Searched refs:mFence (Results 1 – 4 of 4) sorted by relevance
239 mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence); in updateTexImage()240 mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; in updateTexImage()287 mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence); in updateTexImage()288 mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; in updateTexImage()300 mEGLSlots[mCurrentTexture].mFence); in updateTexImage()302 mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR; in updateTexImage()465 EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence; in syncForReleaseLocked()493 mEGLSlots[mCurrentTexture].mFence = fence; in syncForReleaseLocked()
481 mSlots[buf].mFence = EGL_NO_SYNC_KHR; in dequeueBuffer()488 fence = mSlots[buf].mFence; in dequeueBuffer()489 mSlots[buf].mFence = EGL_NO_SYNC_KHR; in dequeueBuffer()840 if (mSlots[i].mFence != EGL_NO_SYNC_KHR) { in freeBufferLocked()841 eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence); in freeBufferLocked()842 mSlots[i].mFence = EGL_NO_SYNC_KHR; in freeBufferLocked()905 mSlots[buf].mFence = fence; in releaseBuffer()
339 mFence(EGL_NO_SYNC_KHR) { in EGLSlot()351 EGLSyncKHR mFence; member
295 mFence(EGL_NO_SYNC_KHR), in BufferSlot()372 EGLSyncKHR mFence; member