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Searched refs:shadeSpan (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/core/
DSkComposeShader.cpp109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader
126 shaderA->shadeSpan(x, y, result, n); in shadeSpan()
127 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan()
151 shaderA->shadeSpan(x, y, result, n); in shadeSpan()
152 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan()
DSkBlitter_ARGB32.cpp289 fShader->shadeSpan(x, y, device, width); in blitH()
292 fShader->shadeSpan(x, y, span, width); in blitH()
316 shader->shadeSpan(x, y, span, count); in blitAntiH()
341 shader->shadeSpan(x, y, device, count); in blitAntiH()
343 shader->shadeSpan(x, y, span, count); in blitAntiH()
360 fShader->shadeSpan(x, y, span, count); in blitAntiH()
415 shader->shadeSpan(x, y, span, width); in blitMask()
423 shader->shadeSpan(x, y, span, width); in blitMask()
DSkShader.cpp129 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha()
149 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha()
164 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha()
306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader
348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkEmptyShader
DSkColorFilter.cpp97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader
98 fShader->shadeSpan(x, y, result, count); in shadeSpan()
DARGB32_Clamp_Bilinear_BitmapShader.h16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBlitter_A8.cpp259 fShader->shadeSpan(x, y, span, width); in blitH()
302 shader->shadeSpan(x, y, span, count); in blitAntiH()
336 fShader->shadeSpan(x, y, span, width); in blitMask()
DSkBitmapProcShader.h24 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
DSkBlitter_4444.cpp397 fShader->shadeSpan(x, y, span, width); in blitH()
421 shader->shadeSpan(x, y, span, count); in blitAntiH()
446 fShader->shadeSpan(x, y, span, count); in blitAntiH()
DSkBlitter_RGB16.cpp848 fShader->shadeSpan(x, y, fBuffer, width); in blitH()
861 shader->shadeSpan(x, y, buffer, width); in blitRect()
869 shader->shadeSpan(x, y, buffer, width); in blitRect()
915 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
964 fShader->shadeSpan(x, y, span, width); in blitH()
995 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
DSkBitmapShader16BilerpTemplate.h21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBitmapProcShader.cpp162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkBitmapProcShader
DSkBitmapShaderTemplate.h44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBlitter.cpp581 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in Sk3DShader
583 fProxy->shadeSpan(x, y, span, count); in shadeSpan()
DSkDraw.cpp2213 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
2265 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkTriColorShader
/external/skia/include/effects/
DSkTransparentShader.h23 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
/external/skia/include/core/
DSkEmptyShader.h29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
DSkComposeShader.h39 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
DSkColorShader.h40 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
DSkColorFilter.h141 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
DSkShader.h127 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
/external/skia/src/effects/
DSkTransparentShader.cpp42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkTransparentShader
DSkGradientShader.cpp846 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
1020 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Linear_Gradient
1431 virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
1698 void Radial_Gradient::shadeSpan(int x, int y, in shadeSpan() function in Radial_Gradient
1970 virtual void shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Two_Point_Radial_Gradient
2111 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
2400 void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, in shadeSpan() function in Sweep_Gradient