Searched refs:m_angle (Results 1 – 12 of 12) sorted by relevance
/external/webkit/Source/WebCore/svg/ |
D | SVGTransform.cpp | 39 , m_angle(0) in SVGTransform() 45 , m_angle(0) in SVGTransform() 51 , m_angle(0) in SVGTransform() 59 m_angle = 0; in setMatrix() 69 m_angle = 0; in updateMatrix() 75 m_angle = 0; in setTranslate() 89 m_angle = 0; in setScale() 104 m_angle = angle; in setRotate() 117 m_angle = angle; in setSkewX() 126 m_angle = angle; in setSkewY() [all …]
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D | SVGTransformDistance.cpp | 35 , m_angle(0) in SVGTransformDistance() 43 , m_angle(angle) in SVGTransformDistance() 52 , m_angle(0) in SVGTransformDistance() 66 m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); in SVGTransformDistance() 84 m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); in SVGTransformDistance() 95 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance() 98 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance() 107 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance() 169 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform() 187 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform() [all …]
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D | SVGTransform.h | 54 float angle() const { return m_angle; } in angle() 75 float m_angle; variable 82 return a.m_type == b.m_type && a.m_angle == b.m_angle && a.m_matrix == b.m_matrix;
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D | SVGPathSegArc.h | 37 , m_angle(angle) in SVGPathSegArc() 71 float angle() const { return m_angle; } in angle() 74 m_angle = angle; in setAngle() 97 float m_angle; variable
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D | SVGTransformDistance.h | 48 float m_angle; variable
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D | SVGAnimateMotionElement.h | 69 float m_angle; variable
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D | SVGAnimateMotionElement.cpp | 47 , m_angle(0) in SVGAnimateMotionElement()
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/external/webkit/Source/WebCore/platform/graphics/transforms/ |
D | RotateTransformOperation.h | 47 double angle() const { return m_angle; } in angle() 50 virtual bool isIdentity() const { return m_angle == 0; } in isIdentity() 60 return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle; 65 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply() 75 , m_angle(angle) in RotateTransformOperation() 84 double m_angle; variable
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D | RotateTransformOperation.cpp | 38 … return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); in blend() 46 double fromAngle = fromOp ? fromOp->m_angle : 0; in blend() 50 … fromAngle + (m_angle - fromAngle) * progress, m_type); in blend() 61 (float)(fromOp ? fromOp->m_angle : 0)); in blend() 66 (float)(toOp ? toOp->m_angle : 0)); in blend()
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/external/webkit/Source/WebCore/css/ |
D | CSSGradientValue.h | 109 void setAngle(PassRefPtr<CSSPrimitiveValue> val) { m_angle = val; } in setAngle() 124 RefPtr<CSSPrimitiveValue> m_angle; // may be null. variable
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D | CSSGradientValue.cpp | 447 if (m_angle) in cssText() 448 result += m_angle->cssText(); in cssText() 537 if (m_angle) { in createGradient() 538 float angle = m_angle->getFloatValue(CSSPrimitiveValue::CSS_DEG); in createGradient()
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
D | GraphicsOperation.h | 436 Rotate(float angleInRadians) : m_angle(angleInRadians) {} in Rotate() 438 context->rotate(m_angle); in apply() 442 float m_angle;
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