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1page.title=JNI Tips
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6
7<h2>In this document</h2>
8<ol>
9  <li><a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a></li>
10  <li><a href="#threads">Threads</a></li>
11  <li><a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a></li>
12  <li><a href="#local_and_global_references">Local and Global References</a></li>
13  <li><a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a></li>
14  <li><a href="#arrays">Primitive Arrays</a></li>
15  <li><a href="#region_calls">Region Calls</a></li>
16  <li><a href="#exceptions">Exceptions</a></li>
17  <li><a href="#extended_checking">Extended Checking</a> </li>
18  <li><a href="#native_libraries">Native Libraries</a></li>
19  <li><a href="#64_bit">64-bit Considerations</a></li>
20  <li><a href="#unsupported">Unsupported Features/Backwards Compatibility</a></li>
21  <li><a href="#faq_ULE">FAQ: Why do I get <code>UnsatisfiedLinkError</code></a></li>
22  <li><a href="#faq_FindClass">FAQ: Why didn't <code>FindClass</code> find my class?</a></li>
23  <li><a href="#faq_sharing">FAQ: How do I share raw data with native code?</a></li>
24</ol>
25
26</div>
27</div>
28
29<p>JNI is the Java Native Interface.  It defines a way for managed code
30(written in the Java programming language) to interact with native
31code (written in C/C++).  It's vendor-neutral, has support for loading code from
32dynamic shared libraries, and while cumbersome at times is reasonably efficient.</p>
33
34<p>You really should read through the
35<a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/jniTOC.html">JNI spec for J2SE 6</a>
36to get a sense for how JNI works and what features are available.  Some
37aspects of the interface aren't immediately obvious on
38first reading, so you may find the next few sections handy.
39There's a more detailed <a href="http://java.sun.com/docs/books/jni/html/jniTOC.html">JNI Programmer's Guide and Specification</a>.</p>
40
41
42<a name="JavaVM_and_JNIEnv" id="JavaVM_and_JNIEnv"></a>
43<h2>JavaVM and JNIEnv</h2>
44
45<p>JNI defines two key data structures, "JavaVM" and "JNIEnv".  Both of these are essentially
46pointers to pointers to function tables.  (In the C++ version, they're classes with a
47pointer to a function table and a member function for each JNI function that indirects through
48the table.)  The JavaVM provides the "invocation interface" functions,
49which allow you to create and destroy a JavaVM.  In theory you can have multiple JavaVMs per process,
50but Android only allows one.</p>
51
52<p>The JNIEnv provides most of the JNI functions.  Your native functions all receive a JNIEnv as
53the first argument.</p>
54
55<p>The JNIEnv is used for thread-local storage.  For this reason, <strong>you cannot share a JNIEnv between threads</strong>.
56If a piece of code has no other way to get its JNIEnv, you should share
57the JavaVM, and use <code>GetEnv</code> to discover the thread's JNIEnv. (Assuming it has one; see <code>AttachCurrentThread</code> below.)</p>
58
59<p>The C declarations of JNIEnv and JavaVM are different from the C++
60declarations.  The <code>"jni.h"</code> include file provides different typedefs
61depending on whether it's included into C or C++.  For this reason it's a bad idea to
62include JNIEnv arguments in header files included by both languages.  (Put another way: if your
63header file requires <code>#ifdef __cplusplus</code>, you may have to do some extra work if anything in
64that header refers to JNIEnv.)</p>
65
66<a name="threads" id="threads"></a>
67<h2>Threads</h2>
68
69<p>All threads are Linux threads, scheduled by the kernel.  They're usually
70started from managed code (using <code>Thread.start</code>),
71but they can also be created elsewhere and then attached to the JavaVM.  For
72example, a thread started with <code>pthread_create</code> can be attached
73with the JNI <code>AttachCurrentThread</code> or
74<code>AttachCurrentThreadAsDaemon</code> functions.  Until a thread is
75attached, it has no JNIEnv, and <strong>cannot make JNI calls</strong>.</p>
76
77<p>Attaching a natively-created thread causes a <code>java.lang.Thread</code>
78object to be constructed and added to the "main" <code>ThreadGroup</code>,
79making it visible to the debugger.  Calling <code>AttachCurrentThread</code>
80on an already-attached thread is a no-op.</p>
81
82<p>Android does not suspend threads executing native code.  If
83garbage collection is in progress, or the debugger has issued a suspend
84request, Android will pause the thread the next time it makes a JNI call.</p>
85
86<p>Threads attached through JNI <strong>must call
87<code>DetachCurrentThread</code> before they exit</strong>.
88If coding this directly is awkward, in Android 2.0 (Eclair) and higher you
89can use <code>pthread_key_create</code> to define a destructor
90function that will be called before the thread exits, and
91call <code>DetachCurrentThread</code> from there.  (Use that
92key with <code>pthread_setspecific</code> to store the JNIEnv in
93thread-local-storage; that way it'll be passed into your destructor as
94the argument.)</p>
95
96
97<a name="jclass_jmethodID_and_jfieldID" id="jclass_jmethodID_and_jfieldID"></a>
98<h2>jclass, jmethodID, and jfieldID</h2>
99
100<p>If you want to access an object's field from native code, you would do the following:</p>
101
102<ul>
103<li> Get the class object reference for the class with <code>FindClass</code></li>
104<li> Get the field ID for the field with <code>GetFieldID</code></li>
105<li> Get the contents of the field with something appropriate, such as
106<code>GetIntField</code></li>
107</ul>
108
109<p>Similarly, to call a method, you'd first get a class object reference and then a method ID.  The IDs are often just
110pointers to internal runtime data structures.  Looking them up may require several string
111comparisons, but once you have them the actual call to get the field or invoke the method
112is very quick.</p>
113
114<p>If performance is important, it's useful to look the values up once and cache the results
115in your native code.  Because there is a limit of one JavaVM per process, it's reasonable
116to store this data in a static local structure.</p>
117
118<p>The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded.  Classes
119are only unloaded if all classes associated with a ClassLoader can be garbage collected,
120which is rare but will not be impossible in Android.  Note however that
121the <code>jclass</code>
122is a class reference and <strong>must be protected</strong> with a call
123to <code>NewGlobalRef</code> (see the next section).</p>
124
125<p>If you would like to cache the IDs when a class is loaded, and automatically re-cache them
126if the class is ever unloaded and reloaded, the correct way to initialize
127the IDs is to add a piece of code that looks like this to the appropriate class:</p>
128
129<pre>    /*
130     * We use a class initializer to allow the native code to cache some
131     * field offsets. This native function looks up and caches interesting
132     * class/field/method IDs. Throws on failure.
133     */
134    private static native void nativeInit();
135
136    static {
137        nativeInit();
138    }</pre>
139
140<p>Create a <code>nativeClassInit</code> method in your C/C++ code that performs the ID lookups.  The code
141will be executed once, when the class is initialized.  If the class is ever unloaded and
142then reloaded, it will be executed again.</p>
143
144<a name="local_and_global_references" id="local_and_global_references"></a>
145<h2>Local and Global References</h2>
146
147<p>Every argument passed to a native method, and almost every object returned
148by a JNI function is a "local reference".  This means that it's valid for the
149duration of the current native method in the current thread.
150<strong>Even if the object itself continues to live on after the native method
151returns, the reference is not valid.</strong>
152<p>This applies to all sub-classes of <code>jobject</code>, including
153<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>.
154(The runtime will warn you about most reference mis-uses when extended JNI
155checks are enabled.)</p>
156<p>The only way to get non-local references is via the functions
157<code>NewGlobalRef</code> and <code>NewWeakGlobalRef</code>.
158
159<p>If you want to hold on to a reference for a longer period, you must use
160a "global" reference.  The <code>NewGlobalRef</code> function takes the
161local reference as an argument and returns a global one.
162The global reference is guaranteed to be valid until you call
163<code>DeleteGlobalRef</code>.</p>
164
165<p>This pattern is commonly used when caching a jclass returned
166from <code>FindClass</code>, e.g.:</p>
167<pre>jclass localClass = env-&gt;FindClass("MyClass");
168jclass globalClass = reinterpret_cast&lt;jclass&gt;(env-&gt;NewGlobalRef(localClass));</pre>
169
170<p>All JNI methods accept both local and global references as arguments.
171It's possible for references to the same object to have different values.
172For example, the return values from consecutive calls to
173<code>NewGlobalRef</code> on the same object may be different.
174<strong>To see if two references refer to the same object,
175you must use the <code>IsSameObject</code> function.</strong>  Never compare
176references with <code>==</code> in native code.</p>
177
178<p>One consequence of this is that you
179<strong>must not assume object references are constant or unique</strong>
180in native code.  The 32-bit value representing an object may be different
181from one invocation of a method to the next, and it's possible that two
182different objects could have the same 32-bit value on consecutive calls.  Do
183not use <code>jobject</code> values as keys.</p>
184
185<p>Programmers are required to "not excessively allocate" local references.  In practical terms this means
186that if you're creating large numbers of local references, perhaps while running through an array of
187objects, you should free them manually with
188<code>DeleteLocalRef</code> instead of letting JNI do it for you.  The
189implementation is only required to reserve slots for
19016 local references, so if you need more than that you should either delete as you go or use
191<code>EnsureLocalCapacity</code>/<code>PushLocalFrame</code> to reserve more.</p>
192
193<p>Note that <code>jfieldID</code>s and <code>jmethodID</code>s are opaque
194types, not object references, and should not be passed to
195<code>NewGlobalRef</code>.  The raw data
196pointers returned by functions like <code>GetStringUTFChars</code>
197and <code>GetByteArrayElements</code> are also not objects. (They may be passed
198between threads, and are valid until the matching Release call.)</p>
199
200<p>One unusual case deserves separate mention.  If you attach a native
201thread with <code>AttachCurrentThread</code>, the code you are running will
202never automatically free local references until the thread detaches.  Any local
203references you create will have to be deleted manually. In general, any native
204code that creates local references in a loop probably needs to do some manual
205deletion.</p>
206
207<a name="UTF_8_and_UTF_16_strings" id="UTF_8_and_UTF_16_strings"></a>
208<h2>UTF-8 and UTF-16 Strings</h2>
209
210<p>The Java programming language uses UTF-16.  For convenience, JNI provides methods that work with <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> as well.  The
211modified encoding is useful for C code because it encodes \u0000 as 0xc0 0x80 instead of 0x00.
212The nice thing about this is that you can count on having C-style zero-terminated strings,
213suitable for use with standard libc string functions.  The down side is that you cannot pass
214arbitrary UTF-8 data to JNI and expect it to work correctly.</p>
215
216<p>If possible, it's usually faster to operate with UTF-16 strings. Android
217currently does not require a copy in <code>GetStringChars</code>, whereas
218<code>GetStringUTFChars</code> requires an allocation and a conversion to
219UTF-8.  Note that
220<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed,
221so you need to hang on to the string length as well as
222the jchar pointer.</p>
223
224<p><strong>Don't forget to <code>Release</code> the strings you <code>Get</code></strong>.  The
225string functions return <code>jchar*</code> or <code>jbyte*</code>, which
226are C-style pointers to primitive data rather than local references.  They
227are guaranteed valid until <code>Release</code> is called, which means they are not
228released when the native method returns.</p>
229
230<p><strong>Data passed to NewStringUTF must be in Modified UTF-8 format</strong>.  A
231common mistake is reading character data from a file or network stream
232and handing it to <code>NewStringUTF</code> without filtering it.
233Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII
234characters or convert them to proper Modified UTF-8 form.  If you don't,
235the UTF-16 conversion will likely not be what you expect.  The extended
236JNI checks will scan strings and warn you about invalid data, but they
237won't catch everything.</p>
238
239<a name="arrays" id="arrays"></a>
240<h2>Primitive Arrays</h2>
241
242<p>JNI provides functions for accessing the contents of array objects.
243While arrays of objects must be accessed one entry at a time, arrays of
244primitives can be read and written directly as if they were declared in C.</p>
245
246<p>To make the interface as efficient as possible without constraining
247the VM implementation, the <code>Get&lt;PrimitiveType&gt;ArrayElements</code>
248family of calls allows the runtime to either return a pointer to the actual elements, or
249allocate some memory and make a copy.  Either way, the raw pointer returned
250is guaranteed to be valid until the corresponding <code>Release</code> call
251is issued (which implies that, if the data wasn't copied, the array object
252will be pinned down and can't be relocated as part of compacting the heap).
253<strong>You must <code>Release</code> every array you <code>Get</code>.</strong>  Also, if the <code>Get</code>
254call fails, you must ensure that your code doesn't try to <code>Release</code> a NULL
255pointer later.</p>
256
257<p>You can determine whether or not the data was copied by passing in a
258non-NULL pointer for the <code>isCopy</code> argument.  This is rarely
259useful.</p>
260
261<p>The <code>Release</code> call takes a <code>mode</code> argument that can
262have one of three values.  The actions performed by the runtime depend upon
263whether it returned a pointer to the actual data or a copy of it:</p>
264
265<ul>
266    <li><code>0</code>
267    <ul>
268        <li>Actual: the array object is un-pinned.
269        <li>Copy: data is copied back.  The buffer with the copy is freed.
270    </ul>
271    <li><code>JNI_COMMIT</code>
272    <ul>
273        <li>Actual: does nothing.
274        <li>Copy: data is copied back.  The buffer with the copy
275        <strong>is not freed</strong>.
276    </ul>
277    <li><code>JNI_ABORT</code>
278    <ul>
279        <li>Actual: the array object is un-pinned.  Earlier
280        writes are <strong>not</strong> aborted.
281        <li>Copy: the buffer with the copy is freed; any changes to it are lost.
282    </ul>
283</ul>
284
285<p>One reason for checking the <code>isCopy</code> flag is to know if
286you need to call <code>Release</code> with <code>JNI_COMMIT</code>
287after making changes to an array &mdash; if you're alternating between making
288changes and executing code that uses the contents of the array, you may be
289able to
290skip the no-op commit.  Another possible reason for checking the flag is for
291efficient handling of <code>JNI_ABORT</code>.  For example, you might want
292to get an array, modify it in place, pass pieces to other functions, and
293then discard the changes.  If you know that JNI is making a new copy for
294you, there's no need to create another "editable" copy.  If JNI is passing
295you the original, then you do need to make your own copy.</p>
296
297<p>It is a common mistake (repeated in example code) to assume that you can skip the <code>Release</code> call if
298<code>*isCopy</code> is false.  This is not the case.  If no copy buffer was
299allocated, then the original memory must be pinned down and can't be moved by
300the garbage collector.</p>
301
302<p>Also note that the <code>JNI_COMMIT</code> flag does <strong>not</strong> release the array,
303and you will need to call <code>Release</code> again with a different flag
304eventually.</p>
305
306
307<a name="region_calls" id="region_calls"></a>
308<h2>Region Calls</h2>
309
310<p>There is an alternative to calls like <code>Get&lt;Type&gt;ArrayElements</code>
311and <code>GetStringChars</code> that may be very helpful when all you want
312to do is copy data in or out.  Consider the following:</p>
313
314<pre>    jbyte* data = env-&gt;GetByteArrayElements(array, NULL);
315    if (data != NULL) {
316        memcpy(buffer, data, len);
317        env-&gt;ReleaseByteArrayElements(array, data, JNI_ABORT);
318    }</pre>
319
320<p>This grabs the array, copies the first <code>len</code> byte
321elements out of it, and then releases the array.  Depending upon the
322implementation, the <code>Get</code> call will either pin or copy the array
323contents.
324The code copies the data (for perhaps a second time), then calls <code>Release</code>; in this case
325<code>JNI_ABORT</code> ensures there's no chance of a third copy.</p>
326
327<p>One can accomplish the same thing more simply:</p>
328<pre>    env-&gt;GetByteArrayRegion(array, 0, len, buffer);</pre>
329
330<p>This has several advantages:</p>
331<ul>
332    <li>Requires one JNI call instead of 2, reducing overhead.
333    <li>Doesn't require pinning or extra data copies.
334    <li>Reduces the risk of programmer error &mdash; no risk of forgetting
335    to call <code>Release</code> after something fails.
336</ul>
337
338<p>Similarly, you can use the <code>Set&lt;Type&gt;ArrayRegion</code> call
339to copy data into an array, and <code>GetStringRegion</code> or
340<code>GetStringUTFRegion</code> to copy characters out of a
341<code>String</code>.
342
343
344<a name="exceptions" id="exceptions"></a>
345<h2>Exceptions</h2>
346
347<p><strong>You must not call most JNI functions while an exception is pending.</strong>
348Your code is expected to notice the exception (via the function's return value,
349<code>ExceptionCheck</code>, or <code>ExceptionOccurred</code>) and return,
350or clear the exception and handle it.</p>
351
352<p>The only JNI functions that you are allowed to call while an exception is
353pending are:</p>
354<ul>
355    <li><code>DeleteGlobalRef</code>
356    <li><code>DeleteLocalRef</code>
357    <li><code>DeleteWeakGlobalRef</code>
358    <li><code>ExceptionCheck</code>
359    <li><code>ExceptionClear</code>
360    <li><code>ExceptionDescribe</code>
361    <li><code>ExceptionOccurred</code>
362    <li><code>MonitorExit</code>
363    <li><code>PopLocalFrame</code>
364    <li><code>PushLocalFrame</code>
365    <li><code>Release&lt;PrimitiveType&gt;ArrayElements</code>
366    <li><code>ReleasePrimitiveArrayCritical</code>
367    <li><code>ReleaseStringChars</code>
368    <li><code>ReleaseStringCritical</code>
369    <li><code>ReleaseStringUTFChars</code>
370</ul>
371
372<p>Many JNI calls can throw an exception, but often provide a simpler way
373of checking for failure.  For example, if <code>NewString</code> returns
374a non-NULL value, you don't need to check for an exception.  However, if
375you call a method (using a function like <code>CallObjectMethod</code>),
376you must always check for an exception, because the return value is not
377going to be valid if an exception was thrown.</p>
378
379<p>Note that exceptions thrown by interpreted code do not unwind native stack
380frames, and Android does not yet support C++ exceptions.
381The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just
382set an exception pointer in the current thread.  Upon returning to managed
383from native code, the exception will be noted and handled appropriately.</p>
384
385<p>Native code can "catch" an exception by calling <code>ExceptionCheck</code> or
386<code>ExceptionOccurred</code>, and clear it with
387<code>ExceptionClear</code>.  As usual,
388discarding exceptions without handling them can lead to problems.</p>
389
390<p>There are no built-in functions for manipulating the <code>Throwable</code> object
391itself, so if you want to (say) get the exception string you will need to
392find the <code>Throwable</code> class, look up the method ID for
393<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result
394is non-NULL use <code>GetStringUTFChars</code> to get something you can
395hand to <code>printf(3)</code> or equivalent.</p>
396
397
398<a name="extended_checking" id="extended_checking"></a>
399<h2>Extended Checking</h2>
400
401<p>JNI does very little error checking. Errors usually result in a crash. Android also offers a mode called CheckJNI, where the JavaVM and JNIEnv function table pointers are switched to tables of functions that perform an extended series of checks before calling the standard implementation.</p>
402
403<p>The additional checks include:</p>
404
405<ul>
406<li>Arrays: attempting to allocate a negative-sized array.</li>
407<li>Bad pointers: passing a bad jarray/jclass/jobject/jstring to a JNI call, or passing a NULL pointer to a JNI call with a non-nullable argument.</li>
408<li>Class names: passing anything but the “java/lang/String” style of class name to a JNI call.</li>
409<li>Critical calls: making a JNI call between a “critical” get and its corresponding release.</li>
410<li>Direct ByteBuffers: passing bad arguments to <code>NewDirectByteBuffer</code>.</li>
411<li>Exceptions: making a JNI call while there’s an exception pending.</li>
412<li>JNIEnv*s: using a JNIEnv* from the wrong thread.</li>
413<li>jfieldIDs: using a NULL jfieldID, or using a jfieldID to set a field to a value of the wrong type (trying to assign a StringBuilder to a String field, say), or using a jfieldID for a static field to set an instance field or vice versa, or using a jfieldID from one class with instances of another class.</li>
414<li>jmethodIDs: using the wrong kind of jmethodID when making a <code>Call*Method</code> JNI call: incorrect return type, static/non-static mismatch, wrong type for ‘this’ (for non-static calls) or wrong class (for static calls).</li>
415<li>References: using <code>DeleteGlobalRef</code>/<code>DeleteLocalRef</code> on the wrong kind of reference.</li>
416<li>Release modes: passing a bad release mode to a release call (something other than <code>0</code>, <code>JNI_ABORT</code>, or <code>JNI_COMMIT</code>).</li>
417<li>Type safety: returning an incompatible type from your native method (returning a StringBuilder from a method declared to return a String, say).</li>
418<li>UTF-8: passing an invalid <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> byte sequence to a JNI call.</li>
419</ul>
420
421<p>(Accessibility of methods and fields is still not checked: access restrictions don't apply to native code.)</p>
422
423<p>There are several ways to enable CheckJNI.</p>
424
425<p>If you’re using the emulator, CheckJNI is on by default.</p>
426
427<p>If you have a rooted device, you can use the following sequence of commands to restart the runtime with CheckJNI enabled:</p>
428
429<pre>adb shell stop
430adb shell setprop dalvik.vm.checkjni true
431adb shell start</pre>
432
433<p>In either of these cases, you’ll see something like this in your logcat output when the runtime starts:</p>
434
435<pre>D AndroidRuntime: CheckJNI is ON</pre>
436
437<p>If you have a regular device, you can use the following command:</p>
438
439<pre>adb shell setprop debug.checkjni 1</pre>
440
441<p>This won’t affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Change the property to any other value or simply rebooting will disable CheckJNI again.) In this case, you’ll see something like this in your logcat output the next time an app starts:</p>
442
443<pre>D Late-enabling CheckJNI</pre>
444
445
446
447
448<a name="native_libraries" id="native_libraries"></a>
449<h2>Native Libraries</h2>
450
451<p>You can load native code from shared libraries with the standard
452<code>System.loadLibrary</code> call.  The
453preferred way to get at your native code is:</p>
454
455<ul>
456<li> Call <code>System.loadLibrary</code> from a static class
457initializer.  (See the earlier example, where one is used to call
458<code>nativeClassInit</code>.)  The argument is the "undecorated"
459library name, so to load "libfubar.so" you would pass in "fubar".</li>
460<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code></li>
461<li>In <code>JNI_OnLoad</code>, register all of your native methods.  You
462should declare
463the methods "static" so the names don't take up space in the symbol table
464on the device.</li>
465</ul>
466
467<p>The <code>JNI_OnLoad</code> function should look something like this if
468written in C++:</p>
469<pre>jint JNI_OnLoad(JavaVM* vm, void* reserved)
470{
471    JNIEnv* env;
472    if (vm-&gt;GetEnv(reinterpret_cast&lt;void**&gt;(&env), JNI_VERSION_1_6) != JNI_OK) {
473        return -1;
474    }
475
476    // Get jclass with env-&gt;FindClass.
477    // Register methods with env-&gt;RegisterNatives.
478
479    return JNI_VERSION_1_6;
480}</pre>
481
482<p>You can also call <code>System.load</code> with the full path name of the
483shared library.  For Android apps, you may find it useful to get the full
484path to the application's private data storage area from the context object.</p>
485
486<p>This is the recommended approach, but not the only approach.  Explicit
487registration is not required, nor is it necessary that you provide a
488<code>JNI_OnLoad</code> function.
489You can instead use "discovery" of native methods that are named in a
490specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">the JNI spec</a> for details), though this is less desirable because if a method signature is wrong you won't know
491about it until the first time the method is actually used.</p>
492
493<p>One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code>
494calls you make from there will happen in the context of the class loader
495that was used to load the shared library.  Normally <code>FindClass</code>
496uses the loader associated with the method at the top of the interpreted
497stack, or if there isn't one (because the thread was just attached) it uses
498the "system" class loader.  This makes
499<code>JNI_OnLoad</code> a convenient place to look up and cache class
500object references.</p>
501
502
503<a name="64_bit" id="64_bit"></a>
504<h2>64-bit Considerations</h2>
505
506<p>Android is currently expected to run on 32-bit platforms.  In theory it
507could be built for a 64-bit system, but that is not a goal at this time.
508For the most part this isn't something that you will need to worry about
509when interacting with native code,
510but it becomes significant if you plan to store pointers to native
511structures in integer fields in an object.  To support architectures
512that use 64-bit pointers, <strong>you need to stash your native pointers in a
513<code>long</code> field rather than an <code>int</code></strong>.
514
515
516<a name="unsupported" id="unsupported"></a>
517<h2>Unsupported Features/Backwards Compatibility</h2>
518
519<p>All JNI 1.6 features are supported, with the following exception:</p>
520<ul>
521    <li><code>DefineClass</code> is not implemented.  Android does not use
522    Java bytecodes or class files, so passing in binary class data
523    doesn't work.</li>
524</ul>
525
526<p>For backward compatibility with older Android releases, you may need to
527be aware of:</p>
528<ul>
529    <li><b>Dynamic lookup of native functions</b>
530    <p>Until Android 2.0 (Eclair), the '$' character was not properly
531    converted to "_00024" during searches for method names.  Working
532    around this requires using explicit registration or moving the
533    native methods out of inner classes.
534    <li><b>Detaching threads</b>
535    <p>Until Android 2.0 (Eclair), it was not possible to use a <code>pthread_key_create</code>
536    destructor function to avoid the "thread must be detached before
537    exit" check.  (The runtime also uses a pthread key destructor function,
538    so it'd be a race to see which gets called first.)
539    <li><b>Weak global references</b>
540    <p>Until Android 2.2 (Froyo), weak global references were not implemented.
541    Older versions will vigorously reject attempts to use them.  You can use
542    the Android platform version constants to test for support.
543    <p>Until Android 4.0 (Ice Cream Sandwich), weak global references could only
544    be passed to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and
545    <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages
546    programmers to create hard references to weak globals before doing
547    anything with them, so this should not be at all limiting.)
548    <p>From Android 4.0 (Ice Cream Sandwich) on, weak global references can be
549    used like any other JNI references.</li>
550    <li><b>Local references</b>
551    <p>Until Android 4.0 (Ice Cream Sandwich), local references were
552    actually direct pointers. Ice Cream Sandwich added the indirection
553    necessary to support better garbage collectors, but this means that lots
554    of JNI bugs are undetectable on older releases. See
555    <a href="http://android-developers.blogspot.com/2011/11/jni-local-reference-changes-in-ics.html">JNI Local Reference Changes in ICS</a> for more details.
556    <li><b>Determining reference type with <code>GetObjectRefType</code></b>
557    <p>Until Android 4.0 (Ice Cream Sandwich), as a consequence of the use of
558    direct pointers (see above), it was impossible to implement
559    <code>GetObjectRefType</code> correctly. Instead we used a heuristic
560    that looked through the weak globals table, the arguments, the locals
561    table, and the globals table in that order. The first time it found your
562    direct pointer, it would report that your reference was of the type it
563    happened to be examining. This meant, for example, that if
564    you called <code>GetObjectRefType</code> on a global jclass that happened
565    to be the same as the jclass passed as an implicit argument to your static
566    native method, you'd get <code>JNILocalRefType</code> rather than
567    <code>JNIGlobalRefType</code>.
568</ul>
569
570
571<a name="faq_ULE" id="faq_ULE"></a>
572<h2>FAQ: Why do I get <code>UnsatisfiedLinkError</code>?</h2>
573
574<p>When working on native code it's not uncommon to see a failure like this:</p>
575<pre>java.lang.UnsatisfiedLinkError: Library foo not found</pre>
576
577<p>In some cases it means what it says &mdash; the library wasn't found.  In
578other cases the library exists but couldn't be opened by <code>dlopen(3)</code>, and
579the details of the failure can be found in the exception's detail message.</p>
580
581<p>Common reasons why you might encounter "library not found" exceptions:</p>
582<ul>
583    <li>The library doesn't exist or isn't accessible to the app.  Use
584    <code>adb shell ls -l &lt;path&gt;</code> to check its presence
585    and permissions.
586    <li>The library wasn't built with the NDK.  This can result in
587    dependencies on functions or libraries that don't exist on the device.
588</ul>
589
590<p>Another class of <code>UnsatisfiedLinkError</code> failures looks like:</p>
591<pre>java.lang.UnsatisfiedLinkError: myfunc
592        at Foo.myfunc(Native Method)
593        at Foo.main(Foo.java:10)</pre>
594
595<p>In logcat, you'll see:</p>
596<pre>W/dalvikvm(  880): No implementation found for native LFoo;.myfunc ()V</pre>
597
598<p>This means that the runtime tried to find a matching method but was
599unsuccessful.  Some common reasons for this are:</p>
600<ul>
601    <li>The library isn't getting loaded.  Check the logcat output for
602    messages about library loading.
603    <li>The method isn't being found due to a name or signature mismatch.  This
604    is commonly caused by:
605    <ul>
606        <li>For lazy method lookup, failing to declare C++ functions
607        with <code>extern "C"</code> and appropriate
608        visibility (<code>JNIEXPORT</code>). Note that prior to Ice Cream
609        Sandwich, the JNIEXPORT macro was incorrect, so using a new GCC with
610        an old <code>jni.h</code> won't work.
611        You can use <code>arm-eabi-nm</code>
612        to see the symbols as they appear in the library; if they look
613        mangled (something like <code>_Z15Java_Foo_myfuncP7_JNIEnvP7_jclass</code>
614        rather than <code>Java_Foo_myfunc</code>), or if the symbol type is
615        a lowercase 't' rather than an uppercase 'T', then you need to
616        adjust the declaration.
617        <li>For explicit registration, minor errors when entering the
618        method signature.  Make sure that what you're passing to the
619        registration call matches the signature in the log file.
620        Remember that 'B' is <code>byte</code> and 'Z' is <code>boolean</code>.
621        Class name components in signatures start with 'L', end with ';',
622        use '/' to separate package/class names, and use '$' to separate
623        inner-class names (<code>Ljava/util/Map$Entry;</code>, say).
624    </ul>
625</ul>
626
627<p>Using <code>javah</code> to automatically generate JNI headers may help
628avoid some problems.
629
630
631<a name="faq_FindClass" id="faq_FindClass"></a>
632<h2>FAQ: Why didn't <code>FindClass</code> find my class?</h2>
633
634<p>Make sure that the class name string has the correct format.  JNI class
635names start with the package name and are separated with slashes,
636such as <code>java/lang/String</code>.  If you're looking up an array class,
637you need to start with the appropriate number of square brackets and
638must also wrap the class with 'L' and ';', so a one-dimensional array of
639<code>String</code> would be <code>[Ljava/lang/String;</code>.</p>
640
641<p>If the class name looks right, you could be running into a class loader
642issue.  <code>FindClass</code> wants to start the class search in the
643class loader associated with your code.  It examines the call stack,
644which will look something like:
645<pre>    Foo.myfunc(Native Method)
646    Foo.main(Foo.java:10)
647    dalvik.system.NativeStart.main(Native Method)</pre>
648
649<p>The topmost method is <code>Foo.myfunc</code>.  <code>FindClass</code>
650finds the <code>ClassLoader</code> object associated with the <code>Foo</code>
651class and uses that.</p>
652
653<p>This usually does what you want.  You can get into trouble if you
654create a thread yourself (perhaps by calling <code>pthread_create</code>
655and then attaching it with <code>AttachCurrentThread</code>).
656Now the stack trace looks like this:</p>
657<pre>    dalvik.system.NativeStart.run(Native Method)</pre>
658
659<p>The topmost method is <code>NativeStart.run</code>, which isn't part of
660your application.  If you call <code>FindClass</code> from this thread, the
661JavaVM will start in the "system" class loader instead of the one associated
662with your application, so attempts to find app-specific classes will fail.</p>
663
664<p>There are a few ways to work around this:</p>
665<ul>
666    <li>Do your <code>FindClass</code> lookups once, in
667    <code>JNI_OnLoad</code>, and cache the class references for later
668    use.  Any <code>FindClass</code> calls made as part of executing
669    <code>JNI_OnLoad</code> will use the class loader associated with
670    the function that called <code>System.loadLibrary</code> (this is a
671    special rule, provided to make library initialization more convenient).
672    If your app code is loading the library, <code>FindClass</code>
673    will use the correct class loader.
674    <li>Pass an instance of the class into the functions that need
675    it, by declaring your native method to take a Class argument and
676    then passing <code>Foo.class</code> in.
677    <li>Cache a reference to the <code>ClassLoader</code> object somewhere
678    handy, and issue <code>loadClass</code> calls directly.  This requires
679    some effort.
680</ul>
681
682
683<a name="faq_sharing" id="faq_sharing"></a>
684<h2>FAQ: How do I share raw data with native code?</h2>
685
686<p>You may find yourself in a situation where you need to access a large
687buffer of raw data from both managed and native code.  Common examples
688include manipulation of bitmaps or sound samples.  There are two
689basic approaches.</p>
690
691<p>You can store the data in a <code>byte[]</code>.  This allows very fast
692access from managed code.  On the native side, however, you're
693not guaranteed to be able to access the data without having to copy it.  In
694some implementations, <code>GetByteArrayElements</code> and
695<code>GetPrimitiveArrayCritical</code> will return actual pointers to the
696raw data in the managed heap, but in others it will allocate a buffer
697on the native heap and copy the data over.</p>
698
699<p>The alternative is to store the data in a direct byte buffer.  These
700can be created with <code>java.nio.ByteBuffer.allocateDirect</code>, or
701the JNI <code>NewDirectByteBuffer</code> function.  Unlike regular
702byte buffers, the storage is not allocated on the managed heap, and can
703always be accessed directly from native code (get the address
704with <code>GetDirectBufferAddress</code>).  Depending on how direct
705byte buffer access is implemented, accessing the data from managed code
706can be very slow.</p>
707
708<p>The choice of which to use depends on two factors:</p>
709<ol>
710    <li>Will most of the data accesses happen from code written in Java
711    or in C/C++?
712    <li>If the data is eventually being passed to a system API, what form
713    must it be in?  (For example, if the data is eventually passed to a
714    function that takes a byte[], doing processing in a direct
715    <code>ByteBuffer</code> might be unwise.)
716</ol>
717
718<p>If there's no clear winner, use a direct byte buffer.  Support for them
719is built directly into JNI, and performance should improve in future releases.</p>
720