Searched refs:mTextureName (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
D | LayerScreenshot.cpp | 37 mTextureName(0), mFlinger(flinger) in LayerScreenshot() 43 if (mTextureName) { in ~LayerScreenshot() 45 new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); in ~LayerScreenshot() 51 status_t result = mFlinger->renderScreenToTextureLocked(0, &mTextureName, &u, &v); in captureLocked() 61 status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); in capture() 70 glBindTexture(GL_TEXTURE_2D, mTextureName); in initTexture() 101 if (mTextureName) { in doTransaction() 102 glDeleteTextures(1, &mTextureName); in doTransaction() 103 mTextureName = 0; in doTransaction() 129 glBindTexture(GL_TEXTURE_2D, mTextureName); in onDraw()
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D | LayerScreenshot.h | 34 GLuint mTextureName; variable
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D | Layer.cpp | 55 mTextureName(-1U), in Layer() 71 glGenTextures(1, &mTextureName); in Layer() 103 mSurfaceTexture = new SurfaceTexture(mTextureName, true, in onFirstRef() 121 new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); in ~Layer() 358 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName); in onDraw()
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D | Layer.h | 111 GLuint mTextureName; variable
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