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Searched refs:is_ascii_ (Results 1 – 7 of 7) sorted by relevance

/external/v8/src/
Dscanner.h175 LiteralBuffer() : is_ascii_(true), position_(0), backing_store_() { } in LiteralBuffer()
185 if (is_ascii_) { in INLINE()
198 bool is_ascii() { return is_ascii_; } in is_ascii()
201 ASSERT(!is_ascii_); in utf16_literal()
209 ASSERT(is_ascii_); in ascii_literal()
216 return is_ascii_ ? position_ : (position_ >> 1); in length()
221 is_ascii_ = true; in Reset()
243 ASSERT(is_ascii_); in ConvertToUtf16()
263 is_ascii_ = false; in ConvertToUtf16()
266 bool is_ascii_; variable
Djsregexp.h1397 is_ascii_(is_ascii), in Analysis()
1418 bool is_ascii_; variable
Druntime.cc2407 is_ascii_(subject->IsAsciiRepresentation()) { in ReplacementStringBuilder()
2448 is_ascii_ = false; in AddString()
2460 if (is_ascii_) { in ToString()
2516 bool is_ascii_; member in v8::internal::ReplacementStringBuilder
Dobjects.cc6459 is_ascii_(true), in FlatStringReader()
6470 is_ascii_ = content.IsAscii(); in PostGarbageCollection()
6471 if (is_ascii_) { in PostGarbageCollection()
Djsregexp.cc4872 that->MakeCaseIndependent(is_ascii_); in VisitText()
Dobjects-inl.h423 if (is_ascii_) { in Get()
Dobjects.h7523 bool is_ascii_; variable