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1 /*
2  * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 
21 #include "config.h"
22 
23 #if ENABLE(SVG)
24 #include "SVGTransform.h"
25 
26 #include "FloatConversion.h"
27 #include "FloatPoint.h"
28 #include "FloatSize.h"
29 #include "SVGAngle.h"
30 #include "SVGSVGElement.h"
31 #include <wtf/MathExtras.h>
32 #include <wtf/text/StringBuilder.h>
33 #include <wtf/text/StringConcatenate.h>
34 
35 namespace WebCore {
36 
SVGTransform()37 SVGTransform::SVGTransform()
38     : m_type(SVG_TRANSFORM_UNKNOWN)
39     , m_angle(0)
40 {
41 }
42 
SVGTransform(SVGTransformType type)43 SVGTransform::SVGTransform(SVGTransformType type)
44     : m_type(type)
45     , m_angle(0)
46 {
47 }
48 
SVGTransform(const AffineTransform & matrix)49 SVGTransform::SVGTransform(const AffineTransform& matrix)
50     : m_type(SVG_TRANSFORM_MATRIX)
51     , m_angle(0)
52     , m_matrix(matrix)
53 {
54 }
55 
setMatrix(const AffineTransform & matrix)56 void SVGTransform::setMatrix(const AffineTransform& matrix)
57 {
58     m_type = SVG_TRANSFORM_MATRIX;
59     m_angle = 0;
60     m_matrix = matrix;
61 }
62 
updateMatrix()63 void SVGTransform::updateMatrix()
64 {
65     // The underlying matrix has been changed, alter the transformation type.
66     // Spec: In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform interface itself)
67     // then the type of the SVGTransform changes to SVG_TRANSFORM_MATRIX.
68     m_type = SVG_TRANSFORM_MATRIX;
69     m_angle = 0;
70 }
71 
setTranslate(float tx,float ty)72 void SVGTransform::setTranslate(float tx, float ty)
73 {
74     m_type = SVG_TRANSFORM_TRANSLATE;
75     m_angle = 0;
76 
77     m_matrix.makeIdentity();
78     m_matrix.translate(tx, ty);
79 }
80 
translate() const81 FloatPoint SVGTransform::translate() const
82 {
83     return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f());
84 }
85 
setScale(float sx,float sy)86 void SVGTransform::setScale(float sx, float sy)
87 {
88     m_type = SVG_TRANSFORM_SCALE;
89     m_angle = 0;
90     m_center = FloatPoint();
91 
92     m_matrix.makeIdentity();
93     m_matrix.scaleNonUniform(sx, sy);
94 }
95 
scale() const96 FloatSize SVGTransform::scale() const
97 {
98     return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d());
99 }
100 
setRotate(float angle,float cx,float cy)101 void SVGTransform::setRotate(float angle, float cx, float cy)
102 {
103     m_type = SVG_TRANSFORM_ROTATE;
104     m_angle = angle;
105     m_center = FloatPoint(cx, cy);
106 
107     // TODO: toString() implementation, which can show cx, cy (need to be stored?)
108     m_matrix.makeIdentity();
109     m_matrix.translate(cx, cy);
110     m_matrix.rotate(angle);
111     m_matrix.translate(-cx, -cy);
112 }
113 
setSkewX(float angle)114 void SVGTransform::setSkewX(float angle)
115 {
116     m_type = SVG_TRANSFORM_SKEWX;
117     m_angle = angle;
118 
119     m_matrix.makeIdentity();
120     m_matrix.skewX(angle);
121 }
122 
setSkewY(float angle)123 void SVGTransform::setSkewY(float angle)
124 {
125     m_type = SVG_TRANSFORM_SKEWY;
126     m_angle = angle;
127 
128     m_matrix.makeIdentity();
129     m_matrix.skewY(angle);
130 }
131 
valueAsString() const132 String SVGTransform::valueAsString() const
133 {
134     switch (m_type) {
135     case SVG_TRANSFORM_UNKNOWN:
136         return String();
137     case SVG_TRANSFORM_MATRIX: {
138         StringBuilder builder;
139         builder.append(makeString("matrix(", String::number(m_matrix.a()), ' ', String::number(m_matrix.b()), ' ', String::number(m_matrix.c()), ' '));
140         builder.append(makeString(String::number(m_matrix.d()), ' ', String::number(m_matrix.e()), ' ', String::number(m_matrix.f()), ')'));
141         return builder.toString();
142     }
143     case SVG_TRANSFORM_TRANSLATE:
144         return makeString("translate(", String::number(m_matrix.e()), ' ', String::number(m_matrix.f()), ')');
145     case SVG_TRANSFORM_SCALE:
146         return makeString("scale(", String::number(m_matrix.xScale()), ' ', String::number(m_matrix.yScale()), ')');
147     case SVG_TRANSFORM_ROTATE: {
148         double angleInRad = deg2rad(m_angle);
149         double cosAngle = cos(angleInRad);
150         double sinAngle = sin(angleInRad);
151         float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0);
152         float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0);
153         if (cx || cy)
154             return makeString("rotate(", String::number(m_angle), ' ', String::number(cx), ' ', String::number(cy), ')');
155         return makeString("rotate(", String::number(m_angle), ')');
156     }
157     case SVG_TRANSFORM_SKEWX:
158         return makeString("skewX(", String::number(m_angle), ')');
159     case SVG_TRANSFORM_SKEWY:
160         return makeString("skewY(", String::number(m_angle), ')');
161     }
162 
163     ASSERT_NOT_REACHED();
164     return String();
165 }
166 
167 } // namespace WebCore
168 
169 #endif // ENABLE(SVG)
170