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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  * * * Redistributions of source code must retain the above copyright notice,
7  * this list of conditions and the following disclaimer.
8  *
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  *
13  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
14  * may be used to endorse or promote products derived from this software
15  * without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
21  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27  * POSSIBILITY OF SUCH DAMAGE.
28  */
29 package jme3test.audio;
30 
31 import com.jme3.app.SimpleApplication;
32 import com.jme3.audio.AudioNode;
33 import com.jme3.audio.Environment;
34 import com.jme3.math.FastMath;
35 import com.jme3.math.Vector3f;
36 
37 public class TestReverb extends SimpleApplication {
38 
39   private AudioNode audioSource;
40   private float time = 0;
41   private float nextTime = 1;
42 
main(String[] args)43   public static void main(String[] args) {
44     TestReverb test = new TestReverb();
45     test.start();
46   }
47 
48   @Override
simpleInitApp()49   public void simpleInitApp() {
50     audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav");
51 
52     float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0,
53       1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f,
54       -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f,
55       0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f};
56     audioRenderer.setEnvironment(new Environment(eax));
57     Environment env = Environment.Cavern;
58     audioRenderer.setEnvironment(env);
59   }
60 
61   @Override
simpleUpdate(float tpf)62   public void simpleUpdate(float tpf) {
63     time += tpf;
64 
65     if (time > nextTime) {
66       Vector3f v = new Vector3f();
67       v.setX(FastMath.nextRandomFloat());
68       v.setY(FastMath.nextRandomFloat());
69       v.setZ(FastMath.nextRandomFloat());
70       v.multLocal(40, 2, 40);
71       v.subtractLocal(20, 1, 20);
72 
73       audioSource.setLocalTranslation(v);
74       audioSource.playInstance();
75       time = 0;
76       nextTime = FastMath.nextRandomFloat() * 2 + 0.5f;
77     }
78   }
79 }
80