• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1uniform mat4 g_WorldViewProjectionMatrix;
2
3attribute vec4 inPosition;
4
5
6void main() {
7    vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
8    gl_Position = vec4(pos, 0.0, 1.0);
9}