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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <stdlib.h>
18 #include <stdint.h>
19 #include <sys/types.h>
20 
21 #include <utils/Errors.h>
22 #include <utils/Log.h>
23 
24 #include <ui/GraphicBuffer.h>
25 
26 #include "LayerDim.h"
27 #include "SurfaceFlinger.h"
28 #include "DisplayHardware/DisplayHardware.h"
29 
30 namespace android {
31 // ---------------------------------------------------------------------------
32 
LayerDim(SurfaceFlinger * flinger,DisplayID display,const sp<Client> & client)33 LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
34         const sp<Client>& client)
35     : LayerBaseClient(flinger, display, client)
36 {
37 }
38 
~LayerDim()39 LayerDim::~LayerDim()
40 {
41 }
42 
onDraw(const Region & clip) const43 void LayerDim::onDraw(const Region& clip) const
44 {
45     const State& s(drawingState());
46     Region::const_iterator it = clip.begin();
47     Region::const_iterator const end = clip.end();
48     if (s.alpha>0 && (it != end)) {
49         const DisplayHardware& hw(graphicPlane(0).displayHardware());
50         const GLfloat alpha = s.alpha/255.0f;
51         const uint32_t fbHeight = hw.getHeight();
52         glDisable(GL_TEXTURE_EXTERNAL_OES);
53         glDisable(GL_TEXTURE_2D);
54 
55         if (s.alpha == 0xFF) {
56             glDisable(GL_BLEND);
57         } else {
58             glEnable(GL_BLEND);
59             glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
60         }
61 
62         glColor4f(0, 0, 0, alpha);
63 
64         glVertexPointer(2, GL_FLOAT, 0, mVertices);
65 
66         while (it != end) {
67             const Rect& r = *it++;
68             const GLint sy = fbHeight - (r.top + r.height());
69             glScissor(r.left, sy, r.width(), r.height());
70             glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
71         }
72         glDisable(GL_BLEND);
73         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
74     }
75 }
76 
77 // ---------------------------------------------------------------------------
78 
79 }; // namespace android
80