/frameworks/native/opengl/libs/GLES2/ |
D | gl2ext_api.in | 289 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 290 CALL_GL_API_RETURN(glIsFenceNV, fence); 292 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 293 CALL_GL_API_RETURN(glTestFenceNV, fence); 295 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 296 CALL_GL_API(glGetFenceivNV, fence, pname, params); 298 void API_ENTRY(glFinishFenceNV)(GLuint fence) { 299 CALL_GL_API(glFinishFenceNV, fence); 301 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 302 CALL_GL_API(glSetFenceNV, fence, condition);
|
/frameworks/native/opengl/libs/GLES_CM/ |
D | glext_api.in | 352 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 353 CALL_GL_API_RETURN(glIsFenceNV, fence); 355 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 356 CALL_GL_API_RETURN(glTestFenceNV, fence); 358 void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 359 CALL_GL_API(glGetFenceivNV, fence, pname, params); 361 void API_ENTRY(glFinishFenceNV)(GLuint fence) { 362 CALL_GL_API(glFinishFenceNV, fence); 364 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 365 CALL_GL_API(glSetFenceNV, fence, condition);
|
/frameworks/native/libs/gui/ |
D | SurfaceTexture.cpp | 465 EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence; in syncForReleaseLocked() local 466 if (fence != EGL_NO_SYNC_KHR) { in syncForReleaseLocked() 471 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); in syncForReleaseLocked() 481 eglDestroySyncKHR(dpy, fence); in syncForReleaseLocked() 486 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); in syncForReleaseLocked() 487 if (fence == EGL_NO_SYNC_KHR) { in syncForReleaseLocked() 493 mEGLSlots[mCurrentTexture].mFence = fence; in syncForReleaseLocked()
|
D | BufferQueue.cpp | 304 EGLSyncKHR fence = EGL_NO_SYNC_KHR; in dequeueBuffer() local 488 fence = mSlots[buf].mFence; in dequeueBuffer() 492 if (fence != EGL_NO_SYNC_KHR) { in dequeueBuffer() 493 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); in dequeueBuffer() 502 eglDestroySyncKHR(dpy, fence); in dequeueBuffer() 894 EGLSyncKHR fence) { in releaseBuffer() argument 905 mSlots[buf].mFence = fence; in releaseBuffer()
|
/frameworks/native/opengl/libs/ |
D | debug.in | 73 TRACE_GL_VOID(glFinishFenceNV, (GLuint fence), (fence), 1, "GLuint", fence) 101 …RACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint *params), (fence, pname, params), … 129 TRACE_GL(GLboolean, glIsFenceNV, (GLuint fence), (fence), 1, "GLuint", fence) 205 TRACE_GL_VOID(glSetFenceNV, (GLuint fence, GLenum condition), (fence, condition), 2, "GLuint", fenc… 208 TRACE_GL(GLboolean, glTestFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
|
D | trace.in | 127 TRACE_GL_VOID(glFinishFenceNV, (GLuint fence), (fence), 1, "GLuint", fence) 174 …RACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint *params), (fence, pname, params), … 233 TRACE_GL(GLboolean, glIsFenceNV, (GLuint fence), (fence), 1, "GLuint", fence) 354 TRACE_GL_VOID(glSetFenceNV, (GLuint fence, GLenum condition), (fence, condition), 2, "GLuint", fenc… 365 TRACE_GL(GLboolean, glTestFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
|
D | entries.in | 127 GL_ENTRY(void, glFinishFenceNV, GLuint fence) 174 GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) 233 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) 354 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) 365 GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
|
/frameworks/native/opengl/include/GLES/ |
D | glext.h | 1085 GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 1086 GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 1087 GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 1088 GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); 1089 GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 1093 typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 1094 typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 1095 typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 1096 typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 1097 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 1268 GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 1269 GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 1270 GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 1271 GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); 1272 GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 1276 typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 1277 typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 1278 typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 1279 typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 1280 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
/frameworks/native/include/gui/ |
D | BufferQueue.h | 214 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
|
/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_api.h | 265 GLboolean GLTrace_glIsFenceNV(GLuint fence); 266 GLboolean GLTrace_glTestFenceNV(GLuint fence); 267 void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); 268 void GLTrace_glFinishFenceNV(GLuint fence); 269 void GLTrace_glSetFenceNV(GLuint fence, GLenum condition);
|
D | gltrace_api.cpp | 10147 GLboolean GLTrace_glIsFenceNV(GLuint fence) { in GLTrace_glIsFenceNV() argument 10157 arg_fence->add_intvalue(fence); in GLTrace_glIsFenceNV() 10162 GLboolean retValue = glContext->hooks->gl.glIsFenceNV(fence); in GLTrace_glIsFenceNV() 10183 GLboolean GLTrace_glTestFenceNV(GLuint fence) { in GLTrace_glTestFenceNV() argument 10193 arg_fence->add_intvalue(fence); in GLTrace_glTestFenceNV() 10198 GLboolean retValue = glContext->hooks->gl.glTestFenceNV(fence); in GLTrace_glTestFenceNV() 10219 void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) { in GLTrace_glGetFenceivNV() argument 10229 arg_fence->add_intvalue(fence); in GLTrace_glGetFenceivNV() 10246 glContext->hooks->gl.glGetFenceivNV(fence, pname, params); in GLTrace_glGetFenceivNV() 10260 void GLTrace_glFinishFenceNV(GLuint fence) { in GLTrace_glFinishFenceNV() argument [all …]
|