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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED
12 
13 #include "SkShader.h"
14 #include "SkBitmapProcState.h"
15 
16 class SkBitmapProcShader : public SkShader {
17 public:
18     SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
19 
20     // overrides from SkShader
21     virtual bool isOpaque() const SK_OVERRIDE;
22     virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
getFlags()23     virtual uint32_t getFlags() { return fFlags; }
24     virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
25     virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
26     virtual void beginSession();
27     virtual void endSession();
28     virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*,
29                                  SkScalar* twoPointRadialParams) const;
30 
31     static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
32 
CreateProc(SkFlattenableReadBuffer & buffer)33     static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
34         return SkNEW_ARGS(SkBitmapProcShader, (buffer));
35     }
36 
37     // override from flattenable
38     virtual bool toDumpString(SkString* str) const;
39 
40     SK_DECLARE_FLATTENABLE_REGISTRAR()
41 protected:
42     SkBitmapProcShader(SkFlattenableReadBuffer& );
43     virtual void flatten(SkFlattenableWriteBuffer& );
getFactory()44     virtual Factory getFactory() { return CreateProc; }
45 
46     SkBitmap          fRawBitmap;   // experimental for RLE encoding
47     SkBitmapProcState fState;
48     uint32_t          fFlags;
49 
50 private:
51     typedef SkShader INHERITED;
52 };
53 
54 #endif
55