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Searched refs:activeTexture (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp258 mCaches.activeTexture(0); in resume()
308 mCaches.activeTexture(0); in invokeFunctors()
553 mCaches.activeTexture(0); in createLayer()
699 mCaches.activeTexture(0); in composeLayer()
1486 mCaches.activeTexture(0); in drawBitmap()
1509 mCaches.activeTexture(0); in drawBitmap()
1532 mCaches.activeTexture(0); in drawBitmapData()
1548 mCaches.activeTexture(0); in drawBitmapMesh()
1635 mCaches.activeTexture(0); in drawBitmap()
1691 mCaches.activeTexture(0); in drawPatch()
[all …]
DLayerRenderer.cpp192 caches.activeTexture(0); in createLayer()
278 Caches::getInstance().activeTexture(0); in createTextureLayer()
411 caches.activeTexture(0); in copyLayer()
DSkiaShader.cpp127 Caches::getInstance().activeTexture(textureSlot); in setupProgram()
221 Caches::getInstance().activeTexture(textureSlot); in setupProgram()
333 Caches::getInstance().activeTexture(textureSlot); in setupProgram()
DCaches.h195 void activeTexture(GLuint textureUnit);
DLayerCache.cpp148 Caches::getInstance().activeTexture(0); in resize()
DCaches.cpp347 void Caches::activeTexture(GLuint textureUnit) { in activeTexture() function in android::uirenderer::Caches
DFontRenderer.cpp601 Caches::getInstance().activeTexture(0); in allocateTextureMemory()
819 caches.activeTexture(0); in checkTextureUpdate()
830 caches.activeTexture(0); in checkTextureUpdate()
/frameworks/native/opengl/libagl/
Dtexture.cpp79 c->rasterizer.procs.activeTexture(c, i); in validate_tmu()
107 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_validate_texture()
130 c->rasterizer.procs.activeTexture(c, i); in ogles_lock_textures()
158 c->rasterizer.procs.activeTexture(c, i); in ogles_unlock_textures()
172 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_unlock_textures()
258 ggl->activeTexture(ggl, 0); in getRasterizer()
744 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexxOESImp()
786 c->rasterizer.procs.activeTexture(c, tmu); in drawTexiOES()
798 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexiOES()
862 c->rasterizer.procs.activeTexture(c, c->textures.active); in glActiveTexture()
Darray.cpp432 const int tmu = c->arrays.activeTexture; in enableDisableClientState()
1315 const int tmu = c->arrays.activeTexture; in glTexCoordPointer()
1338 c->arrays.activeTexture = texture - GL_TEXTURE0; in glClientActiveTexture()
Dcontext.h201 uint8_t activeTexture; member