Searched refs:IsPending (Results 1 – 6 of 6) sorted by relevance
125 bool IsPending();206 bool BaseSM::IsPending() { in IsPending() function in __anon09aa4b720111::BaseSM309 if (!IsPending()) in OnIOCompleted()348 return IsPending(); in DoInit()546 if (!IsPending()) in SendQuit()630 if (IsPending()) in OnIOCompleted()875 if (IsPending()) { in Fail()
104 ASSERT(!moves_[index].IsPending()); in PerformMove()120 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()137 ASSERT(other_move.IsPending()); in PerformMove()
103 ASSERT(!moves_[index].IsPending()); in PerformMove()119 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()136 ASSERT(other_move.IsPending()); in PerformMove()
91 ASSERT(!moves_[index].IsPending()); in PerformMove()107 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()138 ASSERT(other_move.IsPending()); in PerformMove()
96 ASSERT(!moves_[index].IsPending()); in PerformMove()111 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()142 ASSERT(other_move.IsPending()); in PerformMove()
222 bool IsPending() const { in IsPending() function