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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.bullet.collision;
33 
34 import com.jme3.math.Vector3f;
35 
36 /**
37  * Contains the results of a PhysicsSpace rayTest
38  *  bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0));
39     javap -s java.util.List
40  * @author Empire-Phoenix,normenhansen
41  */
42 public class PhysicsRayTestResult {
43 
44     private PhysicsCollisionObject collisionObject;
45     private Vector3f hitNormalLocal;
46     private float hitFraction;
47     private boolean normalInWorldSpace = true;
48 
49     /**
50      * allocated by native code only
51      */
PhysicsRayTestResult()52     private PhysicsRayTestResult() {
53     }
54 
55     /**
56      * @return the collisionObject
57      */
getCollisionObject()58     public PhysicsCollisionObject getCollisionObject() {
59         return collisionObject;
60     }
61 
62     /**
63      * @return the hitNormalLocal
64      */
getHitNormalLocal()65     public Vector3f getHitNormalLocal() {
66         return hitNormalLocal;
67     }
68 
69     /**
70      * @return the hitFraction
71      */
getHitFraction()72     public float getHitFraction() {
73         return hitFraction;
74     }
75 
76     /**
77      * @return the normalInWorldSpace
78      */
isNormalInWorldSpace()79     public boolean isNormalInWorldSpace() {
80         return normalInWorldSpace;
81     }
82 }
83