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6  <title>Building LLVM with CMake</title>
7  <link rel="stylesheet" href="llvm.css" type="text/css">
8</head>
9
10<h1>
11  Building LLVM with CMake
12</h1>
13
14<ul>
15  <li><a href="#intro">Introduction</a></li>
16  <li><a href="#quickstart">Quick start</a></li>
17  <li><a href="#usage">Basic CMake usage</a>
18  <li><a href="#options">Options and variables</a>
19    <ul>
20    <li><a href="#freccmake">Frequently-used CMake variables</a></li>
21    <li><a href="#llvmvars">LLVM-specific variables</a></li>
22  </ul></li>
23  <li><a href="#testing">Executing the test suite</a>
24  <li><a href="#cross">Cross compiling</a>
25  <li><a href="#embedding">Embedding LLVM in your project</a>
26    <ul>
27    <li><a href="#passdev">Developing LLVM pass out of source</a></li>
28  </ul></li>
29  <li><a href="#specifics">Compiler/Platform specific topics</a>
30    <ul>
31    <li><a href="#msvc">Microsoft Visual C++</a></li>
32  </ul></li>
33</ul>
34
35<div class="doc_author">
36<p>Written by <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a></p>
37</div>
38
39<!-- *********************************************************************** -->
40<h2>
41<a name="intro">Introduction</a>
42</h2>
43<!-- *********************************************************************** -->
44
45<div>
46
47  <p><a href="http://www.cmake.org/">CMake</a> is a cross-platform
48    build-generator tool. CMake does not build the project, it generates
49    the files needed by your build tool (GNU make, Visual Studio, etc) for
50    building LLVM.</p>
51
52  <p>If you are really anxious about getting a functional LLVM build,
53    go to the <a href="#quickstart">Quick start</a> section. If you
54    are a CMake novice, start on <a href="#usage">Basic CMake
55      usage</a> and then go back to the <a href="#quickstart">Quick
56      start</a> once you know what you are
57    doing. The <a href="#options">Options and variables</a> section
58    is a reference for customizing your build. If you already have
59    experience with CMake, this is the recommended starting point.
60</div>
61
62<!-- *********************************************************************** -->
63<h2>
64<a name="quickstart">Quick start</a>
65</h2>
66<!-- *********************************************************************** -->
67
68<div>
69
70<p> We use here the command-line, non-interactive CMake interface </p>
71
72<ol>
73
74  <li><p><a href="http://www.cmake.org/cmake/resources/software.html">Download</a>
75      and install CMake. Version 2.8 is the minimum required.</p>
76
77  <li><p>Open a shell. Your development tools must be reachable from this
78      shell through the PATH environment variable.</p>
79
80  <li><p>Create a directory for containing the build. It is not
81      supported to build LLVM on the source directory. cd to this
82      directory:</p>
83    <div class="doc_code">
84      <p><tt>mkdir mybuilddir</tt></p>
85      <p><tt>cd mybuilddir</tt></p>
86    </div>
87
88  <li><p>Execute this command on the shell
89      replacing <i>path/to/llvm/source/root</i> with the path to the
90      root of your LLVM source tree:</p>
91    <div class="doc_code">
92      <p><tt>cmake path/to/llvm/source/root</tt></p>
93    </div>
94
95    <p>CMake will detect your development environment, perform a
96      series of test and generate the files required for building
97      LLVM. CMake will use default values for all build
98      parameters. See the <a href="#options">Options and variables</a>
99      section for fine-tuning your build</p>
100
101    <p>This can fail if CMake can't detect your toolset, or if it
102      thinks that the environment is not sane enough. On this case
103      make sure that the toolset that you intend to use is the only
104      one reachable from the shell and that the shell itself is the
105      correct one for you development environment. CMake will refuse
106      to build MinGW makefiles if you have a POSIX shell reachable
107      through the PATH environment variable, for instance. You can
108      force CMake to use a given build tool, see
109      the <a href="#usage">Usage</a> section.</p>
110
111</ol>
112
113</div>
114
115<!-- *********************************************************************** -->
116<h2>
117  <a name="usage">Basic CMake usage</a>
118</h2>
119<!-- *********************************************************************** -->
120
121<div>
122
123  <p>This section explains basic aspects of CMake, mostly for
124    explaining those options which you may need on your day-to-day
125    usage.</p>
126
127  <p>CMake comes with extensive documentation in the form of html
128    files and on the cmake executable itself. Execute <i>cmake
129    --help</i> for further help options.</p>
130
131  <p>CMake requires to know for which build tool it shall generate
132    files (GNU make, Visual Studio, Xcode, etc). If not specified on
133    the command line, it tries to guess it based on you
134    environment. Once identified the build tool, CMake uses the
135    corresponding <i>Generator</i> for creating files for your build
136    tool. You can explicitly specify the generator with the command
137    line option <i>-G "Name of the generator"</i>. For knowing the
138    available generators on your platform, execute</p>
139
140    <div class="doc_code">
141      <p><tt>cmake --help</tt></p>
142    </div>
143
144    <p>This will list the generator's names at the end of the help
145      text. Generator's names are case-sensitive. Example:</p>
146
147    <div class="doc_code">
148      <p><tt>cmake -G "Visual Studio 9 2008" path/to/llvm/source/root</tt></p>
149    </div>
150
151    <p>For a given development platform there can be more than one
152      adequate generator. If you use Visual Studio "NMake Makefiles"
153      is a generator you can use for building with NMake. By default,
154      CMake chooses the more specific generator supported by your
155      development environment. If you want an alternative generator,
156      you must tell this to CMake with the <i>-G</i> option.</p>
157
158    <p>TODO: explain variables and cache. Move explanation here from
159      #options section.</p>
160
161</div>
162
163<!-- *********************************************************************** -->
164<h2>
165  <a name="options">Options and variables</a>
166</h2>
167<!-- *********************************************************************** -->
168
169<div>
170
171  <p>Variables customize how the build will be generated. Options are
172    boolean variables, with possible values ON/OFF. Options and
173    variables are defined on the CMake command line like this:</p>
174
175  <div class="doc_code">
176    <p><tt>cmake -DVARIABLE=value path/to/llvm/source</tt></p>
177  </div>
178
179  <p>You can set a variable after the initial CMake invocation for
180    changing its value. You can also undefine a variable:</p>
181
182  <div class="doc_code">
183    <p><tt>cmake -UVARIABLE path/to/llvm/source</tt></p>
184  </div>
185
186  <p>Variables are stored on the CMake cache. This is a file
187    named <tt>CMakeCache.txt</tt> on the root of the build
188    directory. Do not hand-edit it.</p>
189
190  <p>Variables are listed here appending its type after a colon. It is
191    correct to write the variable and the type on the CMake command
192    line:</p>
193
194  <div class="doc_code">
195    <p><tt>cmake -DVARIABLE:TYPE=value path/to/llvm/source</tt></p>
196  </div>
197
198<!-- ======================================================================= -->
199<h3>
200  <a name="freccmake">Frequently-used CMake variables</a>
201</h3>
202
203<div>
204
205<p>Here are listed some of the CMake variables that are used often,
206  along with a brief explanation and LLVM-specific notes. For full
207  documentation, check the CMake docs or execute <i>cmake
208  --help-variable VARIABLE_NAME</i>.</p>
209
210<dl>
211  <dt><b>CMAKE_BUILD_TYPE</b>:STRING</dt>
212
213  <dd>Sets the build type for <i>make</i> based generators. Possible
214    values are Release, Debug, RelWithDebInfo and MinSizeRel. On
215    systems like Visual Studio the user sets the build type with the IDE
216    settings.</dd>
217
218  <dt><b>CMAKE_INSTALL_PREFIX</b>:PATH</dt>
219  <dd>Path where LLVM will be installed if "make install" is invoked
220    or the "INSTALL" target is built.</dd>
221
222  <dt><b>LLVM_LIBDIR_SUFFIX</b>:STRING</dt>
223  <dd>Extra suffix to append to the directory where libraries are to
224    be installed. On a 64-bit architecture, one could use
225    -DLLVM_LIBDIR_SUFFIX=64 to install libraries to /usr/lib64.</dd>
226
227  <dt><b>CMAKE_C_FLAGS</b>:STRING</dt>
228  <dd>Extra flags to use when compiling C source files.</dd>
229
230  <dt><b>CMAKE_CXX_FLAGS</b>:STRING</dt>
231  <dd>Extra flags to use when compiling C++ source files.</dd>
232
233  <dt><b>BUILD_SHARED_LIBS</b>:BOOL</dt>
234  <dd>Flag indicating is shared libraries will be built. Its default
235    value is OFF. Shared libraries are not supported on Windows and
236    not recommended in the other OSes.</dd>
237</dl>
238
239</div>
240
241<!-- ======================================================================= -->
242<h3>
243  <a name="llvmvars">LLVM-specific variables</a>
244</h3>
245
246<div>
247
248<dl>
249  <dt><b>LLVM_TARGETS_TO_BUILD</b>:STRING</dt>
250  <dd>Semicolon-separated list of targets to build, or <i>all</i> for
251    building all targets. Case-sensitive. For Visual C++ defaults
252    to <i>X86</i>. On the other cases defaults to <i>all</i>. Example:
253    <i>-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"</i>.</dd>
254
255  <dt><b>LLVM_BUILD_TOOLS</b>:BOOL</dt>
256  <dd>Build LLVM tools. Defaults to ON. Targets for building each tool
257    are generated in any case. You can build an tool separately by
258    invoking its target. For example, you can build <i>llvm-as</i>
259    with a makefile-based system executing <i>make llvm-as</i> on the
260    root of your build directory.</dd>
261
262  <dt><b>LLVM_INCLUDE_TOOLS</b>:BOOL</dt>
263  <dd>Generate build targets for the LLVM tools. Defaults to
264    ON. You can use that option for disabling the generation of build
265    targets for the LLVM tools.</dd>
266
267  <dt><b>LLVM_BUILD_EXAMPLES</b>:BOOL</dt>
268  <dd>Build LLVM examples. Defaults to OFF. Targets for building each
269    example are generated in any case. See documentation
270    for <i>LLVM_BUILD_TOOLS</i> above for more details.</dd>
271
272  <dt><b>LLVM_INCLUDE_EXAMPLES</b>:BOOL</dt>
273  <dd>Generate build targets for the LLVM examples. Defaults to
274    ON. You can use that option for disabling the generation of build
275    targets for the LLVM examples.</dd>
276
277  <dt><b>LLVM_BUILD_TESTS</b>:BOOL</dt>
278  <dd>Build LLVM unit tests. Defaults to OFF. Targets for building
279    each unit test are generated in any case. You can build a specific
280    unit test with the target <i>UnitTestNameTests</i> (where at this
281    time <i>UnitTestName</i> can be ADT, Analysis, ExecutionEngine,
282    JIT, Support, Transform, VMCore; see the subdirectories
283    of <i>unittests</i> for an updated list.) It is possible to build
284    all unit tests with the target <i>UnitTests</i>.</dd>
285
286  <dt><b>LLVM_INCLUDE_TESTS</b>:BOOL</dt>
287  <dd>Generate build targets for the LLVM unit tests. Defaults to
288    ON. You can use that option for disabling the generation of build
289    targets for the LLVM unit tests.</dd>
290
291  <dt><b>LLVM_APPEND_VC_REV</b>:BOOL</dt>
292  <dd>Append version control revision info (svn revision number or git
293    revision id) to LLVM version string (stored in the PACKAGE_VERSION
294    macro). For this to work cmake must be invoked before the
295    build. Defaults to OFF.</dd>
296
297  <dt><b>LLVM_ENABLE_THREADS</b>:BOOL</dt>
298  <dd>Build with threads support, if available. Defaults to ON.</dd>
299
300  <dt><b>LLVM_ENABLE_ASSERTIONS</b>:BOOL</dt>
301  <dd>Enables code assertions. Defaults to OFF if and only if
302    CMAKE_BUILD_TYPE is <i>Release</i>.</dd>
303
304  <dt><b>LLVM_ENABLE_PIC</b>:BOOL</dt>
305  <dd>Add the <i>-fPIC</i> flag for the compiler command-line, if the
306    compiler supports this flag. Some systems, like Windows, do not
307    need this flag. Defaults to ON.</dd>
308
309  <dt><b>LLVM_ENABLE_WARNINGS</b>:BOOL</dt>
310  <dd>Enable all compiler warnings. Defaults to ON.</dd>
311
312  <dt><b>LLVM_ENABLE_PEDANTIC</b>:BOOL</dt>
313  <dd>Enable pedantic mode. This disable compiler specific extensions, is
314    possible. Defaults to ON.</dd>
315
316  <dt><b>LLVM_ENABLE_WERROR</b>:BOOL</dt>
317  <dd>Stop and fail build, if a compiler warning is
318    triggered. Defaults to OFF.</dd>
319
320  <dt><b>LLVM_BUILD_32_BITS</b>:BOOL</dt>
321  <dd>Build 32-bits executables and libraries on 64-bits systems. This
322    option is available only on some 64-bits unix systems. Defaults to
323    OFF.</dd>
324
325  <dt><b>LLVM_TARGET_ARCH</b>:STRING</dt>
326  <dd>LLVM target to use for native code generation. This is required
327    for JIT generation. It defaults to "host", meaning that it shall
328    pick the architecture of the machine where LLVM is being built. If
329    you are cross-compiling, set it to the target architecture
330    name.</dd>
331
332  <dt><b>LLVM_TABLEGEN</b>:STRING</dt>
333  <dd>Full path to a native TableGen executable (usually
334    named <i>tblgen</i>). This is intented for cross-compiling: if the
335    user sets this variable, no native TableGen will be created.</dd>
336
337  <dt><b>LLVM_LIT_ARGS</b>:STRING</dt>
338  <dd>Arguments given to lit.
339    <tt>make check</tt> and <tt>make clang-test</tt> are affected.
340    By default, <tt>&quot;-sv --no-progress-bar&quot;</tt>
341    on Visual C++ and Xcode,
342    <tt>&quot;-sv&quot;</tt> on others.</dd>
343
344  <dt><b>LLVM_LIT_TOOLS_DIR</b>:PATH</dt>
345  <dd>The path to GnuWin32 tools for tests. Valid on Windows host.
346    Defaults to "", then Lit seeks tools according to %PATH%.
347    Lit can find tools(eg. grep, sort, &amp;c) on LLVM_LIT_TOOLS_DIR at first,
348    without specifying GnuWin32 to %PATH%.</dd>
349
350  <dt><b>LLVM_ENABLE_FFI</b>:BOOL</dt>
351  <dd>Indicates whether LLVM Interpreter will be linked with Foreign
352    Function Interface library. If the library or its headers are
353    installed on a custom location, you can set the variables
354    FFI_INCLUDE_DIR and FFI_LIBRARY_DIR. Defaults to OFF.</dd>
355
356  <dt><b>LLVM_CLANG_SOURCE_DIR</b>:PATH</dt>
357  <dd>Path to Clang's source directory. Defaults to tools/clang.
358    Clang will not be built when it is empty or it does not point valid
359    path.</dd>
360
361  <dt><b>LLVM_USE_OPROFILE</b>:BOOL</dt>
362  <dd> Enable building OProfile JIT support. Defaults to OFF</dd>
363
364  <dt><b>LLVM_USE_INTEL_JITEVENTS</b>:BOOL</dt>
365  <dd> Enable building support for Intel JIT Events API. Defaults to OFF</dd>
366
367  <dt><b>LLVM_INTEL_JITEVENTS_DIR</b>:PATH</dt>
368  <dd> Path to installation of Intel(R) VTune(TM) Amplifier XE 2011,
369    used to locate the <tt>jitprofiling</tt> library. Default =
370    <tt>%VTUNE_AMPLIFIER_XE_2011_DIR%</tt> (Windows)
371    | <tt>/opt/intel/vtune_amplifier_xe_2011</tt> (Linux) </dd>
372
373</dl>
374
375</div>
376
377</div>
378
379<!-- *********************************************************************** -->
380<h2>
381  <a name="testing">Executing the test suite</a>
382</h2>
383<!-- *********************************************************************** -->
384
385<div>
386
387<p>Testing is performed when the <i>check</i> target is built. For
388  instance, if you are using makefiles, execute this command while on
389  the top level of your build directory:</p>
390
391<div class="doc_code">
392  <p><tt>make check</tt></p>
393</div>
394
395<p>On Visual Studio, you may run tests to build the project "check".</p>
396
397</div>
398
399<!-- *********************************************************************** -->
400<h2>
401  <a name="cross">Cross compiling</a>
402</h2>
403<!-- *********************************************************************** -->
404
405<div>
406
407<p>See <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling">this
408    wiki page</a> for generic instructions on how to cross-compile
409    with CMake. It goes into detailed explanations and may seem
410    daunting, but it is not. On the wiki page there are several
411    examples including toolchain files. Go directly to
412    <a href="http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains">this
413    section</a> for a quick solution.</p>
414
415<p>Also see the <a href="#llvmvars">LLVM-specific variables</a>
416  section for variables used when cross-compiling.</p>
417
418</div>
419
420<!-- *********************************************************************** -->
421<h2>
422  <a name="embedding">Embedding LLVM in your project</a>
423</h2>
424<!-- *********************************************************************** -->
425
426<div>
427
428  <p>The most difficult part of adding LLVM to the build of a project
429    is to determine the set of LLVM libraries corresponding to the set
430    of required LLVM features. What follows is an example of how to
431    obtain this information:</p>
432
433  <div class="doc_code">
434    <pre>
435    <b># A convenience variable:</b>
436    set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
437    <b># A bit of a sanity check:</b>
438    if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
439    message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
440    endif()
441    <b># We incorporate the CMake features provided by LLVM:</b>
442    set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
443    include(LLVMConfig)
444    <b># Now set the header and library paths:</b>
445    include_directories( ${LLVM_INCLUDE_DIRS} )
446    link_directories( ${LLVM_LIBRARY_DIRS} )
447    add_definitions( ${LLVM_DEFINITIONS} )
448    <b># Let's suppose we want to build a JIT compiler with support for
449    # binary code (no interpreter):</b>
450    llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
451    <b># Finally, we link the LLVM libraries to our executable:</b>
452    target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
453    </pre>
454  </div>
455
456  <p>This assumes that LLVM_ROOT points to an install of LLVM. The
457    procedure works too for uninstalled builds although we need to take
458    care to add an <i>include_directories</i> for the location of the
459    headers on the LLVM source directory (if we are building
460    out-of-source.)</p>
461
462  <p>Alternativaly, you can utilize CMake's <i>find_package</i>
463    functionality. Here is an equivalent variant of snippet shown above:</p>
464
465  <div class="doc_code">
466    <pre>
467    find_package(LLVM)
468
469    if( NOT LLVM_FOUND )
470      message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
471    endif()
472
473    include_directories( ${LLVM_INCLUDE_DIRS} )
474    link_directories( ${LLVM_LIBRARY_DIRS} )
475
476    llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
477
478    target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
479    </pre>
480  </div>
481
482<!-- ======================================================================= -->
483<h3>
484  <a name="passdev">Developing LLVM pass out of source</a>
485</h3>
486
487<div>
488
489  <p>It is possible to develop LLVM passes against installed LLVM.
490     An example of project layout provided below:</p>
491
492  <div class="doc_code">
493    <pre>
494      &lt;project dir&gt;/
495          |
496          CMakeLists.txt
497          &lt;pass name&gt;/
498              |
499              CMakeLists.txt
500              Pass.cpp
501              ...
502    </pre>
503  </div>
504
505  <p>Contents of &lt;project dir&gt;/CMakeLists.txt:</p>
506
507  <div class="doc_code">
508    <pre>
509    find_package(LLVM)
510
511    <b># Define add_llvm_* macro's.</b>
512    include(AddLLVM)
513
514    add_definitions(${LLVM_DEFINITIONS})
515    include_directories(${LLVM_INCLUDE_DIRS})
516    link_directories(${LLVM_LIBRARY_DIRS})
517
518    add_subdirectory(&lt;pass name&gt;)
519    </pre>
520  </div>
521
522  <p>Contents of &lt;project dir&gt;/&lt;pass name&gt;/CMakeLists.txt:</p>
523
524  <div class="doc_code">
525    <pre>
526    add_llvm_loadable_module(LLVMPassname
527      Pass.cpp
528      )
529    </pre>
530  </div>
531
532  <p>When you are done developing your pass, you may wish to integrate it
533     into LLVM source tree. You can achieve it in two easy steps:<br>
534     1. Copying &lt;pass name&gt; folder into &lt;LLVM root&gt;/lib/Transform directory.<br>
535     2. Adding "add_subdirectory(&lt;pass name&gt;)" line into &lt;LLVM root&gt;/lib/Transform/CMakeLists.txt</p>
536</div>
537<!-- *********************************************************************** -->
538
539</div>
540
541<!-- *********************************************************************** -->
542<h2>
543  <a name="specifics">Compiler/Platform specific topics</a>
544</h2>
545<!-- *********************************************************************** -->
546
547<div>
548
549<p>Notes for specific compilers and/or platforms.</p>
550
551<h3>
552  <a name="msvc">Microsoft Visual C++</a>
553</h3>
554
555<div>
556
557<dl>
558  <dt><b>LLVM_COMPILER_JOBS</b>:STRING</dt>
559  <dd>Specifies the maximum number of parallell compiler jobs to use
560    per project when building with msbuild or Visual Studio. Only supported for
561    Visual Studio 2008 and Visual Studio 2010 CMake generators. 0 means use all
562    processors. Default is 0.</dd>
563</dl>
564
565</div>
566
567</div>
568
569<!-- *********************************************************************** -->
570
571<hr>
572<address>
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577
578  <a href="mailto:ofv@wanadoo.es">Oscar Fuentes</a><br>
579  <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
580  Last modified: $Date: 2010-08-09 03:59:36 +0100 (Mon, 9 Aug 2010) $
581</address>
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