/frameworks/support/v4/java/android/support/v4/app/ |
D | NotificationCompat.java | 274 public Builder setSound(Uri sound) { in setSound() argument 275 mNotification.sound = sound; in setSound() 286 public Builder setSound(Uri sound, int streamType) { in setSound() argument 287 mNotification.sound = sound; in setSound()
|
/frameworks/base/core/java/android/app/ |
D | Notification.java | 215 public Uri sound; field in Notification 573 sound = Uri.CREATOR.createFromParcel(parcel); in Notification() 627 that.sound = this.sound; // android.net.Uri is immutable in clone() 723 if (sound != null) { in writeToParcel() 725 sound.writeToParcel(parcel, 0); in writeToParcel() 865 if (this.sound != null) { in toString() 866 sb.append(this.sound.toString()); in toString() 1202 public Builder setSound(Uri sound) { in setSound() argument 1203 mSound = sound; in setSound() 1215 public Builder setSound(Uri sound, int streamType) { in setSound() argument [all …]
|
/frameworks/base/tests/StatusBar/src/com/android/statusbartest/ |
D | NotificationTestList.java | 100 n.sound = Uri.parse("file://" + Environment.getExternalStorageDirectory() + 102 Log.d(TAG, "n.sound=" + n.sound); 456 n.sound = Uri.parse( 467 n.sound = Uri.parse( 470 Log.d(TAG, "n.sound=" + n.sound); 480 n.sound = Uri.parse(
|
/frameworks/base/docs/html/guide/topics/ui/notifiers/ |
D | notifications.jd | 24 <li><a href="#Sound">Adding a sound</a></li> 51 You can also configure the notification to alert the user with a sound, a vibration, and flashing 92 such as a sound to play. The {@link android.app.NotificationManager} is an Android system service 313 <li>An alert sound</li> 366 <h3 id="Sound">Adding a sound</h3> 368 <p>You can alert the user with the default notification sound 369 (which is defined by the user) or with a sound specified by your application.</p> 371 <p>To use the user's default sound, add "DEFAULT_SOUND" to the <var>defaults</var> field:</p> 376 <p>To use a different sound with your notifications, pass a Uri reference to the 377 <var>sound</var> field. [all …]
|
D | index.jd | 61 You can also configure the notification to alert the user with a sound, a vibration, and flashing
|
/frameworks/support/v4/honeycomb/android/support/v4/app/ |
D | NotificationCompatHoneycomb.java | 35 .setSound(n.sound, n.audioStreamType) in add()
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/usb/ |
D | StorageNotification.java | 279 boolean sound, boolean visible, PendingIntent pi) { in setUsbStorageNotification() argument 303 if (sound) { in setUsbStorageNotification()
|
/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 20 cleaned up and the sound is removed. Also detail level is lowered,
|
/frameworks/base/services/java/com/android/server/usb/ |
D | UsbDeviceManager.java | 650 notification.sound = null; in updateUsbNotification() 684 notification.sound = null; in updateAdbNotification()
|
/frameworks/base/services/java/com/android/server/ |
D | NotificationManagerService.java | 345 pw.println(prefix + " sound=" + notification.sound); in dump() 1024 if (useDefaultSound || notification.sound != null) { in enqueueNotificationInternal() 1029 uri = notification.sound; in enqueueNotificationInternal()
|
/frameworks/base/docs/html/guide/topics/media/ |
D | mediaplayer.jd | 62 device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound 66 <p>The following classes are used to play sound and video in the Android framework:</p> 70 <dd>This class is the primary API for playing sound and video.</dd> 478 you should always request audio focus. Once it has focus, it can use the sound output freely, but it
|
/frameworks/base/docs/html/about/versions/ |
D | android-1.6-highlights.jd | 177 such as making a sound when a new window is shown, vibrating when navigating to the top of
|
D | android-2.2-highlights.jd | 253 database. Also provides APIs to let applications detect completion of sound loading and auto-pause
|
D | android-2.2.jd | 148 <li>New APIs in {@link android.media.SoundPool} to detect completion of sound-loading.</li>
|
D | android-4.1.jd | 373 the appropriate sound when building a custom still or video camera.</p> 375 <p>To play a sound, simply instantiate a {@link android.media.MediaActionSound} object, call 376 {@link android.media.MediaActionSound#load load()} to pre-load the desired sound, then at the
|
D | android-1.6.jd | 273 sound file.</li>
|
D | android-2.3.jd | 653 audio pipeline on the device and is sensitive to delays or lag in sound input or
|
/frameworks/base/docs/html/design/get-started/ |
D | principles.jd | 14 <p>A beautiful surface, a carefully-placed animation, or a well-timed sound effect is a joy to
|
/frameworks/base/docs/html/guide/topics/data/ |
D | data-storage.jd | 336 <li><code>Alarms/</code> - Media scanner classifies all media found here as an alarm sound.</li> 338 sound.</li>
|
/frameworks/base/docs/html/tools/adk/ |
D | adk2.jd | 191 <li>Play a song or sound and listen to it on the ADK speaker!</li> 208 <li>Play a song or sound and listen to it on the ADK speaker!</li>
|
/frameworks/base/core/java/android/webkit/ |
D | WebViewClassic.java | 8362 int sound = keyCodeToSoundsEffect(event.getKeyCode()); in sendKeyEvent() local 8363 if (sound != 0) { in sendKeyEvent() 8364 mWebView.playSoundEffect(sound); in sendKeyEvent()
|
/frameworks/base/docs/html/guide/topics/resources/ |
D | localization.jd | 588 example, create recordings of sound files for each language, as needed.</td>
|
/frameworks/base/docs/html/guide/practices/app-design/ |
D | jni.jd | 688 include manipulation of bitmaps or sound samples. There are two
|
/frameworks/base/docs/html/guide/practices/ |
D | jni.jd | 688 include manipulation of bitmaps or sound samples. There are two
|
/frameworks/base/docs/html/guide/topics/media/jet/ |
D | jetcreator_manual.jd | 27 be sure that the playback will sound exactly the same in both the JET Creator
|