• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/browser/ui/views/theme_helpers.h"
6 
7 #include <atlbase.h>
8 #include <atlapp.h>
9 #include <atltheme.h>
10 
11 #include "base/logging.h"
12 #include "skia/ext/bitmap_platform_device_win.h"
13 #include "third_party/skia/include/effects/SkGradientShader.h"
14 #include "ui/gfx/canvas_skia.h"
15 
GetRebarGradientColors(int width,int x1,int x2,SkColor * c1,SkColor * c2)16 void GetRebarGradientColors(int width, int x1, int x2,
17                             SkColor* c1, SkColor* c2) {
18   DCHECK(c1 && c2) <<
19       "ThemeHelpers::GetRebarGradientColors - c1 or c2 is NULL!";
20 
21   // To get the colors we need, we draw a horizontal gradient using
22   // DrawThemeBackground, then extract the pixel values from and return
23   // those so calling code can use them to create gradient brushes for use in
24   // rendering in other directions.
25 
26   gfx::CanvasSkia canvas(width, 1, true);
27 
28   // Render the Rebar gradient into the DIB
29   CTheme theme;
30   if (theme.IsThemingSupported())
31     theme.OpenThemeData(NULL, L"REBAR");
32   // On Windows XP+, if using a Theme, we can ask the theme to render the
33   // gradient for us.
34   if (!theme.IsThemeNull()) {
35     HDC dc = canvas.beginPlatformPaint();
36     RECT rect = { 0, 0, width, 1 };
37     theme.DrawThemeBackground(dc, 0, 0, &rect, NULL);
38     canvas.endPlatformPaint();
39   } else {
40     // On Windows 2000 or Windows XP+ with the Classic theme selected, we need
41     // to build our own gradient using system colors.
42     SkColor grad_colors[2];
43     COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT);
44     grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref),
45                                    GetBValue(hl_ref));
46     COLORREF face_ref = ::GetSysColor(COLOR_3DFACE);
47     grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref),
48                                    GetBValue(face_ref));
49     SkPoint grad_points[2];
50     grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0));
51     grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0));
52     SkShader* gradient_shader = SkGradientShader::CreateLinear(
53         grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode);
54     SkPaint paint;
55     paint.setShader(gradient_shader);
56     // Shader created with a ref count of 1, release as the paint now owns
57     // the gradient.
58     gradient_shader->unref();
59     paint.setStyle(SkPaint::kFill_Style);
60     canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0),
61                           SkIntToScalar(width), SkIntToScalar(1), paint);
62   }
63 
64   // Extract the color values from the selected pixels
65   // The | in the following operations forces the alpha to 0xFF. This is
66   // needed as windows sets the alpha to 0 when it renders.
67   skia::BitmapPlatformDevice& device =
68       static_cast<skia::BitmapPlatformDevice&>(
69           canvas.getTopPlatformDevice());
70   *c1 = 0xFF000000 | device.getColorAt(x1, 0);
71   *c2 = 0xFF000000 | device.getColorAt(x2, 0);
72 }
73 
GetDarkLineColor(SkColor * dark_color)74 void GetDarkLineColor(SkColor* dark_color) {
75   DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!";
76 
77   CTheme theme;
78   if (theme.IsThemingSupported())
79     theme.OpenThemeData(NULL, L"REBAR");
80 
81   // Note: the alpha values were chosen scientifically according to what looked
82   //       best to me at the time! --beng
83   if (!theme.IsThemeNull()) {
84     *dark_color = SkColorSetARGB(60, 0, 0, 0);
85   } else {
86     COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW);
87     *dark_color = SkColorSetARGB(175,
88                                  GetRValue(shadow_ref),
89                                  GetGValue(shadow_ref),
90                                  GetBValue(shadow_ref));
91   }
92 }
93