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Searched refs:enables (Results 1 – 25 of 61) sorted by relevance

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/frameworks/native/opengl/libagl/
Dprimitives.cpp214 const uint32_t enables = c->rasterizer.state.enables; in ogles_validate_primitives() local
217 int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; in ogles_validate_primitives()
219 index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; in ogles_validate_primitives()
254 void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) in initLerp() argument
295 if (enables & GGL_ENABLE_TMUS) { in initLerp()
438 const uint32_t enables = c->rasterizer.state.enables; in fetch_texcoord() local
439 if (!(enables & GGL_ENABLE_TMUS)) in fetch_texcoord()
462 const uint32_t enables = c->rasterizer.state.enables; in primitive_point() local
473 if (enables & GGL_ENABLE_FOG) { in primitive_point()
483 if (enables & GGL_ENABLE_TMUS) { in primitive_point()
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Dvertex.cpp54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() argument
76 if (enables & GGL_ENABLE_DEPTH_TEST) { in perspective()
83 void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipFrustumPerspective() argument
104 perspective(c, v, enables); in clipFrustumPerspective()
110 void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipAllPerspective() argument
131 clipFrustumPerspective(c, v, enables); in clipAllPerspective()
137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
Darray.cpp1082 uint32_t enables = c->rasterizer.state.enables; in validate_arrays() local
1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()
1105 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays()
1120 if (enables & GGL_ENABLE_TMUS) { // needs texture transforms in validate_arrays()
1123 if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { in validate_arrays()
1129 if (enables & GGL_ENABLE_TMUS) in validate_arrays()
1207 enables = c->rasterizer.state.enables; in validate_arrays()
1208 if (enables & GGL_ENABLE_SMOOTH) in validate_arrays()
1210 if (enables & GGL_ENABLE_TMUS) in validate_arrays()
1370 const uint32_t enables = c->rasterizer.state.enables; in glDrawArrays() local
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Dtexture.cpp584 const uint32_t enables = c->rasterizer.state.enables; in set_depth_and_fog() local
594 if (enables & GGL_ENABLE_FOG) { in set_depth_and_fog()
599 if (enables & GGL_ENABLE_DEPTH_TEST) { in set_depth_and_fog()
740 const uint32_t enables = c->rasterizer.state.enables; in drawTexxOESImp() local
741 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexxOESImp()
819 const uint32_t enables = c->rasterizer.state.enables; in drawTexiOES() local
820 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexiOES()
Dmatrix.cpp98 const uint32_t enables = c->rasterizer.state.enables; in validate_perspective() local
101 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { in validate_perspective()
103 if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) in validate_perspective()
Dcontext.h547 inline void initLerp(vertex_t const* v0, uint32_t enables);
/frameworks/base/docs/html/guide/topics/manifest/
Dinstrumentation-element.jd19 <dd>Declares an {@link android.app.Instrumentation} class that enables you
34 running. A value of "{@code true}" enables the object to target profiling
/frameworks/compile/slang/lit-tests/
DREADME37 -v enables additional verbosity (useful when examining unexpected failures)
/frameworks/base/docs/html/about/versions/
Dandroid-2.0-highlights.jd152 <li>Refreshed UI with actionable browser URL bar enables users to directly
179 <p>Revamped graphics architecture for improved performance that enables better
Dandroid-2.2-highlights.jd172 which enables faster loading of JavaScript-heavy pages.</p>
234 <p>New bug reporting feature for Google Play apps enables developers to receive crash and freeze
261 profile enables apps to determine device hardware capablities.</p>
Dandroid-1.6-highlights.jd85 enables users to select multiple photos for deletion.</p>
183 <p>Android 1.6 adds screen support that enables applications to be rendered properly on different
Dandroid-2.3.4.jd101 host. The library enables the Android-powered device to function as
Dindex.jd76 <li>A {@link android.app.NotificationManager Notification Manager} that enables
Dandroid-2.3.3.jd73 was discovered. The platform now uses a four-step process that enables the
/frameworks/compile/libbcc/tests/debuginfo/
DREADME58 -v enables additional verbosity (useful when examining unexpected failures)
/frameworks/base/docs/html/guide/topics/data/
Dinstall-location.jd77 <p class="warning"><strong>Warning:</strong> When the user enables USB mass storage to share files
123 <p>When the user enables USB mass storage to share files with their computer (or otherwise
/frameworks/base/docs/html/guide/appendix/
Dinstall-location.jd77 <p class="warning"><strong>Warning:</strong> When the user enables USB mass storage to share files
123 <p>When the user enables USB mass storage to share files with their computer (or otherwise
/frameworks/base/docs/html/guide/topics/renderscript/
Dcompute.jd330 strict IEEE 754-2008 compliance and can tolerate less precision. This mode enables
333 …_fp_imprecise</code> - For apps that don’t have stringent precision requirements. This mode enables
/frameworks/base/docs/html/guide/google/play/billing/
Dbilling_testing.jd53 Google Play. This enables you to verify that your application is handling the primary Google
209 purchases. Testing real in-app purchases enables you to test the end-to-end in-app billing
/frameworks/base/docs/html/tools/building/
Dbuilding-eclipse.jd24 <p>When Eclipse automatically builds your application, it enables debugging and signs the
/frameworks/base/docs/html/tools/
Ddevice.jd55 the Eclipse IDE automatically enables debugging.</p>
/frameworks/base/docs/html/training/implementing-navigation/
Dlateral.jd217 …ws.html">allow swiping</a> between them where appropriate. This behavior enables users to swipe ho…
/frameworks/base/docs/html/guide/practices/
Doptimizing-for-3.0.jd209 <p>Additionally, when an activity uses the holographic theme, the system enables the <a
319 but it enables the new holographic theme to each of your activities. The holographic theme is the
323 <p>Additionally, the holographic theme enables the Action Bar for each activity.</p>
/frameworks/base/docs/html/guide/topics/ui/controls/
Dtext.jd224 <p>For example, figure 5 shows how the system enables a fullscreen text field when a handset device
/frameworks/base/docs/html/guide/topics/ui/
Ddeclaring-layout.jd66 <p>The advantage to declaring your UI in XML is that it enables you to better separate the presenta…
372 <p>Provides a tab selection list that monitors clicks and enables the application to change

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