then those buffer will remain allocated.
206     void abandon();
207 
208     // set the name of the SurfaceTexture that will be used to identify it in
209     // log messages.
210     void setName(const String8& name);
211 
212     // dump our state in a String
213     void dump(String8& result) const;
214     void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
215 
216 protected:
217 
218     // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
219     // for the given slot.
220     void freeBufferLocked(int index);
221 
222     // freeAllBuffersLocked frees the resources (both GraphicBuffer and
223     // EGLImage) for all slots.
224     void freeAllBuffersLocked();
225 
226     // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
227     // and EGLImage) for all slots except the head of mQueue
228     void freeAllBuffersExceptHeadLocked();
229 
230     // drainQueueLocked drains the buffer queue if we're in synchronous mode
231     // returns immediately otherwise. return NO_INIT if SurfaceTexture
232     // became abandoned or disconnected during this call.
233     status_t drainQueueLocked();
234 
235     // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
236     // synchronous mode and free all buffers. In asynchronous mode, all buffers
237     // are freed except the current buffer.
238     status_t drainQueueAndFreeBuffersLocked();
239 
240     static bool isExternalFormat(uint32_t format);
241 
242 private:
243 
244     // createImage creates a new EGLImage from a GraphicBuffer.
245     EGLImageKHR createImage(EGLDisplay dpy,
246             const sp<GraphicBuffer>& graphicBuffer);
247 
248     status_t setBufferCountServerLocked(int bufferCount);
249 
250     // computeCurrentTransformMatrix computes the transform matrix for the
251     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
252     // to compute this matrix and stores it in mCurrentTransformMatrix.
253     void computeCurrentTransformMatrix();
254 
255     enum { INVALID_BUFFER_SLOT = -1 };
256 
257     struct BufferSlot {
258 
BufferSlotBufferSlot259         BufferSlot()
260             : mEglImage(EGL_NO_IMAGE_KHR),
261               mEglDisplay(EGL_NO_DISPLAY),
262               mBufferState(BufferSlot::FREE),
263               mRequestBufferCalled(false),
264               mTransform(0),
265               mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
266               mTimestamp(0) {
267             mCrop.makeInvalid();
268         }
269 
270         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
271         // if no buffer has been allocated.
272         sp<GraphicBuffer> mGraphicBuffer;
273 
274         // mEglImage is the EGLImage created from mGraphicBuffer.
275         EGLImageKHR mEglImage;
276 
277         // mEglDisplay is the EGLDisplay used to create mEglImage.
278         EGLDisplay mEglDisplay;
279 
280         // BufferState represents the different states in which a buffer slot
281         // can be.
282         enum BufferState {
283             // FREE indicates that the buffer is not currently being used and
284             // will not be used in the future until it gets dequeued and
285             // subsequently queued by the client.
286             FREE = 0,
287 
288             // DEQUEUED indicates that the buffer has been dequeued by the
289             // client, but has not yet been queued or canceled. The buffer is
290             // considered 'owned' by the client, and the server should not use
291             // it for anything.
292             //
293             // Note that when in synchronous-mode (mSynchronousMode == true),
294             // the buffer that's currently attached to the texture may be
295             // dequeued by the client.  That means that the current buffer can
296             // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
297             // however, the current buffer is always in the QUEUED state.
298             DEQUEUED = 1,
299 
300             // QUEUED indicates that the buffer has been queued by the client,
301             // and has not since been made available for the client to dequeue.
302             // Attaching the buffer to the texture does NOT transition the
303             // buffer away from the QUEUED state. However, in Synchronous mode
304             // the current buffer may be dequeued by the client under some
305             // circumstances. See the note about the current buffer in the
306             // documentation for DEQUEUED.
307             QUEUED = 2,
308         };
309 
310         // mBufferState is the current state of this buffer slot.
311         BufferState mBufferState;
312 
313         // mRequestBufferCalled is used for validating that the client did
314         // call requestBuffer() when told to do so. Technically this is not
315         // needed but useful for debugging and catching client bugs.
316         bool mRequestBufferCalled;
317 
318         // mCrop is the current crop rectangle for this buffer slot. This gets
319         // set to mNextCrop each time queueBuffer gets called for this buffer.
320         Rect mCrop;
321 
322         // mTransform is the current transform flags for this buffer slot. This
323         // gets set to mNextTransform each time queueBuffer gets called for this
324         // slot.
325         uint32_t mTransform;
326 
327         // mScalingMode is the current scaling mode for this buffer slot. This
328         // gets set to mNextScalingMode each time queueBuffer gets called for
329         // this slot.
330         uint32_t mScalingMode;
331 
332         // mTimestamp is the current timestamp for this buffer slot. This gets
333         // to set by queueBuffer each time this slot is queued.
334         int64_t mTimestamp;
335     };
336 
337     // mSlots is the array of buffer slots that must be mirrored on the client
338     // side. This allows buffer ownership to be transferred between the client
339     // and server without sending a GraphicBuffer over binder. The entire array
340     // is initialized to NULL at construction time, and buffers are allocated
341     // for a slot when requestBuffer is called with that slot's index.
342     BufferSlot mSlots[NUM_BUFFER_SLOTS];
343 
344     // mDefaultWidth holds the default width of allocated buffers. It is used
345     // in requestBuffers() if a width and height of zero is specified.
346     uint32_t mDefaultWidth;
347 
348     // mDefaultHeight holds the default height of allocated buffers. It is used
349     // in requestBuffers() if a width and height of zero is specified.
350     uint32_t mDefaultHeight;
351 
352     // mPixelFormat holds the pixel format of allocated buffers. It is used
353     // in requestBuffers() if a format of zero is specified.
354     uint32_t mPixelFormat;
355 
356     // mBufferCount is the number of buffer slots that the client and server
357     // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
358     // by calling setBufferCount or setBufferCountServer
359     int mBufferCount;
360 
361     // mClientBufferCount is the number of buffer slots requested by the client.
362     // The default is zero, which means the client doesn't care how many buffers
363     // there is.
364     int mClientBufferCount;
365 
366     // mServerBufferCount buffer count requested by the server-side
367     int mServerBufferCount;
368 
369     // mCurrentTexture is the buffer slot index of the buffer that is currently
370     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
371     // indicating that no buffer slot is currently bound to the texture. Note,
372     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
373     // that no buffer is bound to the texture. A call to setBufferCount will
374     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
375     int mCurrentTexture;
376 
377     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
378     // possible that this buffer is not associated with any buffer slot, so we
379     // must track it separately in order to support the getCurrentBuffer method.
380     sp<GraphicBuffer> mCurrentTextureBuf;
381 
382     // mCurrentCrop is the crop rectangle that applies to the current texture.
383     // It gets set each time updateTexImage is called.
384     Rect mCurrentCrop;
385 
386     // mCurrentTransform is the transform identifier for the current texture. It
387     // gets set each time updateTexImage is called.
388     uint32_t mCurrentTransform;
389 
390     // mCurrentScalingMode is the scaling mode for the current texture. It gets
391     // set to each time updateTexImage is called.
392     uint32_t mCurrentScalingMode;
393 
394     // mCurrentTransformMatrix is the transform matrix for the current texture.
395     // It gets computed by computeTransformMatrix each time updateTexImage is
396     // called.
397     float mCurrentTransformMatrix[16];
398 
399     // mCurrentTimestamp is the timestamp for the current texture. It
400     // gets set each time updateTexImage is called.
401     int64_t mCurrentTimestamp;
402 
403     // mNextCrop is the crop rectangle that will be used for the next buffer
404     // that gets queued. It is set by calling setCrop.
405     Rect mNextCrop;
406 
407     // mNextTransform is the transform identifier that will be used for the next
408     // buffer that gets queued. It is set by calling setTransform.
409     uint32_t mNextTransform;
410 
411     // mNextScalingMode is the scaling mode that will be used for the next
412     // buffers that get queued. It is set by calling setScalingMode.
413     int mNextScalingMode;
414 
415     // mTexName is the name of the OpenGL texture to which streamed images will
416     // be bound when updateTexImage is called. It is set at construction time
417     // changed with a call to setTexName.
418     const GLuint mTexName;
419 
420     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
421     // allocate new GraphicBuffer objects.
422     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
423 
424     // mFrameAvailableListener is the listener object that will be called when a
425     // new frame becomes available. If it is not NULL it will be called from
426     // queueBuffer.
427     sp<FrameAvailableListener> mFrameAvailableListener;
428 
429     // mSynchronousMode whether we're in synchronous mode or not
430     bool mSynchronousMode;
431 
432     // mAllowSynchronousMode whether we allow synchronous mode or not
433     const bool mAllowSynchronousMode;
434 
435     // mConnectedApi indicates the API that is currently connected to this
436     // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
437     // by the connect and disconnect methods.
438     int mConnectedApi;
439 
440     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
441     mutable Condition mDequeueCondition;
442 
443     // mQueue is a FIFO of queued buffers used in synchronous mode
444     typedef Vector<int> Fifo;
445     Fifo mQueue;
446 
447     // mAbandoned indicates that the SurfaceTexture will no longer be used to
448     // consume images buffers pushed to it using the ISurfaceTexture interface.
449     // It is initialized to false, and set to true in the abandon method.  A
450     // SurfaceTexture that has been abandoned will return the NO_INIT error from
451     // all ISurfaceTexture methods capable of returning an error.
452     bool mAbandoned;
453 
454     // mName is a string used to identify the SurfaceTexture in log messages.
455     // It is set by the setName method.
456     String8 mName;
457 
458     // mMutex is the mutex used to prevent concurrent access to the member
459     // variables of SurfaceTexture objects. It must be locked whenever the
460     // member variables are accessed.
461     mutable Mutex mMutex;
462 
463     // mTexTarget is the GL texture target with which the GL texture object is
464     // associated.  It is set in the constructor and never changed.  It is
465     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
466     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
467     // glCopyTexSubImage to read from the texture.  This is a hack to work
468     // around a GL driver limitation on the number of FBO attachments, which the
469     // browser's tile cache exceeds.
470     const GLenum mTexTarget;
471 };
472 
473 // ----------------------------------------------------------------------------
474 }; // namespace android
475 
476 #endif // ANDROID_GUI_SURFACETEXTURE_H
477