/external/llvm/include/llvm/Support/ |
D | TypeBuilder.h | 96 template<typename T, bool cross> class TypeBuilder<const T, cross> 97 : public TypeBuilder<T, cross> {}; 98 template<typename T, bool cross> class TypeBuilder<volatile T, cross> 99 : public TypeBuilder<T, cross> {}; 100 template<typename T, bool cross> class TypeBuilder<const volatile T, cross> 101 : public TypeBuilder<T, cross> {}; 104 template<typename T, bool cross> class TypeBuilder<T*, cross> { 107 return PointerType::getUnqual(TypeBuilder<T,cross>::get(Context)); in get() 112 template<typename T, bool cross> class TypeBuilder<T&, cross> {}; 115 template<typename T, size_t N, bool cross> class TypeBuilder<T[N], cross> { [all …]
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/external/opencv/cvaux/src/ |
D | cvepilines.cpp | 1019 CvPoint2D64d *cross,int* result) in icvGetCrossDirectDirect() argument 1026 cross->x = detx/det; in icvGetCrossDirectDirect() 1027 cross->y = (-direct1[0]*direct2[2] + direct2[0]*direct1[2])/det; in icvGetCrossDirectDirect() 1055 CvPoint2D64d *cross,int* result) in icvGetCrossPieceDirect() argument 1082 cross->x = detxc / det; in icvGetCrossPieceDirect() 1083 cross->y = detyc / det; in icvGetCrossPieceDirect() 1097 CvPoint2D64d* cross, in icvGetCrossPiecePiece() argument 1141 cross->x = delX / del; in icvGetCrossPiecePiece() 1142 cross->y = delY / del; in icvGetCrossPiecePiece() 1181 CvPoint2D64d cross[4]; in icvGetCrossRectDirect() local [all …]
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D | cv3dtracker.cpp | 531 CvPoint3D32f cross = cvPoint3D32f(d1.y*d2.z - d1.z*d2.y, in intersection() local 534 double den = cross.x*cross.x + cross.y*cross.y + cross.z*cross.z; in intersection() 539 double t1 = det(x, d2, cross) / den; in intersection() 540 double t2 = det(x, d1, cross) / den; in intersection()
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/external/llvm/unittests/Support/ |
D | TypeBuilderTest.cpp | 185 template<bool cross> class TypeBuilder<MyType, cross> { 191 st.push_back(TypeBuilder<int, cross>::get(Context)); in get() 192 st.push_back(TypeBuilder<int*, cross>::get(Context)); in get() 193 st.push_back(TypeBuilder<void*[], cross>::get(Context)); in get() 208 template<bool cross> class TypeBuilder<MyPortableType, cross> { 214 st.push_back(TypeBuilder<types::i<32>, cross>::get(Context)); in get() 215 st.push_back(TypeBuilder<types::i<32>*, cross>::get(Context)); in get() 216 st.push_back(TypeBuilder<types::i<8>*[], cross>::get(Context)); in get()
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | LoopBlinnClassifier.cpp | 54 float a1 = b0 * b3.cross(b2); in classify() 55 float a2 = b1 * b0.cross(b3); in classify() 56 float a3 = b2 * b1.cross(b0); in classify()
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Math.glsllib | 3 return vec + 2.0 * cross(quat.xyz, cross(quat.xyz, vec) + quat.w * vec);
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D | Tangent.glsllib | 9 vec3 wvBinormal = cross(wvNormal, wvTangent);
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/external/bluetooth/glib/docs/reference/glib/ |
D | cross.sgml | 1 <refentry id="glib-cross-compiling" revision="8 Apr 2003"> 11 How to cross-compile GLib 15 <refsect1 id="cross"> 21 cross-compile than many packages because much of GLib is 25 These notes cover things specific to cross-compiling GLib; 26 for general information about cross-compilation, see the 38 As an example of using a cache file, to cross compile for
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Ring.java | 193 up.cross(Vector3f.UNIT_X, b1); in random() 195 up.cross(Vector3f.UNIT_Y, b1); in random() 198 up.cross(b1, b2); in random()
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/external/skia/src/utils/ |
D | SkCamera.cpp | 104 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { in Cross() argument 105 SkASSERT(cross); in Cross() 113 cross->set(x, y, z); in Cross() 267 SkUnit3D axis, zenith, cross; in doUpdate() local 281 SkUnit3D::Cross(axis, zenith, &cross); in doUpdate() 289 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)); in doUpdate() 290 orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY)); in doUpdate() 291 orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross.fZ)); in doUpdate()
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/external/webkit/Source/WebCore/platform/graphics/ |
D | FloatPoint3D.h | 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) in cross() function 114 FloatPoint3D cross(const FloatPoint3D& point) const in cross() function 117 result.cross(*this, point); in cross()
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/external/wpa_supplicant_6/wpa_supplicant/wpa_gui-qt4/ |
D | wpa_gui.pro | 13 # cross compilation to win32 19 # cross compilation to win32
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/external/icu4c/ |
D | aclocal.m4 | 128 ## revisit this for cross-compile. 149 # don't use these for cross compiling 151 …AC_MSG_ERROR([Don't specify bitness when cross compiling. See readme.html for help with cross comp… 198 # cross compiling. 263 ## TODO: cross compile: the following won't work. 286 ## TODO: cross compile problem 298 ## TODO: cross compiler problem 308 ## TODO: cross compiler problem 432 …ies but could not compile and execute them. See readme.html for help with cross compilation., and …
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/external/wpa_supplicant_8/wpa_supplicant/wpa_gui-qt4/ |
D | wpa_gui.pro | 14 # cross compilation to win32 20 # cross compilation to win32
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/external/stlport/ |
D | configure | 34 --target=<target> target platform (cross-compiling) 55 --with-cxx=<name> use <name> as C++ compiler (use --target= for cross-compilation) 56 --with-cc=<name> use <name> as C compiler (use --target= for cross-compilation)
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | Water.frag | 57 float det = dot(cross(inMatrix[0], inMatrix[1]), inMatrix[2]); 59 return mat3(cross(T[1], T[2]), 60 cross(T[2], T[0]), 61 cross(T[0], T[1])) / det; 72 mat3 M = mat3(dp1, dp2, cross(dp1, dp2)); 73 //vec3 dp1xdp2 = cross(dp1, dp2); 75 //mat2x3 inverseM = mat2x3(cross(dp2, dp1xdp2), cross(dp1xdp2, dp1));
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D | Water15.frag | 62 float det = dot(cross(inMatrix[0], inMatrix[1]), inMatrix[2]); 64 return mat3(cross(T[1], T[2]), 65 cross(T[2], T[0]), 66 cross(T[0], T[1])) / det; 77 vec3 dp1xdp2 = cross(dp1, dp2); 78 mat2x3 inverseM = mat2x3(cross(dp2, dp1xdp2), cross(dp1xdp2, dp1));
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/external/bison/m4/ |
D | cxx.m4 | 47 [bison_cv_cxx_works=cross], 56 no | cross)
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/external/libvpx/ |
D | README | 40 For cross development, the most notable option is the --target option. The 82 can be used to cross compile architectures that aren't explicitly listed, if 83 the toolchain is a cross GNU (gcc/binutils) toolchain. Other POSIX toolchains
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
D | BoundingSphere.java | 286 Vector3f o = a.cross(b).multLocal(c.lengthSquared()).addLocal( in setSphere() 287 c.cross(a).multLocal(b.lengthSquared())).addLocal( in setSphere() 288 b.cross(c).multLocal(a.lengthSquared())).divideLocal( in setSphere() 311 Vector3f acrossB = a.cross(b); in setSphere() 320 …Vector3f o = acrossB.cross(a).multLocal(b.lengthSquared()).addLocal(b.cross(acrossB).multLocal(a.l… in setSphere()
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
D | PathOpenVG.cpp | 243 double cross = v01.width() * v21.height() - v01.height() * v21.width(); in addArcTo() local 245 if (fabs(cross) < 1E-10) { in addArcTo() 253 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; in addArcTo() 269 const bool anticlockwise = cross < 0; in addArcTo()
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/external/skia/src/core/ |
D | SkPath.cpp | 1924 SkScalar cross = SkPoint::CrossProduct(p1 - p0, p2 - p0); in cross_prod() local 1927 if (0 == cross) { in cross_prod() 1937 cross = SkDoubleToScalar((p1x - p0x) * (p2y - p0y) - in cross_prod() 1941 return cross; in cross_prod() 2001 static bool crossToDir(SkScalar cross, SkPath::Direction* dir) { in crossToDir() argument 2003 *dir = cross > 0 ? SkPath::kCW_Direction : SkPath::kCCW_Direction; in crossToDir() 2045 SkScalar cross = 0; in cheapComputeDirection() local 2050 cross = cross_prod(pts[i], pts[i + 1], pts[i + 2]); in cheapComputeDirection() 2051 if (cross) { in cheapComputeDirection() 2054 return crossToDir(cross, dir); in cheapComputeDirection() [all …]
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/external/genext2fs/m4/ |
D | ac_func_snprintf.m4 | 37 …_cv_have_working_snprintf=yes, ac_cv_have_working_snprintf=no, ac_cv_have_working_snprintf=cross)]) 67 …_have_working_vsnprintf=yes, ac_cv_have_working_vsnprintf=no, ac_cv_have_working_vsnprintf=cross)])
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.vert | 156 vec3 wvBinormal = cross(wvNormal, wvTangent); 175 vNormal = -cross(cross(vLightDir.xyz, vNormal), vNormal);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | CrossProcessFontLoading.mm | 44 // need for the cross-process font loading mechanim. 45 // On system versions >=10.6 cross-process font loading is required. 89 // Send cross-process request to load font. 169 // cross-process.
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