1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "TransformState.h"
28
29 namespace WebCore {
30
move(int x,int y,TransformAccumulation accumulate)31 void TransformState::move(int x, int y, TransformAccumulation accumulate)
32 {
33 if (m_accumulatingTransform && m_accumulatedTransform) {
34 // If we're accumulating into an existing transform, apply the translation.
35 if (m_direction == ApplyTransformDirection)
36 m_accumulatedTransform->translateRight(x, y);
37 else
38 m_accumulatedTransform->translate(-x, -y); // We're unapplying, so negate
39
40 // Then flatten if necessary.
41 if (accumulate == FlattenTransform)
42 flatten();
43 } else {
44 // Just move the point and, optionally, the quad.
45 m_lastPlanarPoint.move(x, y);
46 if (m_mapQuad)
47 m_lastPlanarQuad.move(x, y);
48 }
49 m_accumulatingTransform = accumulate == AccumulateTransform;
50 }
51
52 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient.
applyTransform(const AffineTransform & transformFromContainer,TransformAccumulation accumulate)53 void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate)
54 {
55 applyTransform(transformFromContainer.toTransformationMatrix(), accumulate);
56 }
57
applyTransform(const TransformationMatrix & transformFromContainer,TransformAccumulation accumulate)58 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
59 {
60 // If we have an accumulated transform from last time, multiply in this transform
61 if (m_accumulatedTransform) {
62 if (m_direction == ApplyTransformDirection)
63 m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform));
64 else
65 m_accumulatedTransform->multiply(transformFromContainer);
66 } else if (accumulate == AccumulateTransform) {
67 // Make one if we started to accumulate
68 m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer));
69 }
70
71 if (accumulate == FlattenTransform) {
72 const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
73 flattenWithTransform(*finalTransform);
74 }
75 m_accumulatingTransform = accumulate == AccumulateTransform;
76 }
77
flatten()78 void TransformState::flatten()
79 {
80 if (!m_accumulatedTransform) {
81 m_accumulatingTransform = false;
82 return;
83 }
84
85 flattenWithTransform(*m_accumulatedTransform);
86 }
87
mappedPoint() const88 FloatPoint TransformState::mappedPoint() const
89 {
90 if (!m_accumulatedTransform)
91 return m_lastPlanarPoint;
92
93 if (m_direction == ApplyTransformDirection)
94 return m_accumulatedTransform->mapPoint(m_lastPlanarPoint);
95
96 return m_accumulatedTransform->inverse().projectPoint(m_lastPlanarPoint);
97 }
98
mappedQuad() const99 FloatQuad TransformState::mappedQuad() const
100 {
101 if (!m_accumulatedTransform)
102 return m_lastPlanarQuad;
103
104 if (m_direction == ApplyTransformDirection)
105 return m_accumulatedTransform->mapQuad(m_lastPlanarQuad);
106
107 return m_accumulatedTransform->inverse().projectQuad(m_lastPlanarQuad);
108 }
109
flattenWithTransform(const TransformationMatrix & t)110 void TransformState::flattenWithTransform(const TransformationMatrix& t)
111 {
112 if (m_direction == ApplyTransformDirection) {
113 m_lastPlanarPoint = t.mapPoint(m_lastPlanarPoint);
114 if (m_mapQuad)
115 m_lastPlanarQuad = t.mapQuad(m_lastPlanarQuad);
116 } else {
117 TransformationMatrix inverseTransform = t.inverse();
118 m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
119 if (m_mapQuad)
120 m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
121 }
122
123 // We could throw away m_accumulatedTransform if we wanted to here, but that
124 // would cause thrash when traversing hierarchies with alternating
125 // preserve-3d and flat elements.
126 if (m_accumulatedTransform)
127 m_accumulatedTransform->makeIdentity();
128 m_accumulatingTransform = false;
129 }
130
131 // HitTestingTransformState methods
translate(int x,int y,TransformAccumulation accumulate)132 void HitTestingTransformState::translate(int x, int y, TransformAccumulation accumulate)
133 {
134 m_accumulatedTransform.translate(x, y);
135 if (accumulate == FlattenTransform)
136 flattenWithTransform(m_accumulatedTransform);
137
138 m_accumulatingTransform = accumulate == AccumulateTransform;
139 }
140
applyTransform(const TransformationMatrix & transformFromContainer,TransformAccumulation accumulate)141 void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate)
142 {
143 m_accumulatedTransform.multiply(transformFromContainer);
144 if (accumulate == FlattenTransform)
145 flattenWithTransform(m_accumulatedTransform);
146
147 m_accumulatingTransform = accumulate == AccumulateTransform;
148 }
149
flatten()150 void HitTestingTransformState::flatten()
151 {
152 flattenWithTransform(m_accumulatedTransform);
153 }
154
flattenWithTransform(const TransformationMatrix & t)155 void HitTestingTransformState::flattenWithTransform(const TransformationMatrix& t)
156 {
157 TransformationMatrix inverseTransform = t.inverse();
158 m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
159 m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
160
161 m_accumulatedTransform.makeIdentity();
162 m_accumulatingTransform = false;
163 }
164
mappedPoint() const165 FloatPoint HitTestingTransformState::mappedPoint() const
166 {
167 return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint);
168 }
169
mappedQuad() const170 FloatQuad HitTestingTransformState::mappedQuad() const
171 {
172 return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad);
173 }
174
175 } // namespace WebCore
176