Searched refs:attachToContext (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 2372 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2403 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2430 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2464 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2475 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2483 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2502 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2518 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 2526 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); in TEST_F() 2552 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() [all …]
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/frameworks/native/include/gui/ |
D | SurfaceTexture.h | 222 status_t attachToContext(GLuint tex);
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 237 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/native/libs/gui/ |
D | SurfaceTexture.cpp | 388 status_t SurfaceTexture::attachToContext(GLuint tex) { in attachToContext() function in android::SurfaceTexture
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