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Searched refs:attachToContext (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp2372 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2403 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2430 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2464 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2475 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2483 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2502 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2518 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
2526 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); in TEST_F()
2552 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
[all …]
/frameworks/native/include/gui/
DSurfaceTexture.h222 status_t attachToContext(GLuint tex);
/frameworks/base/core/jni/android/graphics/
DSurfaceTexture.cpp237 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
/frameworks/native/libs/gui/
DSurfaceTexture.cpp388 status_t SurfaceTexture::attachToContext(GLuint tex) { in attachToContext() function in android::SurfaceTexture