/external/skia/src/core/ |
D | SkComposeShader.cpp | 109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader 126 shaderA->shadeSpan(x, y, result, n); in shadeSpan() 127 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan() 151 shaderA->shadeSpan(x, y, result, n); in shadeSpan() 152 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan()
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D | SkBlitter_ARGB32.cpp | 289 fShader->shadeSpan(x, y, device, width); in blitH() 292 fShader->shadeSpan(x, y, span, width); in blitH() 316 shader->shadeSpan(x, y, span, count); in blitAntiH() 341 shader->shadeSpan(x, y, device, count); in blitAntiH() 343 shader->shadeSpan(x, y, span, count); in blitAntiH() 360 fShader->shadeSpan(x, y, span, count); in blitAntiH() 415 shader->shadeSpan(x, y, span, width); in blitMask() 423 shader->shadeSpan(x, y, span, width); in blitMask()
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D | SkShader.cpp | 129 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha() 149 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha() 164 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha() 306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader 348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkEmptyShader
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D | SkColorFilter.cpp | 97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader 98 fShader->shadeSpan(x, y, result, count); in shadeSpan()
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D | ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBlitter_A8.cpp | 259 fShader->shadeSpan(x, y, span, width); in blitH() 302 shader->shadeSpan(x, y, span, count); in blitAntiH() 336 fShader->shadeSpan(x, y, span, width); in blitMask()
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D | SkBitmapProcShader.h | 24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
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D | SkBlitter_4444.cpp | 397 fShader->shadeSpan(x, y, span, width); in blitH() 421 shader->shadeSpan(x, y, span, count); in blitAntiH() 446 fShader->shadeSpan(x, y, span, count); in blitAntiH()
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D | SkBlitter_RGB16.cpp | 848 fShader->shadeSpan(x, y, fBuffer, width); in blitH() 861 shader->shadeSpan(x, y, buffer, width); in blitRect() 869 shader->shadeSpan(x, y, buffer, width); in blitRect() 915 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH() 964 fShader->shadeSpan(x, y, span, width); in blitH() 995 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
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D | SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBitmapProcShader.cpp | 162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkBitmapProcShader
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D | SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBlitter.cpp | 581 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in Sk3DShader 583 fProxy->shadeSpan(x, y, span, count); in shadeSpan()
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D | SkDraw.cpp | 2213 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 2265 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkTriColorShader
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/external/skia/include/effects/ |
D | SkTransparentShader.h | 23 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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/external/skia/include/core/ |
D | SkEmptyShader.h | 29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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D | SkComposeShader.h | 39 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
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D | SkColorShader.h | 40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
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D | SkColorFilter.h | 141 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
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D | SkShader.h | 127 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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/external/skia/src/effects/ |
D | SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkTransparentShader
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D | SkGradientShader.cpp | 846 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; 1020 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Linear_Gradient 1431 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count) 1698 void Radial_Gradient::shadeSpan(int x, int y, in shadeSpan() function in Radial_Gradient 1970 virtual void shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Two_Point_Radial_Gradient 2111 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; 2400 void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Sweep_Gradient
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