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1<html><body><pre>Android Native CPU ABI Management
2
3
4Introduction:
5=============
6
7Every piece of native code generated with the Android NDK matches a given
8"Application Binary Interface" (ABI) that defines exactly how your
9application's machine code is expected to interact with the system at
10runtime.
11
12A typical ABI describes things in *excruciating* details, and will typically
13include the following information:
14
15  - the CPU instruction set that the machine code should use
16
17  - the endianness of memory stores and loads at runtime
18
19  - the format of executable binaries (shared libraries, programs, etc...)
20    and what type of content is allowed/supported in them.
21
22  - various conventions used to pass data between your code and
23    the system (e.g. how registers and/or the stack are used when functions
24    are called, alignment constraints, etc...)
25
26  - alignment and size constraints for enum types, structure fields and
27    arrays.
28
29  - the list of function symbols available to your machine code at runtime,
30    generally from a very specific selected set of libraries.
31
32This document lists the exact ABIs supported by the Android NDK and the
33official Android platform releases.
34
35
36I. Supported ABIs:
37==================
38
39Each supported ABI is identified by a unique name.
40
41
42 I.1. 'armeabi'
43 --------------
44
45  This is the name of an ABI for ARM-based CPUs that support *at* *least*
46  the ARMv5TE instruction set. Please refer to following documentation for
47  more details:
48
49   - ARM Architecture Reference manual                (a.k.a  ARMARM)
50   - Procedure Call Standard for the ARM Architecture (a.k.a. AAPCS)
51   - ELF for the ARM Architecture                     (a.k.a. ARMELF)
52   - ABI for the ARM Architecture                     (a.k.a. BSABI)
53   - Base Platform ABI for the ARM Architecture       (a.k.a. BPABI)
54   - C Library ABI for the ARM Architecture           (a.k.a. CLIABI)
55   - C++ ABI for the ARM Architecture                 (a.k.a. CPPABI)
56   - Runtime ABI for the ARM Architecture             (a.k.a. RTABI)
57
58   - ELF System V Application Binary Interface
59     (DRAFT - 24 April 2001)
60
61   - Generic C++ ABI  (http://www.codesourcery.com/public/cxx-abi/abi.html)
62
63  Note that the AAPCS standard defines 'EABI' as a moniker used to specify
64  a _family_ of similar but distinct ABIs. Android follows the little-endian
65  ARM GNU/Linux ABI as documented in the following document:
66
67      http://www.codesourcery.com/gnu_toolchains/arm/arm_gnu_linux_abi.pdf
68
69  With the exception that wchar_t is only one byte. This should not matter
70  in practice since wchar_t is simply *not* really supported by the Android
71  platform anyway.
72
73  This ABI does *not* support hardware-assisted floating point computations.
74  Instead, all FP operations are performed through software helper functions
75  that come from the compiler's libgcc.a static library.
76
77  Thumb (a.k.a. Thumb-1) instructions are supported. Note that the NDK
78  will generate thumb code by default, unless you define LOCAL_ARM_MODE
79  in your Android.mk (see docs/ANDROID-MK.html for all details).
80
81
82 I.2. 'armeabi-v7a'
83 ------------------
84
85  This is the name of another ARM-based CPU ABI that *extends* 'armeabi' to
86  include a few CPU instruction set extensions as described in the following
87  document:
88
89  - ARM Architecture v7-a Reference Manual
90
91  The instruction extensions supported by this Android-specific ABI are:
92
93     - The Thumb-2 instruction set extension.
94     - The VFP hardware FPU instructions.
95
96  More specifically, VFPv3-D16 is being used, which corresponds to 16
97  dedicated 64-bit floating point registers provided by the CPU.
98
99  Other extensions described by the v7-a ARM like Advanced SIMD (a.k.a. NEON),
100  VFPv3-D32 or ThumbEE are optional to this ABI, which means that developers
101  should check *at* *runtime* whether the extensions are available and provide
102  alternative code paths if this is not the case.
103
104  (Just like one typically does on x86 systems to check/use MMX/SSE2/etc...
105   specialized instructions).
106
107  You can check docs/CPU-FEATURES.html to see how to perform these runtime
108  checks, and docs/CPU-ARM-NEON.html to learn about the NDK's support for
109  building NEON-capable machine code too.
110
111  IMPORTANT NOTE: This ABI enforces that all double values are passed during
112  function calls in 'core' register pairs, instead of dedicated FP ones.
113  However, all internal computations can be performed with the FP registers
114  and will be greatly sped up.
115
116  This little constraint, while resulting in a slight decrease of
117  performance, ensures binary compatibility with all existing 'armeabi'
118  binaries.
119
120  IMPORTANT NOTE: The 'armeabi-v7a' machine code will *not* run on ARMv5 or
121                  ARMv6 based devices.
122
123
124 I.3. 'x86'
125 ----------
126
127  This is the name of an ABI for CPUs supporting the instruction set
128  commonly named 'x86' or 'IA-32'. More specifically, this ABI corresponds
129  to the following:
130
131  - instructions normally generated by GCC with the following compiler
132    flags:
133
134      -march=i686 -msse3 -mstackrealign -mfpmath=sse
135
136    which targets Pentium Pro instruction set, according to the GCC
137    documentation, plus the MMX, SSE, SSE2 and SSE3 instruction set
138    extensions.
139
140  - using the standard Linux x86 32-bit calling convention (e.g. section 6,
141    "Register Usage" of the "Calling conventions..." document below), not
142    the SVR4 one.
143
144  The ABI does *not* include any other optional IA-32 instruction set
145  extension, including, but not limited to:
146
147  - the MOVBE instruction
148  - the SSSE3 "supplemental SSE3" extension
149  - any variant of "SSE4"
150
151  You can still use these, as long as you use runtime feature probing to
152  enable them, and provide fallbacks for devices that do not support them.
153
154  Please refer to the following documents for more details:
155
156    http://gcc.gnu.org/onlinedocs/gcc/i386-and-x86_002d64-Options.html
157
158    Calling conventions for different C++ compilers and operating systems
159      http://www.agner.org/optimize/calling_conventions.pdf
160
161    Intel IA-32 Intel Architecture Software Developer's Manual
162      volume 2: Instruction Set Reference
163
164    Intel IA-32 Intel Architecture Software Developer's Manual
165      volume 3: System Programming
166
167    Amendment to System V Application Binary Interface
168      Intel386 Processor Architecture Supplement
169
170
171II. Generating code for a specific ABI:
172=======================================
173
174By default, the NDK will generate machine code for the 'armeabi' ABI.
175You can however add the following line to your Application.mk to generate
176ARMv7-a compatible machine code instead:
177
178   APP_ABI := armeabi-v7a
179
180It is also possible to build machine code for *two* distinct ABIs by using:
181
182   APP_ABI := armeabi armeabi-v7a
183
184This will instruct the NDK to build two versions of your machine code: one for
185each ABI listed on this line. Both libraries will be copied to your application
186project path and will be ultimately packaged into your .apk.
187
188Such a package is called a "fat binary" in Android speak since it contains
189machine code for more than one CPU architecture. At installation time, the
190package manager will only unpack the most appropriate machine code for the
191target device. See below for details.
192
193
194
195III. ABI Management on the Android platform:
196============================================
197
198This section provides specific details about how the Android platform manages
199native code in application packages.
200
201
202  III.1. Native code in Application Packages:
203  -------------------------------------------
204
205    It is expected that shared libraries generated with the NDK are stored in
206    the final application package (.apk) at locations of the form:
207
208       lib/&lt;abi&gt;/lib&lt;name&gt;.so
209
210    Where &lt;abi&gt; is one of the ABI names listed in section II above, and &lt;name&gt;
211    is a name that can be used when loading the shared library from the VM
212    as in:
213
214        System.loadLibrary("&lt;name&gt;");
215
216    Since .apk files are just zip files, you can trivially list their content
217    with a command like:
218
219        unzip -l &lt;apk&gt;
220
221    to verify that the native shared libraries you want are indeed at the
222    proper location. You can also place native shared libraries at other
223    locations within the .apk, but they will be ignored by the system, or more
224    precisely by the steps described below; you will need to extract/install
225    them manually in your application.
226
227    In the case of a "fat" binary, up to three distinct libraries can be placed
228    in the  .apk, for example at:
229
230        lib/armeabi/libfoo.so
231        lib/armeabi-v7a/libfoo.so
232        lib/x86/libfoo.so
233
234
235  III.2. Android Platform ABI support:
236  ------------------------------------
237
238    The Android system knows at runtime which ABI(s) it supports. More
239    precisely, up to two build-specific system properties are used to
240    indicate:
241
242    - the 'primary' ABI for the device, corresponding to the machine
243      code used in the system image itself.
244
245    - an optional 'secondary' ABI, corresponding to another ABI that
246      is also supported by the system image.
247
248    For example, a typical ARMv5TE-based device would only define
249    the primary ABI as 'armeabi' and not define a secondary one.
250
251    On the other hand, a typical ARMv7-based device would define the
252    primary ABI to 'armeabi-v7a' and the secondary one to 'armeabi'
253    since it can run application native binaries generated for both
254    of them.
255
256    A typical x86-based device only defines a primary abi named 'x86'.
257
258
259  III.3. Automatic extraction of native code at install time:
260  -----------------------------------------------------------
261
262    When installing an application, the package manager service will scan
263    the .apk and look for any shared library of the form:
264
265         lib/&lt;primary-abi&gt;/lib&lt;name&gt;.so
266
267    If one is found, then it is copied under $APPDIR/lib/lib&lt;name&gt;.so,
268    where $APPDIR corresponds to the application's specific data directory.
269
270    If none is found, and a secondary ABI is defined, the service will
271    then scan for shared libraries of the form:
272
273        lib/&lt;secondary-abi&gt;/lib&lt;name&gt;.so
274
275    If anything is found, then it is copied under $APPDIR/lib/lib&lt;name&gt;.so
276
277    This mechanism ensures that the best machine code for the target
278    device is automatically extracted from the package at installation
279    time.
280</pre></body></html>
281