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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.model;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
38 import com.jme3.math.ColorRGBA;
39 import com.jme3.math.FastMath;
40 import com.jme3.math.Vector3f;
41 import com.jme3.scene.Geometry;
42 import com.jme3.scene.Spatial;
43 import com.jme3.scene.shape.Sphere;
44 
45 public class TestMonkeyHead extends SimpleApplication {
46 
47     float angle;
48     PointLight pl;
49     Spatial lightMdl;
50 
main(String[] args)51     public static void main(String[] args){
52         TestMonkeyHead app = new TestMonkeyHead();
53         app.start();
54     }
55 
56     @Override
simpleInitApp()57     public void simpleInitApp() {
58         viewPort.setBackgroundColor(ColorRGBA.DarkGray);
59 
60         Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
61         rootNode.attachChild(bumpy);
62 
63         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
64         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
65         rootNode.attachChild(lightMdl);
66 
67         // flourescent main light
68         pl = new PointLight();
69         pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
70         rootNode.addLight(pl);
71 
72         // sunset light
73         DirectionalLight dl = new DirectionalLight();
74         dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
75         dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
76         rootNode.addLight(dl);
77 
78         // skylight
79         dl = new DirectionalLight();
80         dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
81         dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
82         rootNode.addLight(dl);
83 
84         // white ambient light
85         dl = new DirectionalLight();
86         dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
87         dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
88         rootNode.addLight(dl);
89     }
90 
91     @Override
simpleUpdate(float tpf)92     public void simpleUpdate(float tpf){
93         angle += tpf * 0.25f;
94         angle %= FastMath.TWO_PI;
95 
96         pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
97         lightMdl.setLocalTranslation(pl.getPosition());
98     }
99 
100 }
101