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Searched refs:mat3 (Results 1 – 25 of 35) sorted by relevance

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/external/mesa3d/src/glsl/tests/
Dmatrix-07.glsl7 uniform mat3 e;
8 uniform mat3 f;
9 uniform mat3 g;
10 uniform mat3 h;
19 mat3 y;
Dmatrix-10.glsl4 uniform mat3 a;
Dmatrix-09.glsl3 uniform mat3 a;
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DTangent.glsllib1 uniform mat3 g_NormalMatrix;
8 mat3 Tangent_GetBasis(){
10 return mat3(wvTangent, wvBinormal, wvNormal);
DHdr.glsllib21 const mat3 rgbToXyz = mat3(
26 const mat3 xyzToRgb = mat3(
DLighting.glsllib28 void Lighting_ComputePS(vec3 tanNormal, mat3 tbnMat,
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestCollisionShapeFactory.java59 private Material mat3; field in TestCollisionShapeFactory
90 myGeom.setMaterial(mat3); in simpleInitApp()
130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in createMaterial()
131 mat3.setColor("Color", ColorRGBA.Yellow); in createMaterial()
DTestBrickWall.java70 Material mat3; field in TestBrickWall
158 floor.setMaterial(mat3); in initFloor()
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in initMaterial()
184 mat3.setTexture("ColorMap", tex3); in initMaterial()
DTestBrickTower.java80 Material mat3; field in TestBrickTower
185 floor.setMaterial(mat3); in initFloor()
206 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in initMaterial()
211 mat3.setTexture("ColorMap", tex3); in initMaterial()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Dsimple_water.vert14 uniform mat3 g_NormalMatrix;
68 mat3 tbnMat = mat3(wvTangent, wvBinormal, wvNormal);
DWater.frag56 mat3 MatrixInverse(in mat3 inMatrix){
58 mat3 T = transpose(inMatrix);
59 return mat3(cross(T[1], T[2]),
65 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
72 mat3 M = mat3(dp1, dp2, cross(dp1, dp2));
74 mat3 inverseM = MatrixInverse(M);
91 return mat3(T, B, N);
300 mat3 tangentFrame = computeTangentFrame(myNormal, eyeVecNorm, texC);
DWater15.frag61 mat3 MatrixInverse(in mat3 inMatrix){
63 mat3 T = transpose(inMatrix);
64 return mat3(cross(T[1], T[2]),
70 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
88 return mat3(T, B, N);
301 mat3 tangentFrame = computeTangentFrame(myNormal, eyeVecNorm, texC);
/external/jmonkeyengine/engine/src/test/jme3test/batching/
DTestBatchNodeCluster.java64 Material mat3; field in TestBatchNodeCluster
89 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in simpleInitApp()
90 mat3.setColor("Color", ColorRGBA.White); in simpleInitApp()
91 mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10)); in simpleInitApp()
154 box.setMaterial(mat3); in randomGenerator()
DTestBatchNodeTower.java84 Material mat3; field in TestBatchNodeTower
199 floor.setMaterial(mat3); in initFloor()
220 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in initMaterial()
225 mat3.setTexture("ColorMap", tex3); in initMaterial()
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.vert3 uniform mat3 g_NormalMatrix;
72 mat3 tbnMat = mat3(wvTangent, wvBinormal * -inTangent.w,wvNormal);
DHeightBasedTerrain.vert4 uniform mat3 g_NormalMatrix;
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DGBuf.vert21 varying mat3 tbnMat;
45 tbnMat = mat3(wvTangent.xyz, wvBinormal.xyz, wvNormal.xyz);
DLighting.vert6 uniform mat3 g_NormalMatrix;
158 mat3 tbnMat = mat3(wvTangent, wvBinormal * -inTangent.w,wvNormal);
DGBuf.frag27 varying mat3 tbnMat;
/external/mesa3d/src/glsl/builtins/ir/
DmatrixCompMult11 (signature mat3
13 (declare (in) mat3 x)
14 (declare (in) mat3 y))
15 ((declare () mat3 z)
DouterProduct40 (signature mat3
44 ((declare () mat3 m)
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
Dnormal.vert2 uniform mat3 g_NormalMatrix;
/external/mesa3d/src/glsl/builtins/profiles/
D120.frag224 mat3 matrixCompMult(mat3 x, mat3 y);
234 mat3 outerProduct(vec3 c, vec3 r);
247 mat3 transpose(mat3 m);
D120.vert226 mat3 matrixCompMult(mat3 x, mat3 y);
236 mat3 outerProduct(vec3 c, vec3 r);
249 mat3 transpose(mat3 m);
D100.vert223 mat3 matrixCompMult(mat3 x, mat3 y);

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