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1# config.mk
2#
3# Product-specific compile-time definitions.
4#
5
6# The generic product target doesn't have any hardware-specific pieces.
7TARGET_NO_BOOTLOADER := true
8TARGET_NO_KERNEL := true
9
10# Note: we build the platform images for ARMv7-A _without_ NEON.
11#
12# Technically, the emulator supports ARMv7-A _and_ NEON instructions, but
13# emulated NEON code paths typically ends up 2x slower than the normal C code
14# it is supposed to replace (unlike on real devices where it is 2x to 3x
15# faster).
16#
17# What this means is that the platform image will not use NEON code paths
18# that are slower to emulate. On the other hand, it is possible to emulate
19# application code generated with the NDK that uses NEON in the emulator.
20#
21TARGET_ARCH_VARIANT := armv7-a
22TARGET_CPU_ABI := armeabi-v7a
23TARGET_CPU_ABI2 := armeabi
24ARCH_ARM_HAVE_TLS_REGISTER := true
25
26HAVE_HTC_AUDIO_DRIVER := true
27BOARD_USES_GENERIC_AUDIO := true
28
29# no hardware camera
30USE_CAMERA_STUB := true
31
32# Set /system/bin/sh to ash, not mksh, to make sure we can switch back.
33TARGET_SHELL := ash
34
35# Enable dex-preoptimization to speed up the first boot sequence
36# of an SDK AVD. Note that this operation only works on Linux for now
37ifeq ($(HOST_OS),linux)
38WITH_DEXPREOPT := true
39endif
40
41# Build OpenGLES emulation guest and host libraries
42BUILD_EMULATOR_OPENGL := true
43
44# Build and enable the OpenGL ES View renderer. When running on the emulator,
45# the GLES renderer disables itself if host GL acceleration isn't available.
46USE_OPENGL_RENDERER := true
47