1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.bullet.collision; 33 34 import com.jme3.math.Vector3f; 35 36 /** 37 * Contains the results of a PhysicsSpace rayTest 38 * bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0)); 39 javap -s java.util.List 40 * @author Empire-Phoenix,normenhansen 41 */ 42 public class PhysicsRayTestResult { 43 44 private PhysicsCollisionObject collisionObject; 45 private Vector3f hitNormalLocal; 46 private float hitFraction; 47 private boolean normalInWorldSpace = true; 48 49 /** 50 * allocated by native code only 51 */ PhysicsRayTestResult()52 private PhysicsRayTestResult() { 53 } 54 55 /** 56 * @return the collisionObject 57 */ getCollisionObject()58 public PhysicsCollisionObject getCollisionObject() { 59 return collisionObject; 60 } 61 62 /** 63 * @return the hitNormalLocal 64 */ getHitNormalLocal()65 public Vector3f getHitNormalLocal() { 66 return hitNormalLocal; 67 } 68 69 /** 70 * @return the hitFraction 71 */ getHitFraction()72 public float getHitFraction() { 73 return hitFraction; 74 } 75 76 /** 77 * @return the normalInWorldSpace 78 */ isNormalInWorldSpace()79 public boolean isNormalInWorldSpace() { 80 return normalInWorldSpace; 81 } 82 } 83