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Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DInputDispatcher.cpp757 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local
759 entry, inputTargets, nextWakeupTime); in dispatchKeyLocked()
769 addMonitoringTargetsLocked(inputTargets); in dispatchKeyLocked()
772 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
807 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local
814 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked()
818 entry, inputTargets, nextWakeupTime); in dispatchMotionLocked()
829 addMonitoringTargetsLocked(inputTargets); in dispatchMotionLocked()
837 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
876 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
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DInputDispatcher.h966 const Vector<InputTarget>& inputTargets);
998 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1000 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1004 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1005 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);