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Searched refs:FlattenTransform (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DTransformState.h44 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; enumerator
57 void move(const IntSize& s, TransformAccumulation accumulate = FlattenTransform)
62 void move(int x, int y, TransformAccumulation = FlattenTransform);
63 …Transform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform);
64 …form(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform);
100 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; enumerator
DTransformState.cpp41 if (accumulate == FlattenTransform) in move()
71 if (accumulate == FlattenTransform) { in applyTransform()
135 if (accumulate == FlattenTransform) in translate()
144 if (accumulate == FlattenTransform) in applyTransform()
DRenderInline.cpp1150 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer()
1152 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer()
1158 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer()
1182 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint()
1184 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint()
DRenderBox.cpp1234 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer()
1236 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer()
1242 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer()
1275 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint()
1277 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint()