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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "SurfaceTexture"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20 
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 
29 #include <hardware/hardware.h>
30 
31 #include <gui/IGraphicBufferAlloc.h>
32 #include <gui/ISurfaceComposer.h>
33 #include <gui/SurfaceComposerClient.h>
34 #include <gui/SurfaceTexture.h>
35 
36 #include <private/gui/ComposerService.h>
37 
38 #include <utils/Log.h>
39 #include <utils/String8.h>
40 #include <utils/Trace.h>
41 
42 // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
43 // to synchronize access to the buffers.  It will cause dequeueBuffer to stall,
44 // waiting for the GL reads for the buffer being dequeued to complete before
45 // allowing the buffer to be dequeued.
46 #ifdef USE_FENCE_SYNC
47 #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
48 #error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
49 #endif
50 #endif
51 
52 // Macros for including the SurfaceTexture name in log messages
53 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
54 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
55 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
56 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
57 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
58 
59 namespace android {
60 
61 // Transform matrices
62 static float mtxIdentity[16] = {
63     1, 0, 0, 0,
64     0, 1, 0, 0,
65     0, 0, 1, 0,
66     0, 0, 0, 1,
67 };
68 static float mtxFlipH[16] = {
69     -1, 0, 0, 0,
70     0, 1, 0, 0,
71     0, 0, 1, 0,
72     1, 0, 0, 1,
73 };
74 static float mtxFlipV[16] = {
75     1, 0, 0, 0,
76     0, -1, 0, 0,
77     0, 0, 1, 0,
78     0, 1, 0, 1,
79 };
80 static float mtxRot90[16] = {
81     0, 1, 0, 0,
82     -1, 0, 0, 0,
83     0, 0, 1, 0,
84     1, 0, 0, 1,
85 };
86 static float mtxRot180[16] = {
87     -1, 0, 0, 0,
88     0, -1, 0, 0,
89     0, 0, 1, 0,
90     1, 1, 0, 1,
91 };
92 static float mtxRot270[16] = {
93     0, -1, 0, 0,
94     1, 0, 0, 0,
95     0, 0, 1, 0,
96     0, 1, 0, 1,
97 };
98 
99 static void mtxMul(float out[16], const float a[16], const float b[16]);
100 
101 // Get an ID that's unique within this process.
createProcessUniqueId()102 static int32_t createProcessUniqueId() {
103     static volatile int32_t globalCounter = 0;
104     return android_atomic_inc(&globalCounter);
105 }
106 
SurfaceTexture(GLuint tex,bool allowSynchronousMode,GLenum texTarget,bool useFenceSync,const sp<BufferQueue> & bufferQueue)107 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
108         GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
109     mCurrentTransform(0),
110     mCurrentTimestamp(0),
111     mFilteringEnabled(true),
112     mTexName(tex),
113 #ifdef USE_FENCE_SYNC
114     mUseFenceSync(useFenceSync),
115 #else
116     mUseFenceSync(false),
117 #endif
118     mTexTarget(texTarget),
119     mEglDisplay(EGL_NO_DISPLAY),
120     mEglContext(EGL_NO_CONTEXT),
121     mAbandoned(false),
122     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
123     mAttached(true)
124 {
125     // Choose a name using the PID and a process-unique ID.
126     mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
127     ST_LOGV("SurfaceTexture");
128     if (bufferQueue == 0) {
129         ST_LOGV("Creating a new BufferQueue");
130         mBufferQueue = new BufferQueue(allowSynchronousMode);
131     }
132     else {
133         mBufferQueue = bufferQueue;
134     }
135 
136     memcpy(mCurrentTransformMatrix, mtxIdentity,
137             sizeof(mCurrentTransformMatrix));
138 
139     // Note that we can't create an sp<...>(this) in a ctor that will not keep a
140     // reference once the ctor ends, as that would cause the refcount of 'this'
141     // dropping to 0 at the end of the ctor.  Since all we need is a wp<...>
142     // that's what we create.
143     wp<BufferQueue::ConsumerListener> listener;
144     sp<BufferQueue::ConsumerListener> proxy;
145     listener = static_cast<BufferQueue::ConsumerListener*>(this);
146     proxy = new BufferQueue::ProxyConsumerListener(listener);
147 
148     status_t err = mBufferQueue->consumerConnect(proxy);
149     if (err != NO_ERROR) {
150         ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
151                 strerror(-err), err);
152     } else {
153         mBufferQueue->setConsumerName(mName);
154         mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
155     }
156 }
157 
~SurfaceTexture()158 SurfaceTexture::~SurfaceTexture() {
159     ST_LOGV("~SurfaceTexture");
160 
161     abandon();
162 }
163 
setBufferCountServer(int bufferCount)164 status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
165     Mutex::Autolock lock(mMutex);
166     return mBufferQueue->setBufferCountServer(bufferCount);
167 }
168 
169 
setDefaultBufferSize(uint32_t w,uint32_t h)170 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
171 {
172     Mutex::Autolock lock(mMutex);
173     mDefaultWidth = w;
174     mDefaultHeight = h;
175     return mBufferQueue->setDefaultBufferSize(w, h);
176 }
177 
updateTexImage()178 status_t SurfaceTexture::updateTexImage() {
179     return SurfaceTexture::updateTexImage(NULL);
180 }
181 
updateTexImage(BufferRejecter * rejecter)182 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
183     ATRACE_CALL();
184     ST_LOGV("updateTexImage");
185     Mutex::Autolock lock(mMutex);
186 
187     status_t err = NO_ERROR;
188 
189     if (mAbandoned) {
190         ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
191         return NO_INIT;
192     }
193 
194     if (!mAttached) {
195         ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
196                 "ES context");
197         return INVALID_OPERATION;
198     }
199 
200     EGLDisplay dpy = eglGetCurrentDisplay();
201     EGLContext ctx = eglGetCurrentContext();
202 
203     if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
204             dpy == EGL_NO_DISPLAY) {
205         ST_LOGE("updateTexImage: invalid current EGLDisplay");
206         return INVALID_OPERATION;
207     }
208 
209     if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
210             ctx == EGL_NO_CONTEXT) {
211         ST_LOGE("updateTexImage: invalid current EGLContext");
212         return INVALID_OPERATION;
213     }
214 
215     mEglDisplay = dpy;
216     mEglContext = ctx;
217 
218     BufferQueue::BufferItem item;
219 
220     // In asynchronous mode the list is guaranteed to be one buffer
221     // deep, while in synchronous mode we use the oldest buffer.
222     err = mBufferQueue->acquireBuffer(&item);
223     if (err == NO_ERROR) {
224         int buf = item.mBuf;
225         // This buffer was newly allocated, so we need to clean up on our side
226         if (item.mGraphicBuffer != NULL) {
227             mEGLSlots[buf].mGraphicBuffer = 0;
228             if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
229                 eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
230                 mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
231             }
232             mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
233         }
234 
235         // we call the rejecter here, in case the caller has a reason to
236         // not accept this buffer. this is used by SurfaceFlinger to
237         // reject buffers which have the wrong size
238         if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
239             mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
240             mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
241             glBindTexture(mTexTarget, mTexName);
242             return NO_ERROR;
243         }
244 
245         // Update the GL texture object. We may have to do this even when
246         // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
247         // detaching from a context but the buffer has not been re-allocated.
248         EGLImageKHR image = mEGLSlots[buf].mEglImage;
249         if (image == EGL_NO_IMAGE_KHR) {
250             if (mEGLSlots[buf].mGraphicBuffer == NULL) {
251                 ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
252                 err = BAD_VALUE;
253             } else {
254                 image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer);
255                 mEGLSlots[buf].mEglImage = image;
256                 if (image == EGL_NO_IMAGE_KHR) {
257                     // NOTE: if dpy was invalid, createImage() is guaranteed to
258                     // fail. so we'd end up here.
259                     err = UNKNOWN_ERROR;
260                 }
261             }
262         }
263 
264         if (err == NO_ERROR) {
265             GLint error;
266             while ((error = glGetError()) != GL_NO_ERROR) {
267                 ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
268             }
269 
270             glBindTexture(mTexTarget, mTexName);
271             glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
272 
273             while ((error = glGetError()) != GL_NO_ERROR) {
274                 ST_LOGE("updateTexImage: error binding external texture image %p "
275                         "(slot %d): %#04x", image, buf, error);
276                 err = UNKNOWN_ERROR;
277             }
278 
279             if (err == NO_ERROR) {
280                 err = syncForReleaseLocked(dpy);
281             }
282         }
283 
284         if (err != NO_ERROR) {
285             // Release the buffer we just acquired.  It's not safe to
286             // release the old buffer, so instead we just drop the new frame.
287             mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
288             mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
289             return err;
290         }
291 
292         ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
293                 mCurrentTexture,
294                 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
295                 buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
296 
297         // release old buffer
298         if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
299             status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy,
300                     mEGLSlots[mCurrentTexture].mFence);
301 
302             mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
303             if (status == BufferQueue::STALE_BUFFER_SLOT) {
304                 freeBufferLocked(mCurrentTexture);
305             } else if (status != NO_ERROR) {
306                 ST_LOGE("updateTexImage: released invalid buffer");
307                 err = status;
308             }
309         }
310 
311         // Update the SurfaceTexture state.
312         mCurrentTexture = buf;
313         mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
314         mCurrentCrop = item.mCrop;
315         mCurrentTransform = item.mTransform;
316         mCurrentScalingMode = item.mScalingMode;
317         mCurrentTimestamp = item.mTimestamp;
318         computeCurrentTransformMatrix();
319     } else  {
320         if (err < 0) {
321             ALOGE("updateTexImage failed on acquire %d", err);
322         }
323         // We always bind the texture even if we don't update its contents.
324         glBindTexture(mTexTarget, mTexName);
325         return OK;
326     }
327 
328     return err;
329 }
330 
detachFromContext()331 status_t SurfaceTexture::detachFromContext() {
332     ATRACE_CALL();
333     ST_LOGV("detachFromContext");
334     Mutex::Autolock lock(mMutex);
335 
336     if (mAbandoned) {
337         ST_LOGE("detachFromContext: abandoned SurfaceTexture");
338         return NO_INIT;
339     }
340 
341     if (!mAttached) {
342         ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
343                 "context");
344         return INVALID_OPERATION;
345     }
346 
347     EGLDisplay dpy = eglGetCurrentDisplay();
348     EGLContext ctx = eglGetCurrentContext();
349 
350     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
351         ST_LOGE("detachFromContext: invalid current EGLDisplay");
352         return INVALID_OPERATION;
353     }
354 
355     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
356         ST_LOGE("detachFromContext: invalid current EGLContext");
357         return INVALID_OPERATION;
358     }
359 
360     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
361         status_t err = syncForReleaseLocked(dpy);
362         if (err != OK) {
363             return err;
364         }
365 
366         glDeleteTextures(1, &mTexName);
367     }
368 
369     // Because we're giving up the EGLDisplay we need to free all the EGLImages
370     // that are associated with it.  They'll be recreated when the
371     // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
372     // new EGLDisplay).
373     for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
374         EGLImageKHR img = mEGLSlots[i].mEglImage;
375         if (img != EGL_NO_IMAGE_KHR) {
376             eglDestroyImageKHR(mEglDisplay, img);
377             mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
378         }
379     }
380 
381     mEglDisplay = EGL_NO_DISPLAY;
382     mEglContext = EGL_NO_CONTEXT;
383     mAttached = false;
384 
385     return OK;
386 }
387 
attachToContext(GLuint tex)388 status_t SurfaceTexture::attachToContext(GLuint tex) {
389     ATRACE_CALL();
390     ST_LOGV("attachToContext");
391     Mutex::Autolock lock(mMutex);
392 
393     if (mAbandoned) {
394         ST_LOGE("attachToContext: abandoned SurfaceTexture");
395         return NO_INIT;
396     }
397 
398     if (mAttached) {
399         ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
400                 "context");
401         return INVALID_OPERATION;
402     }
403 
404     EGLDisplay dpy = eglGetCurrentDisplay();
405     EGLContext ctx = eglGetCurrentContext();
406 
407     if (dpy == EGL_NO_DISPLAY) {
408         ST_LOGE("attachToContext: invalid current EGLDisplay");
409         return INVALID_OPERATION;
410     }
411 
412     if (ctx == EGL_NO_CONTEXT) {
413         ST_LOGE("attachToContext: invalid current EGLContext");
414         return INVALID_OPERATION;
415     }
416 
417     // We need to bind the texture regardless of whether there's a current
418     // buffer.
419     glBindTexture(mTexTarget, tex);
420 
421     if (mCurrentTextureBuf != NULL) {
422         // The EGLImageKHR that was associated with the slot was destroyed when
423         // the SurfaceTexture was detached from the old context, so we need to
424         // recreate it here.
425         EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
426         if (image == EGL_NO_IMAGE_KHR) {
427             return UNKNOWN_ERROR;
428         }
429 
430         // Attach the current buffer to the GL texture.
431         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
432 
433         GLint error;
434         status_t err = OK;
435         while ((error = glGetError()) != GL_NO_ERROR) {
436             ST_LOGE("attachToContext: error binding external texture image %p "
437                     "(slot %d): %#04x", image, mCurrentTexture, error);
438             err = UNKNOWN_ERROR;
439         }
440 
441         // We destroy the EGLImageKHR here because the current buffer may no
442         // longer be associated with one of the buffer slots, so we have
443         // nowhere to to store it.  If the buffer is still associated with a
444         // slot then another EGLImageKHR will be created next time that buffer
445         // gets acquired in updateTexImage.
446         eglDestroyImageKHR(dpy, image);
447 
448         if (err != OK) {
449             return err;
450         }
451     }
452 
453     mEglDisplay = dpy;
454     mEglContext = ctx;
455     mTexName = tex;
456     mAttached = true;
457 
458     return OK;
459 }
460 
syncForReleaseLocked(EGLDisplay dpy)461 status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
462     ST_LOGV("syncForReleaseLocked");
463 
464     if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
465         EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
466         if (fence != EGL_NO_SYNC_KHR) {
467             // There is already a fence for the current slot.  We need to wait
468             // on that before replacing it with another fence to ensure that all
469             // outstanding buffer accesses have completed before the producer
470             // accesses it.
471             EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
472             if (result == EGL_FALSE) {
473                 ST_LOGE("syncForReleaseLocked: error waiting for previous "
474                         "fence: %#x", eglGetError());
475                 return UNKNOWN_ERROR;
476             } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
477                 ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
478                         "fence");
479                 return TIMED_OUT;
480             }
481             eglDestroySyncKHR(dpy, fence);
482         }
483 
484         // Create a fence for the outstanding accesses in the current OpenGL ES
485         // context.
486         fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
487         if (fence == EGL_NO_SYNC_KHR) {
488             ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
489                     eglGetError());
490             return UNKNOWN_ERROR;
491         }
492         glFlush();
493         mEGLSlots[mCurrentTexture].mFence = fence;
494     }
495 
496     return OK;
497 }
498 
isExternalFormat(uint32_t format)499 bool SurfaceTexture::isExternalFormat(uint32_t format)
500 {
501     switch (format) {
502     // supported YUV formats
503     case HAL_PIXEL_FORMAT_YV12:
504     // Legacy/deprecated YUV formats
505     case HAL_PIXEL_FORMAT_YCbCr_422_SP:
506     case HAL_PIXEL_FORMAT_YCrCb_420_SP:
507     case HAL_PIXEL_FORMAT_YCbCr_422_I:
508         return true;
509     }
510 
511     // Any OEM format needs to be considered
512     if (format>=0x100 && format<=0x1FF)
513         return true;
514 
515     return false;
516 }
517 
getCurrentTextureTarget() const518 GLenum SurfaceTexture::getCurrentTextureTarget() const {
519     return mTexTarget;
520 }
521 
getTransformMatrix(float mtx[16])522 void SurfaceTexture::getTransformMatrix(float mtx[16]) {
523     Mutex::Autolock lock(mMutex);
524     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
525 }
526 
setFilteringEnabled(bool enabled)527 void SurfaceTexture::setFilteringEnabled(bool enabled) {
528     Mutex::Autolock lock(mMutex);
529     bool needsRecompute = mFilteringEnabled != enabled;
530     mFilteringEnabled = enabled;
531     if (needsRecompute) {
532         computeCurrentTransformMatrix();
533     }
534 }
535 
computeCurrentTransformMatrix()536 void SurfaceTexture::computeCurrentTransformMatrix() {
537     ST_LOGV("computeCurrentTransformMatrix");
538 
539     float xform[16];
540     for (int i = 0; i < 16; i++) {
541         xform[i] = mtxIdentity[i];
542     }
543     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
544         float result[16];
545         mtxMul(result, xform, mtxFlipH);
546         for (int i = 0; i < 16; i++) {
547             xform[i] = result[i];
548         }
549     }
550     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
551         float result[16];
552         mtxMul(result, xform, mtxFlipV);
553         for (int i = 0; i < 16; i++) {
554             xform[i] = result[i];
555         }
556     }
557     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
558         float result[16];
559         mtxMul(result, xform, mtxRot90);
560         for (int i = 0; i < 16; i++) {
561             xform[i] = result[i];
562         }
563     }
564 
565     sp<GraphicBuffer>& buf(mCurrentTextureBuf);
566     Rect cropRect = mCurrentCrop;
567     float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
568     float bufferWidth = buf->getWidth();
569     float bufferHeight = buf->getHeight();
570     if (!cropRect.isEmpty()) {
571         float shrinkAmount = 0.0f;
572         if (mFilteringEnabled) {
573             // In order to prevent bilinear sampling beyond the edge of the
574             // crop rectangle we may need to shrink it by 2 texels in each
575             // dimension.  Normally this would just need to take 1/2 a texel
576             // off each end, but because the chroma channels of YUV420 images
577             // are subsampled we may need to shrink the crop region by a whole
578             // texel on each side.
579             switch (buf->getPixelFormat()) {
580                 case PIXEL_FORMAT_RGBA_8888:
581                 case PIXEL_FORMAT_RGBX_8888:
582                 case PIXEL_FORMAT_RGB_888:
583                 case PIXEL_FORMAT_RGB_565:
584                 case PIXEL_FORMAT_BGRA_8888:
585                 case PIXEL_FORMAT_RGBA_5551:
586                 case PIXEL_FORMAT_RGBA_4444:
587                     // We know there's no subsampling of any channels, so we
588                     // only need to shrink by a half a pixel.
589                     shrinkAmount = 0.5;
590 
591                 default:
592                     // If we don't recognize the format, we must assume the
593                     // worst case (that we care about), which is YUV420.
594                     shrinkAmount = 1.0;
595             }
596         }
597 
598         // Only shrink the dimensions that are not the size of the buffer.
599         if (cropRect.width() < bufferWidth) {
600             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
601             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
602                     bufferWidth;
603         }
604         if (cropRect.height() < bufferHeight) {
605             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
606                     bufferHeight;
607             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
608                     bufferHeight;
609         }
610     }
611     float crop[16] = {
612         sx, 0, 0, 0,
613         0, sy, 0, 0,
614         0, 0, 1, 0,
615         tx, ty, 0, 1,
616     };
617 
618     float mtxBeforeFlipV[16];
619     mtxMul(mtxBeforeFlipV, crop, xform);
620 
621     // SurfaceFlinger expects the top of its window textures to be at a Y
622     // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
623     // want to expose this to applications, however, so we must add an
624     // additional vertical flip to the transform after all the other transforms.
625     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
626 }
627 
getTimestamp()628 nsecs_t SurfaceTexture::getTimestamp() {
629     ST_LOGV("getTimestamp");
630     Mutex::Autolock lock(mMutex);
631     return mCurrentTimestamp;
632 }
633 
setFrameAvailableListener(const sp<FrameAvailableListener> & listener)634 void SurfaceTexture::setFrameAvailableListener(
635         const sp<FrameAvailableListener>& listener) {
636     ST_LOGV("setFrameAvailableListener");
637     Mutex::Autolock lock(mMutex);
638     mFrameAvailableListener = listener;
639 }
640 
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer)641 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
642         const sp<GraphicBuffer>& graphicBuffer) {
643     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
644     EGLint attrs[] = {
645         EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
646         EGL_NONE,
647     };
648     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
649             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
650     if (image == EGL_NO_IMAGE_KHR) {
651         EGLint error = eglGetError();
652         ST_LOGE("error creating EGLImage: %#x", error);
653     }
654     return image;
655 }
656 
getCurrentBuffer() const657 sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
658     Mutex::Autolock lock(mMutex);
659     return mCurrentTextureBuf;
660 }
661 
getCurrentCrop() const662 Rect SurfaceTexture::getCurrentCrop() const {
663     Mutex::Autolock lock(mMutex);
664 
665     Rect outCrop = mCurrentCrop;
666     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
667         int32_t newWidth = mCurrentCrop.width();
668         int32_t newHeight = mCurrentCrop.height();
669 
670         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
671             newWidth = newHeight * mDefaultWidth / mDefaultHeight;
672             ST_LOGV("too wide: newWidth = %d", newWidth);
673         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
674             newHeight = newWidth * mDefaultHeight / mDefaultWidth;
675             ST_LOGV("too tall: newHeight = %d", newHeight);
676         }
677 
678         // The crop is too wide
679         if (newWidth < mCurrentCrop.width()) {
680             int32_t dw = (newWidth - mCurrentCrop.width())/2;
681             outCrop.left -=dw;
682             outCrop.right += dw;
683         // The crop is too tall
684         } else if (newHeight < mCurrentCrop.height()) {
685             int32_t dh = (newHeight - mCurrentCrop.height())/2;
686             outCrop.top -= dh;
687             outCrop.bottom += dh;
688         }
689 
690         ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
691             outCrop.left, outCrop.top,
692             outCrop.right,outCrop.bottom);
693     }
694 
695     return outCrop;
696 }
697 
getCurrentTransform() const698 uint32_t SurfaceTexture::getCurrentTransform() const {
699     Mutex::Autolock lock(mMutex);
700     return mCurrentTransform;
701 }
702 
getCurrentScalingMode() const703 uint32_t SurfaceTexture::getCurrentScalingMode() const {
704     Mutex::Autolock lock(mMutex);
705     return mCurrentScalingMode;
706 }
707 
isSynchronousMode() const708 bool SurfaceTexture::isSynchronousMode() const {
709     Mutex::Autolock lock(mMutex);
710     return mBufferQueue->isSynchronousMode();
711 }
712 
freeBufferLocked(int slotIndex)713 void SurfaceTexture::freeBufferLocked(int slotIndex) {
714     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
715     mEGLSlots[slotIndex].mGraphicBuffer = 0;
716     if (slotIndex == mCurrentTexture) {
717         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
718     }
719     EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
720     if (img != EGL_NO_IMAGE_KHR) {
721         ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
722         eglDestroyImageKHR(mEglDisplay, img);
723     }
724     mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
725 }
726 
abandon()727 void SurfaceTexture::abandon() {
728     ST_LOGV("abandon");
729     Mutex::Autolock lock(mMutex);
730 
731     if (!mAbandoned) {
732         mAbandoned = true;
733         mCurrentTextureBuf.clear();
734 
735         // destroy all egl buffers
736         for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
737             freeBufferLocked(i);
738         }
739 
740         // disconnect from the BufferQueue
741         mBufferQueue->consumerDisconnect();
742         mBufferQueue.clear();
743     }
744 }
745 
setName(const String8 & name)746 void SurfaceTexture::setName(const String8& name) {
747     Mutex::Autolock _l(mMutex);
748     mName = name;
749     mBufferQueue->setConsumerName(name);
750 }
751 
setDefaultBufferFormat(uint32_t defaultFormat)752 status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
753     Mutex::Autolock lock(mMutex);
754     return mBufferQueue->setDefaultBufferFormat(defaultFormat);
755 }
756 
setConsumerUsageBits(uint32_t usage)757 status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
758     Mutex::Autolock lock(mMutex);
759     usage |= DEFAULT_USAGE_FLAGS;
760     return mBufferQueue->setConsumerUsageBits(usage);
761 }
762 
setTransformHint(uint32_t hint)763 status_t SurfaceTexture::setTransformHint(uint32_t hint) {
764     Mutex::Autolock lock(mMutex);
765     return mBufferQueue->setTransformHint(hint);
766 }
767 
768 // Used for refactoring BufferQueue from SurfaceTexture
769 // Should not be in final interface once users of SurfaceTexture are clean up.
setSynchronousMode(bool enabled)770 status_t SurfaceTexture::setSynchronousMode(bool enabled) {
771     Mutex::Autolock lock(mMutex);
772     return mBufferQueue->setSynchronousMode(enabled);
773 }
774 
775 // Used for refactoring, should not be in final interface
getBufferQueue() const776 sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
777     Mutex::Autolock lock(mMutex);
778     return mBufferQueue;
779 }
780 
onFrameAvailable()781 void SurfaceTexture::onFrameAvailable() {
782     ST_LOGV("onFrameAvailable");
783 
784     sp<FrameAvailableListener> listener;
785     { // scope for the lock
786         Mutex::Autolock lock(mMutex);
787         listener = mFrameAvailableListener;
788     }
789 
790     if (listener != NULL) {
791         ST_LOGV("actually calling onFrameAvailable");
792         listener->onFrameAvailable();
793     }
794 }
795 
onBuffersReleased()796 void SurfaceTexture::onBuffersReleased() {
797     ST_LOGV("onBuffersReleased");
798 
799     Mutex::Autolock lock(mMutex);
800 
801     if (mAbandoned) {
802         // Nothing to do if we're already abandoned.
803         return;
804     }
805 
806     uint32_t mask = 0;
807     mBufferQueue->getReleasedBuffers(&mask);
808     for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
809         if (mask & (1 << i)) {
810             freeBufferLocked(i);
811         }
812     }
813 }
814 
dump(String8 & result) const815 void SurfaceTexture::dump(String8& result) const
816 {
817     char buffer[1024];
818     dump(result, "", buffer, 1024);
819 }
820 
dump(String8 & result,const char * prefix,char * buffer,size_t SIZE) const821 void SurfaceTexture::dump(String8& result, const char* prefix,
822         char* buffer, size_t SIZE) const
823 {
824     Mutex::Autolock _l(mMutex);
825     snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
826             int(mAbandoned));
827     result.append(buffer);
828 
829     snprintf(buffer, SIZE,
830             "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
831             prefix, mCurrentCrop.left,
832             mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
833             mCurrentTransform, mCurrentTexture
834     );
835     result.append(buffer);
836 
837     if (!mAbandoned) {
838         mBufferQueue->dump(result, prefix, buffer, SIZE);
839     }
840 }
841 
mtxMul(float out[16],const float a[16],const float b[16])842 static void mtxMul(float out[16], const float a[16], const float b[16]) {
843     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
844     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
845     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
846     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
847 
848     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
849     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
850     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
851     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
852 
853     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
854     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
855     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
856     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
857 
858     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
859     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
860     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
861     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
862 }
863 
864 }; // namespace android
865