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Lines Matching refs:i32

1 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v…
64 define <2 x float> @_Z14convert_float2Dv2_j(<2 x i32> %in) nounwind readnone alwaysinline {
65 %1 = uitofp <2 x i32> %in to <2 x float>
69 define <3 x float> @_Z14convert_float3Dv3_j(<3 x i32> %in) nounwind readnone alwaysinline {
70 %1 = uitofp <3 x i32> %in to <3 x float>
74 define <4 x float> @_Z14convert_float4Dv4_j(<4 x i32> %in) nounwind readnone alwaysinline {
75 %1 = uitofp <4 x i32> %in to <4 x float>
79 define <2 x float> @_Z14convert_float2Dv2_i(<2 x i32> %in) nounwind readnone alwaysinline {
80 %1 = sitofp <2 x i32> %in to <2 x float>
84 define <3 x float> @_Z14convert_float3Dv3_i(<3 x i32> %in) nounwind readnone alwaysinline {
85 %1 = sitofp <3 x i32> %in to <3 x float>
89 define <4 x float> @_Z14convert_float4Dv4_i(<4 x i32> %in) nounwind readnone alwaysinline {
90 %1 = sitofp <4 x i32> %in to <4 x float>
109 %1 = fptoui <4 x float> %in to <4 x i32>
110 %2 = trunc <4 x i32> %1 to <4 x i16>
111 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
113 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
118 %in2 = shufflevector <3 x float> %in, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
119 %1 = fptoui <4 x float> %in2 to <4 x i32>
120 %2 = trunc <4 x i32> %1 to <4 x i16>
121 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
123 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <3 x i32> <i32 0, i32 1, i32 2>
128 %in2 = shufflevector <2 x float> %in, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
129 %1 = fptoui <4 x float> %in2 to <4 x i32>
130 %2 = trunc <4 x i32> %1 to <4 x i16>
131 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
133 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <2 x i32> <i32 0, i32 1>
163 …flevector <4 x i16> %in, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
165 %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
170 …flevector <3 x i16> %in, <3 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
172 %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <3 x i32> <i32 0, i32 1, i32 2>
177 …flevector <2 x i16> %in, <2 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 2, i32 2, i32 2, i32
179 %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <2 x i32> <i32 0, i32 1>
184 …flevector <4 x i16> %in, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
186 %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
191 …flevector <3 x i16> %in, <3 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
193 %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <3 x i32> <i32 0, i32 1, i32 2>
198 …flevector <2 x i16> %in, <2 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 2, i32 2, i32 2, i32
200 %3 = shufflevector <8 x i8> %2, <8 x i8> undef, <2 x i32> <i32 0, i32 1>
205 define <4 x i8> @_Z14convert_uchar4Dv4_j(<4 x i32> %in) nounwind readnone alwaysinline {
206 %1 = trunc <4 x i32> %in to <4 x i16>
207 …fflevector <4 x i16> %1, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
209 %4 = shufflevector <8 x i8> %3, <8 x i8> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
213 define <3 x i8> @_Z14convert_uchar3Dv3_j(<3 x i32> %in) nounwind readnone alwaysinline {
214 %1 = shufflevector <3 x i32> %in, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
215 %2 = trunc <4 x i32> %1 to <4 x i16>
216 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
218 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <3 x i32> <i32 0, i32 1, i32 2>
222 define <2 x i8> @_Z14convert_uchar2Dv2_j(<2 x i32> %in) nounwind readnone alwaysinline {
223 %1 = shufflevector <2 x i32> %in, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
224 %2 = trunc <4 x i32> %1 to <4 x i16>
225 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
227 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <2 x i32> <i32 0, i32 1>
231 define <4 x i8> @_Z14convert_uchar4Dv4_i(<4 x i32> %in) nounwind readnone alwaysinline {
232 %1 = trunc <4 x i32> %in to <4 x i16>
233 …fflevector <4 x i16> %1, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
235 %4 = shufflevector <8 x i8> %3, <8 x i8> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
239 define <3 x i8> @_Z14convert_uchar3Dv3_i(<3 x i32> %in) nounwind readnone alwaysinline {
240 %1 = shufflevector <3 x i32> %in, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
241 %2 = trunc <4 x i32> %1 to <4 x i16>
242 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
244 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <3 x i32> <i32 0, i32 1, i32 2>
248 define <2 x i8> @_Z14convert_uchar2Dv2_i(<2 x i32> %in) nounwind readnone alwaysinline {
249 %1 = shufflevector <2 x i32> %in, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
250 %2 = trunc <4 x i32> %1 to <4 x i16>
251 …fflevector <4 x i16> %2, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32
253 %5 = shufflevector <8 x i8> %4, <8 x i8> undef, <2 x i32> <i32 0, i32 1>