Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/services/input/ |
D | InputDispatcher.cpp | 757 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local 759 entry, inputTargets, nextWakeupTime); in dispatchKeyLocked() 769 addMonitoringTargetsLocked(inputTargets); in dispatchKeyLocked() 772 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked() 807 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local 814 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked() 818 entry, inputTargets, nextWakeupTime); in dispatchMotionLocked() 829 addMonitoringTargetsLocked(inputTargets); in dispatchMotionLocked() 837 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked() 876 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument [all …]
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D | InputDispatcher.h | 966 const Vector<InputTarget>& inputTargets); 998 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1000 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1004 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets); 1005 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
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