1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "SurfaceTexture"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28
29 #include <hardware/hardware.h>
30
31 #include <gui/IGraphicBufferAlloc.h>
32 #include <gui/ISurfaceComposer.h>
33 #include <gui/SurfaceComposerClient.h>
34 #include <gui/SurfaceTexture.h>
35
36 #include <private/gui/ComposerService.h>
37
38 #include <utils/Log.h>
39 #include <utils/String8.h>
40 #include <utils/Trace.h>
41
42 // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
43 // to synchronize access to the buffers. It will cause dequeueBuffer to stall,
44 // waiting for the GL reads for the buffer being dequeued to complete before
45 // allowing the buffer to be dequeued.
46 #ifdef USE_FENCE_SYNC
47 #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
48 #error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
49 #endif
50 #endif
51
52 // Macros for including the SurfaceTexture name in log messages
53 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
54 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
55 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
56 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
57 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
58
59 namespace android {
60
61 // Transform matrices
62 static float mtxIdentity[16] = {
63 1, 0, 0, 0,
64 0, 1, 0, 0,
65 0, 0, 1, 0,
66 0, 0, 0, 1,
67 };
68 static float mtxFlipH[16] = {
69 -1, 0, 0, 0,
70 0, 1, 0, 0,
71 0, 0, 1, 0,
72 1, 0, 0, 1,
73 };
74 static float mtxFlipV[16] = {
75 1, 0, 0, 0,
76 0, -1, 0, 0,
77 0, 0, 1, 0,
78 0, 1, 0, 1,
79 };
80 static float mtxRot90[16] = {
81 0, 1, 0, 0,
82 -1, 0, 0, 0,
83 0, 0, 1, 0,
84 1, 0, 0, 1,
85 };
86 static float mtxRot180[16] = {
87 -1, 0, 0, 0,
88 0, -1, 0, 0,
89 0, 0, 1, 0,
90 1, 1, 0, 1,
91 };
92 static float mtxRot270[16] = {
93 0, -1, 0, 0,
94 1, 0, 0, 0,
95 0, 0, 1, 0,
96 0, 1, 0, 1,
97 };
98
99 static void mtxMul(float out[16], const float a[16], const float b[16]);
100
101 // Get an ID that's unique within this process.
createProcessUniqueId()102 static int32_t createProcessUniqueId() {
103 static volatile int32_t globalCounter = 0;
104 return android_atomic_inc(&globalCounter);
105 }
106
SurfaceTexture(GLuint tex,bool allowSynchronousMode,GLenum texTarget,bool useFenceSync,const sp<BufferQueue> & bufferQueue)107 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
108 GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
109 mCurrentTransform(0),
110 mCurrentTimestamp(0),
111 mFilteringEnabled(true),
112 mTexName(tex),
113 #ifdef USE_FENCE_SYNC
114 mUseFenceSync(useFenceSync),
115 #else
116 mUseFenceSync(false),
117 #endif
118 mTexTarget(texTarget),
119 mEglDisplay(EGL_NO_DISPLAY),
120 mEglContext(EGL_NO_CONTEXT),
121 mAbandoned(false),
122 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
123 mAttached(true)
124 {
125 // Choose a name using the PID and a process-unique ID.
126 mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
127 ST_LOGV("SurfaceTexture");
128 if (bufferQueue == 0) {
129 ST_LOGV("Creating a new BufferQueue");
130 mBufferQueue = new BufferQueue(allowSynchronousMode);
131 }
132 else {
133 mBufferQueue = bufferQueue;
134 }
135
136 memcpy(mCurrentTransformMatrix, mtxIdentity,
137 sizeof(mCurrentTransformMatrix));
138
139 // Note that we can't create an sp<...>(this) in a ctor that will not keep a
140 // reference once the ctor ends, as that would cause the refcount of 'this'
141 // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
142 // that's what we create.
143 wp<BufferQueue::ConsumerListener> listener;
144 sp<BufferQueue::ConsumerListener> proxy;
145 listener = static_cast<BufferQueue::ConsumerListener*>(this);
146 proxy = new BufferQueue::ProxyConsumerListener(listener);
147
148 status_t err = mBufferQueue->consumerConnect(proxy);
149 if (err != NO_ERROR) {
150 ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
151 strerror(-err), err);
152 } else {
153 mBufferQueue->setConsumerName(mName);
154 mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
155 }
156 }
157
~SurfaceTexture()158 SurfaceTexture::~SurfaceTexture() {
159 ST_LOGV("~SurfaceTexture");
160
161 abandon();
162 }
163
setBufferCountServer(int bufferCount)164 status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
165 Mutex::Autolock lock(mMutex);
166 return mBufferQueue->setBufferCountServer(bufferCount);
167 }
168
169
setDefaultBufferSize(uint32_t w,uint32_t h)170 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
171 {
172 Mutex::Autolock lock(mMutex);
173 mDefaultWidth = w;
174 mDefaultHeight = h;
175 return mBufferQueue->setDefaultBufferSize(w, h);
176 }
177
updateTexImage()178 status_t SurfaceTexture::updateTexImage() {
179 return SurfaceTexture::updateTexImage(NULL);
180 }
181
updateTexImage(BufferRejecter * rejecter)182 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
183 ATRACE_CALL();
184 ST_LOGV("updateTexImage");
185 Mutex::Autolock lock(mMutex);
186
187 status_t err = NO_ERROR;
188
189 if (mAbandoned) {
190 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
191 return NO_INIT;
192 }
193
194 if (!mAttached) {
195 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
196 "ES context");
197 return INVALID_OPERATION;
198 }
199
200 EGLDisplay dpy = eglGetCurrentDisplay();
201 EGLContext ctx = eglGetCurrentContext();
202
203 if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
204 dpy == EGL_NO_DISPLAY) {
205 ST_LOGE("updateTexImage: invalid current EGLDisplay");
206 return INVALID_OPERATION;
207 }
208
209 if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
210 ctx == EGL_NO_CONTEXT) {
211 ST_LOGE("updateTexImage: invalid current EGLContext");
212 return INVALID_OPERATION;
213 }
214
215 mEglDisplay = dpy;
216 mEglContext = ctx;
217
218 BufferQueue::BufferItem item;
219
220 // In asynchronous mode the list is guaranteed to be one buffer
221 // deep, while in synchronous mode we use the oldest buffer.
222 err = mBufferQueue->acquireBuffer(&item);
223 if (err == NO_ERROR) {
224 int buf = item.mBuf;
225 // This buffer was newly allocated, so we need to clean up on our side
226 if (item.mGraphicBuffer != NULL) {
227 mEGLSlots[buf].mGraphicBuffer = 0;
228 if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
229 eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
230 mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
231 }
232 mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
233 }
234
235 // we call the rejecter here, in case the caller has a reason to
236 // not accept this buffer. this is used by SurfaceFlinger to
237 // reject buffers which have the wrong size
238 if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
239 mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
240 mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
241 glBindTexture(mTexTarget, mTexName);
242 return NO_ERROR;
243 }
244
245 // Update the GL texture object. We may have to do this even when
246 // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
247 // detaching from a context but the buffer has not been re-allocated.
248 EGLImageKHR image = mEGLSlots[buf].mEglImage;
249 if (image == EGL_NO_IMAGE_KHR) {
250 if (mEGLSlots[buf].mGraphicBuffer == NULL) {
251 ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
252 err = BAD_VALUE;
253 } else {
254 image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer);
255 mEGLSlots[buf].mEglImage = image;
256 if (image == EGL_NO_IMAGE_KHR) {
257 // NOTE: if dpy was invalid, createImage() is guaranteed to
258 // fail. so we'd end up here.
259 err = UNKNOWN_ERROR;
260 }
261 }
262 }
263
264 if (err == NO_ERROR) {
265 GLint error;
266 while ((error = glGetError()) != GL_NO_ERROR) {
267 ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
268 }
269
270 glBindTexture(mTexTarget, mTexName);
271 glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
272
273 while ((error = glGetError()) != GL_NO_ERROR) {
274 ST_LOGE("updateTexImage: error binding external texture image %p "
275 "(slot %d): %#04x", image, buf, error);
276 err = UNKNOWN_ERROR;
277 }
278
279 if (err == NO_ERROR) {
280 err = syncForReleaseLocked(dpy);
281 }
282 }
283
284 if (err != NO_ERROR) {
285 // Release the buffer we just acquired. It's not safe to
286 // release the old buffer, so instead we just drop the new frame.
287 mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
288 mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
289 return err;
290 }
291
292 ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
293 mCurrentTexture,
294 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
295 buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
296
297 // release old buffer
298 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
299 status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy,
300 mEGLSlots[mCurrentTexture].mFence);
301
302 mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
303 if (status == BufferQueue::STALE_BUFFER_SLOT) {
304 freeBufferLocked(mCurrentTexture);
305 } else if (status != NO_ERROR) {
306 ST_LOGE("updateTexImage: released invalid buffer");
307 err = status;
308 }
309 }
310
311 // Update the SurfaceTexture state.
312 mCurrentTexture = buf;
313 mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
314 mCurrentCrop = item.mCrop;
315 mCurrentTransform = item.mTransform;
316 mCurrentScalingMode = item.mScalingMode;
317 mCurrentTimestamp = item.mTimestamp;
318 computeCurrentTransformMatrix();
319 } else {
320 if (err < 0) {
321 ALOGE("updateTexImage failed on acquire %d", err);
322 }
323 // We always bind the texture even if we don't update its contents.
324 glBindTexture(mTexTarget, mTexName);
325 return OK;
326 }
327
328 return err;
329 }
330
detachFromContext()331 status_t SurfaceTexture::detachFromContext() {
332 ATRACE_CALL();
333 ST_LOGV("detachFromContext");
334 Mutex::Autolock lock(mMutex);
335
336 if (mAbandoned) {
337 ST_LOGE("detachFromContext: abandoned SurfaceTexture");
338 return NO_INIT;
339 }
340
341 if (!mAttached) {
342 ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
343 "context");
344 return INVALID_OPERATION;
345 }
346
347 EGLDisplay dpy = eglGetCurrentDisplay();
348 EGLContext ctx = eglGetCurrentContext();
349
350 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
351 ST_LOGE("detachFromContext: invalid current EGLDisplay");
352 return INVALID_OPERATION;
353 }
354
355 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
356 ST_LOGE("detachFromContext: invalid current EGLContext");
357 return INVALID_OPERATION;
358 }
359
360 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
361 status_t err = syncForReleaseLocked(dpy);
362 if (err != OK) {
363 return err;
364 }
365
366 glDeleteTextures(1, &mTexName);
367 }
368
369 // Because we're giving up the EGLDisplay we need to free all the EGLImages
370 // that are associated with it. They'll be recreated when the
371 // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
372 // new EGLDisplay).
373 for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
374 EGLImageKHR img = mEGLSlots[i].mEglImage;
375 if (img != EGL_NO_IMAGE_KHR) {
376 eglDestroyImageKHR(mEglDisplay, img);
377 mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
378 }
379 }
380
381 mEglDisplay = EGL_NO_DISPLAY;
382 mEglContext = EGL_NO_CONTEXT;
383 mAttached = false;
384
385 return OK;
386 }
387
attachToContext(GLuint tex)388 status_t SurfaceTexture::attachToContext(GLuint tex) {
389 ATRACE_CALL();
390 ST_LOGV("attachToContext");
391 Mutex::Autolock lock(mMutex);
392
393 if (mAbandoned) {
394 ST_LOGE("attachToContext: abandoned SurfaceTexture");
395 return NO_INIT;
396 }
397
398 if (mAttached) {
399 ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
400 "context");
401 return INVALID_OPERATION;
402 }
403
404 EGLDisplay dpy = eglGetCurrentDisplay();
405 EGLContext ctx = eglGetCurrentContext();
406
407 if (dpy == EGL_NO_DISPLAY) {
408 ST_LOGE("attachToContext: invalid current EGLDisplay");
409 return INVALID_OPERATION;
410 }
411
412 if (ctx == EGL_NO_CONTEXT) {
413 ST_LOGE("attachToContext: invalid current EGLContext");
414 return INVALID_OPERATION;
415 }
416
417 // We need to bind the texture regardless of whether there's a current
418 // buffer.
419 glBindTexture(mTexTarget, tex);
420
421 if (mCurrentTextureBuf != NULL) {
422 // The EGLImageKHR that was associated with the slot was destroyed when
423 // the SurfaceTexture was detached from the old context, so we need to
424 // recreate it here.
425 EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
426 if (image == EGL_NO_IMAGE_KHR) {
427 return UNKNOWN_ERROR;
428 }
429
430 // Attach the current buffer to the GL texture.
431 glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
432
433 GLint error;
434 status_t err = OK;
435 while ((error = glGetError()) != GL_NO_ERROR) {
436 ST_LOGE("attachToContext: error binding external texture image %p "
437 "(slot %d): %#04x", image, mCurrentTexture, error);
438 err = UNKNOWN_ERROR;
439 }
440
441 // We destroy the EGLImageKHR here because the current buffer may no
442 // longer be associated with one of the buffer slots, so we have
443 // nowhere to to store it. If the buffer is still associated with a
444 // slot then another EGLImageKHR will be created next time that buffer
445 // gets acquired in updateTexImage.
446 eglDestroyImageKHR(dpy, image);
447
448 if (err != OK) {
449 return err;
450 }
451 }
452
453 mEglDisplay = dpy;
454 mEglContext = ctx;
455 mTexName = tex;
456 mAttached = true;
457
458 return OK;
459 }
460
syncForReleaseLocked(EGLDisplay dpy)461 status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
462 ST_LOGV("syncForReleaseLocked");
463
464 if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
465 EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
466 if (fence != EGL_NO_SYNC_KHR) {
467 // There is already a fence for the current slot. We need to wait
468 // on that before replacing it with another fence to ensure that all
469 // outstanding buffer accesses have completed before the producer
470 // accesses it.
471 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
472 if (result == EGL_FALSE) {
473 ST_LOGE("syncForReleaseLocked: error waiting for previous "
474 "fence: %#x", eglGetError());
475 return UNKNOWN_ERROR;
476 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
477 ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
478 "fence");
479 return TIMED_OUT;
480 }
481 eglDestroySyncKHR(dpy, fence);
482 }
483
484 // Create a fence for the outstanding accesses in the current OpenGL ES
485 // context.
486 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
487 if (fence == EGL_NO_SYNC_KHR) {
488 ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
489 eglGetError());
490 return UNKNOWN_ERROR;
491 }
492 glFlush();
493 mEGLSlots[mCurrentTexture].mFence = fence;
494 }
495
496 return OK;
497 }
498
isExternalFormat(uint32_t format)499 bool SurfaceTexture::isExternalFormat(uint32_t format)
500 {
501 switch (format) {
502 // supported YUV formats
503 case HAL_PIXEL_FORMAT_YV12:
504 // Legacy/deprecated YUV formats
505 case HAL_PIXEL_FORMAT_YCbCr_422_SP:
506 case HAL_PIXEL_FORMAT_YCrCb_420_SP:
507 case HAL_PIXEL_FORMAT_YCbCr_422_I:
508 return true;
509 }
510
511 // Any OEM format needs to be considered
512 if (format>=0x100 && format<=0x1FF)
513 return true;
514
515 return false;
516 }
517
getCurrentTextureTarget() const518 GLenum SurfaceTexture::getCurrentTextureTarget() const {
519 return mTexTarget;
520 }
521
getTransformMatrix(float mtx[16])522 void SurfaceTexture::getTransformMatrix(float mtx[16]) {
523 Mutex::Autolock lock(mMutex);
524 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
525 }
526
setFilteringEnabled(bool enabled)527 void SurfaceTexture::setFilteringEnabled(bool enabled) {
528 Mutex::Autolock lock(mMutex);
529 bool needsRecompute = mFilteringEnabled != enabled;
530 mFilteringEnabled = enabled;
531 if (needsRecompute) {
532 computeCurrentTransformMatrix();
533 }
534 }
535
computeCurrentTransformMatrix()536 void SurfaceTexture::computeCurrentTransformMatrix() {
537 ST_LOGV("computeCurrentTransformMatrix");
538
539 float xform[16];
540 for (int i = 0; i < 16; i++) {
541 xform[i] = mtxIdentity[i];
542 }
543 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
544 float result[16];
545 mtxMul(result, xform, mtxFlipH);
546 for (int i = 0; i < 16; i++) {
547 xform[i] = result[i];
548 }
549 }
550 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
551 float result[16];
552 mtxMul(result, xform, mtxFlipV);
553 for (int i = 0; i < 16; i++) {
554 xform[i] = result[i];
555 }
556 }
557 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
558 float result[16];
559 mtxMul(result, xform, mtxRot90);
560 for (int i = 0; i < 16; i++) {
561 xform[i] = result[i];
562 }
563 }
564
565 sp<GraphicBuffer>& buf(mCurrentTextureBuf);
566 Rect cropRect = mCurrentCrop;
567 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
568 float bufferWidth = buf->getWidth();
569 float bufferHeight = buf->getHeight();
570 if (!cropRect.isEmpty()) {
571 float shrinkAmount = 0.0f;
572 if (mFilteringEnabled) {
573 // In order to prevent bilinear sampling beyond the edge of the
574 // crop rectangle we may need to shrink it by 2 texels in each
575 // dimension. Normally this would just need to take 1/2 a texel
576 // off each end, but because the chroma channels of YUV420 images
577 // are subsampled we may need to shrink the crop region by a whole
578 // texel on each side.
579 switch (buf->getPixelFormat()) {
580 case PIXEL_FORMAT_RGBA_8888:
581 case PIXEL_FORMAT_RGBX_8888:
582 case PIXEL_FORMAT_RGB_888:
583 case PIXEL_FORMAT_RGB_565:
584 case PIXEL_FORMAT_BGRA_8888:
585 case PIXEL_FORMAT_RGBA_5551:
586 case PIXEL_FORMAT_RGBA_4444:
587 // We know there's no subsampling of any channels, so we
588 // only need to shrink by a half a pixel.
589 shrinkAmount = 0.5;
590
591 default:
592 // If we don't recognize the format, we must assume the
593 // worst case (that we care about), which is YUV420.
594 shrinkAmount = 1.0;
595 }
596 }
597
598 // Only shrink the dimensions that are not the size of the buffer.
599 if (cropRect.width() < bufferWidth) {
600 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
601 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
602 bufferWidth;
603 }
604 if (cropRect.height() < bufferHeight) {
605 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
606 bufferHeight;
607 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
608 bufferHeight;
609 }
610 }
611 float crop[16] = {
612 sx, 0, 0, 0,
613 0, sy, 0, 0,
614 0, 0, 1, 0,
615 tx, ty, 0, 1,
616 };
617
618 float mtxBeforeFlipV[16];
619 mtxMul(mtxBeforeFlipV, crop, xform);
620
621 // SurfaceFlinger expects the top of its window textures to be at a Y
622 // coordinate of 0, so SurfaceTexture must behave the same way. We don't
623 // want to expose this to applications, however, so we must add an
624 // additional vertical flip to the transform after all the other transforms.
625 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
626 }
627
getTimestamp()628 nsecs_t SurfaceTexture::getTimestamp() {
629 ST_LOGV("getTimestamp");
630 Mutex::Autolock lock(mMutex);
631 return mCurrentTimestamp;
632 }
633
setFrameAvailableListener(const sp<FrameAvailableListener> & listener)634 void SurfaceTexture::setFrameAvailableListener(
635 const sp<FrameAvailableListener>& listener) {
636 ST_LOGV("setFrameAvailableListener");
637 Mutex::Autolock lock(mMutex);
638 mFrameAvailableListener = listener;
639 }
640
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer)641 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
642 const sp<GraphicBuffer>& graphicBuffer) {
643 EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
644 EGLint attrs[] = {
645 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
646 EGL_NONE,
647 };
648 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
649 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
650 if (image == EGL_NO_IMAGE_KHR) {
651 EGLint error = eglGetError();
652 ST_LOGE("error creating EGLImage: %#x", error);
653 }
654 return image;
655 }
656
getCurrentBuffer() const657 sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
658 Mutex::Autolock lock(mMutex);
659 return mCurrentTextureBuf;
660 }
661
getCurrentCrop() const662 Rect SurfaceTexture::getCurrentCrop() const {
663 Mutex::Autolock lock(mMutex);
664
665 Rect outCrop = mCurrentCrop;
666 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
667 int32_t newWidth = mCurrentCrop.width();
668 int32_t newHeight = mCurrentCrop.height();
669
670 if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
671 newWidth = newHeight * mDefaultWidth / mDefaultHeight;
672 ST_LOGV("too wide: newWidth = %d", newWidth);
673 } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
674 newHeight = newWidth * mDefaultHeight / mDefaultWidth;
675 ST_LOGV("too tall: newHeight = %d", newHeight);
676 }
677
678 // The crop is too wide
679 if (newWidth < mCurrentCrop.width()) {
680 int32_t dw = (newWidth - mCurrentCrop.width())/2;
681 outCrop.left -=dw;
682 outCrop.right += dw;
683 // The crop is too tall
684 } else if (newHeight < mCurrentCrop.height()) {
685 int32_t dh = (newHeight - mCurrentCrop.height())/2;
686 outCrop.top -= dh;
687 outCrop.bottom += dh;
688 }
689
690 ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
691 outCrop.left, outCrop.top,
692 outCrop.right,outCrop.bottom);
693 }
694
695 return outCrop;
696 }
697
getCurrentTransform() const698 uint32_t SurfaceTexture::getCurrentTransform() const {
699 Mutex::Autolock lock(mMutex);
700 return mCurrentTransform;
701 }
702
getCurrentScalingMode() const703 uint32_t SurfaceTexture::getCurrentScalingMode() const {
704 Mutex::Autolock lock(mMutex);
705 return mCurrentScalingMode;
706 }
707
isSynchronousMode() const708 bool SurfaceTexture::isSynchronousMode() const {
709 Mutex::Autolock lock(mMutex);
710 return mBufferQueue->isSynchronousMode();
711 }
712
freeBufferLocked(int slotIndex)713 void SurfaceTexture::freeBufferLocked(int slotIndex) {
714 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
715 mEGLSlots[slotIndex].mGraphicBuffer = 0;
716 if (slotIndex == mCurrentTexture) {
717 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
718 }
719 EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
720 if (img != EGL_NO_IMAGE_KHR) {
721 ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
722 eglDestroyImageKHR(mEglDisplay, img);
723 }
724 mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
725 }
726
abandon()727 void SurfaceTexture::abandon() {
728 ST_LOGV("abandon");
729 Mutex::Autolock lock(mMutex);
730
731 if (!mAbandoned) {
732 mAbandoned = true;
733 mCurrentTextureBuf.clear();
734
735 // destroy all egl buffers
736 for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
737 freeBufferLocked(i);
738 }
739
740 // disconnect from the BufferQueue
741 mBufferQueue->consumerDisconnect();
742 mBufferQueue.clear();
743 }
744 }
745
setName(const String8 & name)746 void SurfaceTexture::setName(const String8& name) {
747 Mutex::Autolock _l(mMutex);
748 mName = name;
749 mBufferQueue->setConsumerName(name);
750 }
751
setDefaultBufferFormat(uint32_t defaultFormat)752 status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
753 Mutex::Autolock lock(mMutex);
754 return mBufferQueue->setDefaultBufferFormat(defaultFormat);
755 }
756
setConsumerUsageBits(uint32_t usage)757 status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
758 Mutex::Autolock lock(mMutex);
759 usage |= DEFAULT_USAGE_FLAGS;
760 return mBufferQueue->setConsumerUsageBits(usage);
761 }
762
setTransformHint(uint32_t hint)763 status_t SurfaceTexture::setTransformHint(uint32_t hint) {
764 Mutex::Autolock lock(mMutex);
765 return mBufferQueue->setTransformHint(hint);
766 }
767
768 // Used for refactoring BufferQueue from SurfaceTexture
769 // Should not be in final interface once users of SurfaceTexture are clean up.
setSynchronousMode(bool enabled)770 status_t SurfaceTexture::setSynchronousMode(bool enabled) {
771 Mutex::Autolock lock(mMutex);
772 return mBufferQueue->setSynchronousMode(enabled);
773 }
774
775 // Used for refactoring, should not be in final interface
getBufferQueue() const776 sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
777 Mutex::Autolock lock(mMutex);
778 return mBufferQueue;
779 }
780
onFrameAvailable()781 void SurfaceTexture::onFrameAvailable() {
782 ST_LOGV("onFrameAvailable");
783
784 sp<FrameAvailableListener> listener;
785 { // scope for the lock
786 Mutex::Autolock lock(mMutex);
787 listener = mFrameAvailableListener;
788 }
789
790 if (listener != NULL) {
791 ST_LOGV("actually calling onFrameAvailable");
792 listener->onFrameAvailable();
793 }
794 }
795
onBuffersReleased()796 void SurfaceTexture::onBuffersReleased() {
797 ST_LOGV("onBuffersReleased");
798
799 Mutex::Autolock lock(mMutex);
800
801 if (mAbandoned) {
802 // Nothing to do if we're already abandoned.
803 return;
804 }
805
806 uint32_t mask = 0;
807 mBufferQueue->getReleasedBuffers(&mask);
808 for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
809 if (mask & (1 << i)) {
810 freeBufferLocked(i);
811 }
812 }
813 }
814
dump(String8 & result) const815 void SurfaceTexture::dump(String8& result) const
816 {
817 char buffer[1024];
818 dump(result, "", buffer, 1024);
819 }
820
dump(String8 & result,const char * prefix,char * buffer,size_t SIZE) const821 void SurfaceTexture::dump(String8& result, const char* prefix,
822 char* buffer, size_t SIZE) const
823 {
824 Mutex::Autolock _l(mMutex);
825 snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
826 int(mAbandoned));
827 result.append(buffer);
828
829 snprintf(buffer, SIZE,
830 "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
831 prefix, mCurrentCrop.left,
832 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
833 mCurrentTransform, mCurrentTexture
834 );
835 result.append(buffer);
836
837 if (!mAbandoned) {
838 mBufferQueue->dump(result, prefix, buffer, SIZE);
839 }
840 }
841
mtxMul(float out[16],const float a[16],const float b[16])842 static void mtxMul(float out[16], const float a[16], const float b[16]) {
843 out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
844 out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
845 out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
846 out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
847
848 out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
849 out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
850 out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
851 out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
852
853 out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
854 out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
855 out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
856 out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
857
858 out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
859 out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
860 out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
861 out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
862 }
863
864 }; // namespace android
865