• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_LAYER_SCREENSHOT_H
18 #define ANDROID_LAYER_SCREENSHOT_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 
26 #include "LayerBase.h"
27 
28 // ---------------------------------------------------------------------------
29 
30 namespace android {
31 
32 class LayerScreenshot : public LayerBaseClient
33 {
34     GLuint mTextureName;
35     GLfloat mTexCoords[8];
36     sp<SurfaceFlinger> mFlinger;
37 public:
38             LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
39                         const sp<Client>& client);
40         virtual ~LayerScreenshot();
41 
42         status_t capture();
43 
44     virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
45     virtual uint32_t doTransaction(uint32_t flags);
46     virtual void onDraw(const Region& clip) const;
isOpaque()47     virtual bool isOpaque() const         { return false; }
isSecure()48     virtual bool isSecure() const         { return false; }
isProtectedByApp()49     virtual bool isProtectedByApp() const { return false; }
isProtectedByDRM()50     virtual bool isProtectedByDRM() const { return false; }
getTypeId()51     virtual const char* getTypeId() const { return "LayerScreenshot"; }
52 
53 private:
54     status_t captureLocked();
55     void initTexture(GLfloat u, GLfloat v);
56 };
57 
58 // ---------------------------------------------------------------------------
59 
60 }; // namespace android
61 
62 #endif // ANDROID_LAYER_SCREENSHOT_H
63