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7  <title>LLVM Coding Standards</title>
8</head>
9<body>
10
11<h1>
12  LLVM Coding Standards
13</h1>
14
15<ol>
16  <li><a href="#introduction">Introduction</a></li>
17  <li><a href="#mechanicalissues">Mechanical Source Issues</a>
18    <ol>
19      <li><a href="#sourceformating">Source Code Formatting</a>
20        <ol>
21          <li><a href="#scf_commenting">Commenting</a></li>
22          <li><a href="#scf_commentformat">Comment Formatting</a></li>
23          <li><a href="#scf_includes"><tt>#include</tt> Style</a></li>
24          <li><a href="#scf_codewidth">Source Code Width</a></li>
25          <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li>
26          <li><a href="#scf_indentation">Indent Code Consistently</a></li>
27        </ol></li>
28      <li><a href="#compilerissues">Compiler Issues</a>
29        <ol>
30          <li><a href="#ci_warningerrors">Treat Compiler Warnings Like
31              Errors</a></li>
32          <li><a href="#ci_portable_code">Write Portable Code</a></li>
33          <li><a href="#ci_rtti_exceptions">Do not use RTTI or Exceptions</a></li>
34          <li><a href="#ci_static_ctors">Do not use Static Constructors</a></li>
35          <li><a href="#ci_class_struct">Use of <tt>class</tt>/<tt>struct</tt> Keywords</a></li>
36        </ol></li>
37    </ol></li>
38  <li><a href="#styleissues">Style Issues</a>
39    <ol>
40      <li><a href="#macro">The High-Level Issues</a>
41        <ol>
42          <li><a href="#hl_module">A Public Header File <b>is</b> a
43              Module</a></li>
44          <li><a href="#hl_dontinclude"><tt>#include</tt> as Little as Possible</a></li>
45          <li><a href="#hl_privateheaders">Keep "internal" Headers
46              Private</a></li>
47          <li><a href="#hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify
48              Code</a></li>
49          <li><a href="#hl_else_after_return">Don't use <tt>else</tt> after a
50              <tt>return</tt></a></li>
51          <li><a href="#hl_predicateloops">Turn Predicate Loops into Predicate
52              Functions</a></li>
53        </ol></li>
54      <li><a href="#micro">The Low-Level Issues</a>
55        <ol>
56          <li><a href="#ll_naming">Name Types, Functions, Variables, and Enumerators Properly</a></li>
57          <li><a href="#ll_assert">Assert Liberally</a></li>
58          <li><a href="#ll_ns_std">Do not use '<tt>using namespace std</tt>'</a></li>
59          <li><a href="#ll_virtual_anch">Provide a virtual method anchor for
60              classes in headers</a></li>
61          <li><a href="#ll_end">Don't evaluate <tt>end()</tt> every time through a
62              loop</a></li>
63          <li><a href="#ll_iostream"><tt>#include &lt;iostream&gt;</tt> is
64              <em>forbidden</em></a></li>
65          <li><a href="#ll_raw_ostream">Use <tt>raw_ostream</tt></a></li>
66          <li><a href="#ll_avoidendl">Avoid <tt>std::endl</tt></a></li>
67        </ol></li>
68
69      <li><a href="#nano">Microscopic Details</a>
70        <ol>
71          <li><a href="#micro_spaceparen">Spaces Before Parentheses</a></li>
72          <li><a href="#micro_preincrement">Prefer Preincrement</a></li>
73          <li><a href="#micro_namespaceindent">Namespace Indentation</a></li>
74          <li><a href="#micro_anonns">Anonymous Namespaces</a></li>
75        </ol></li>
76
77
78    </ol></li>
79  <li><a href="#seealso">See Also</a></li>
80</ol>
81
82<div class="doc_author">
83  <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
84</div>
85
86
87<!-- *********************************************************************** -->
88<h2><a name="introduction">Introduction</a></h2>
89<!-- *********************************************************************** -->
90
91<div>
92
93<p>This document attempts to describe a few coding standards that are being used
94in the LLVM source tree.  Although no coding standards should be regarded as
95absolute requirements to be followed in all instances, coding standards are
96particularly important for large-scale code bases that follow a library-based
97design (like LLVM).</p>
98
99<p>This document intentionally does not prescribe fixed standards for religious
100issues such as brace placement and space usage.  For issues like this, follow
101the golden rule:</p>
102
103<blockquote>
104
105<p><b><a name="goldenrule">If you are extending, enhancing, or bug fixing
106already implemented code, use the style that is already being used so that the
107source is uniform and easy to follow.</a></b></p>
108
109</blockquote>
110
111<p>Note that some code bases (e.g. libc++) have really good reasons to deviate
112from the coding standards.  In the case of libc++, this is because the naming
113and other conventions are dictated by the C++ standard.  If you think there is
114a specific good reason to deviate from the standards here, please bring it up
115on the LLVMdev mailing list.</p>
116
117<p>There are some conventions that are not uniformly followed in the code base
118(e.g. the naming convention).  This is because they are relatively new, and a
119lot of code was written before they were put in place.  Our long term goal is
120for the entire codebase to follow the convention, but we explicitly <em>do
121not</em> want patches that do large-scale reformating of existing code.  OTOH,
122it is reasonable to rename the methods of a class if you're about to change it
123in some other way.  Just do the reformating as a separate commit from the
124functionality change. </p>
125
126<p>The ultimate goal of these guidelines is the increase readability and
127maintainability of our common source base. If you have suggestions for topics to
128be included, please mail them to <a
129href="mailto:sabre@nondot.org">Chris</a>.</p>
130
131</div>
132
133<!-- *********************************************************************** -->
134<h2>
135  <a name="mechanicalissues">Mechanical Source Issues</a>
136</h2>
137<!-- *********************************************************************** -->
138
139<div>
140
141<!-- ======================================================================= -->
142<h3>
143  <a name="sourceformating">Source Code Formatting</a>
144</h3>
145
146<div>
147
148<!-- _______________________________________________________________________ -->
149<h4>
150  <a name="scf_commenting">Commenting</a>
151</h4>
152
153<div>
154
155<p>Comments are one critical part of readability and maintainability.  Everyone
156knows they should comment their code, and so should you.  When writing comments,
157write them as English prose, which means they should use proper capitalization,
158punctuation, etc.  Aim to describe what a code is trying to do and why, not
159"how" it does it at a micro level. Here are a few critical things to
160document:</p>
161
162<h5>File Headers</h5>
163
164<div>
165
166<p>Every source file should have a header on it that describes the basic
167purpose of the file.  If a file does not have a header, it should not be
168checked into the tree.  The standard header looks like this:</p>
169
170<div class="doc_code">
171<pre>
172//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
173//
174//                     The LLVM Compiler Infrastructure
175//
176// This file is distributed under the University of Illinois Open Source
177// License. See LICENSE.TXT for details.
178//
179//===----------------------------------------------------------------------===//
180//
181// This file contains the declaration of the Instruction class, which is the
182// base class for all of the VM instructions.
183//
184//===----------------------------------------------------------------------===//
185</pre>
186</div>
187
188<p>A few things to note about this particular format:  The "<tt>-*- C++
189-*-</tt>" string on the first line is there to tell Emacs that the source file
190is a C++ file, not a C file (Emacs assumes <tt>.h</tt> files are C files by default).
191Note that this tag is not necessary in <tt>.cpp</tt> files.  The name of the file is also
192on the first line, along with a very short description of the purpose of the
193file.  This is important when printing out code and flipping though lots of
194pages.</p>
195
196<p>The next section in the file is a concise note that defines the license
197that the file is released under.  This makes it perfectly clear what terms the
198source code can be distributed under and should not be modified in any way.</p>
199
200<p>The main body of the description does not have to be very long in most cases.
201Here it's only two lines.  If an algorithm is being implemented or something
202tricky is going on, a reference to the paper where it is published should be
203included, as well as any notes or "gotchas" in the code to watch out for.</p>
204
205</div>
206
207<h5>Class overviews</h5>
208
209<p>Classes are one fundamental part of a good object oriented design.  As such,
210a class definition should have a comment block that explains what the class is
211used for and how it works.  Every non-trivial class is expected to have a
212doxygen comment block.</p>
213
214
215<h5>Method information</h5>
216
217<div>
218
219<p>Methods defined in a class (as well as any global functions) should also be
220documented properly.  A quick note about what it does and a description of the
221borderline behaviour is all that is necessary here (unless something
222particularly tricky or insidious is going on).  The hope is that people can
223figure out how to use your interfaces without reading the code itself.</p>
224
225<p>Good things to talk about here are what happens when something unexpected
226happens: does the method return null?  Abort?  Format your hard disk?</p>
227
228</div>
229
230</div>
231
232<!-- _______________________________________________________________________ -->
233<h4>
234  <a name="scf_commentformat">Comment Formatting</a>
235</h4>
236
237<div>
238
239<p>In general, prefer C++ style (<tt>//</tt>) comments.  They take less space,
240require less typing, don't have nesting problems, etc.  There are a few cases
241when it is useful to use C style (<tt>/* */</tt>) comments however:</p>
242
243<ol>
244  <li>When writing C code: Obviously if you are writing C code, use C style
245      comments.</li>
246  <li>When writing a header file that may be <tt>#include</tt>d by a C source
247      file.</li>
248  <li>When writing a source file that is used by a tool that only accepts C
249      style comments.</li>
250</ol>
251
252<p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>.
253These nest properly and are better behaved in general than C style comments.</p>
254
255</div>
256
257<!-- _______________________________________________________________________ -->
258<h4>
259  <a name="scf_includes"><tt>#include</tt> Style</a>
260</h4>
261
262<div>
263
264<p>Immediately after the <a href="#scf_commenting">header file comment</a> (and
265include guards if working on a header file), the <a
266href="#hl_dontinclude">minimal</a> list of <tt>#include</tt>s required by the
267file should be listed.  We prefer these <tt>#include</tt>s to be listed in this
268order:</p>
269
270<ol>
271  <li><a href="#mmheader">Main Module Header</a></li>
272  <li><a href="#hl_privateheaders">Local/Private Headers</a></li>
273  <li><tt>llvm/*</tt></li>
274  <li><tt>llvm/Analysis/*</tt></li>
275  <li><tt>llvm/Assembly/*</tt></li>
276  <li><tt>llvm/Bitcode/*</tt></li>
277  <li><tt>llvm/CodeGen/*</tt></li>
278  <li>...</li>
279  <li><tt>Support/*</tt></li>
280  <li><tt>Config/*</tt></li>
281  <li>System <tt>#includes</tt></li>
282</ol>
283
284<p>and each category should be sorted by name.</p>
285
286<p><a name="mmheader">The "Main Module Header"</a> file applies to <tt>.cpp</tt> files
287which implement an interface defined by a <tt>.h</tt> file.  This <tt>#include</tt>
288should always be included <b>first</b> regardless of where it lives on the file
289system.  By including a header file first in the <tt>.cpp</tt> files that implement the
290interfaces, we ensure that the header does not have any hidden dependencies
291which are not explicitly #included in the header, but should be.  It is also a
292form of documentation in the <tt>.cpp</tt> file to indicate where the interfaces it
293implements are defined.</p>
294
295</div>
296
297<!-- _______________________________________________________________________ -->
298<h4>
299  <a name="scf_codewidth">Source Code Width</a>
300</h4>
301
302<div>
303
304<p>Write your code to fit within 80 columns of text.  This helps those of us who
305like to print out code and look at your code in an xterm without resizing
306it.</p>
307
308<p>The longer answer is that there must be some limit to the width of the code
309in order to reasonably allow developers to have multiple files side-by-side in
310windows on a modest display.  If you are going to pick a width limit, it is
311somewhat arbitrary but you might as well pick something standard.  Going with
31290 columns (for example) instead of 80 columns wouldn't add any significant
313value and would be detrimental to printing out code.  Also many other projects
314have standardized on 80 columns, so some people have already configured their
315editors for it (vs something else, like 90 columns).</p>
316
317<p>This is one of many contentious issues in coding standards, but it is not up
318for debate.</p>
319
320</div>
321
322<!-- _______________________________________________________________________ -->
323<h4>
324  <a name="scf_spacestabs">Use Spaces Instead of Tabs</a>
325</h4>
326
327<div>
328
329<p>In all cases, prefer spaces to tabs in source files.  People have different
330preferred indentation levels, and different styles of indentation that they
331like; this is fine.  What isn't fine is that different editors/viewers expand
332tabs out to different tab stops.  This can cause your code to look completely
333unreadable, and it is not worth dealing with.</p>
334
335<p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the
336style of existing code if you are modifying and extending it.  If you like four
337spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code
338with two spaces of indentation.  Also, do not reindent a whole source file: it
339makes for incredible diffs that are absolutely worthless.</p>
340
341</div>
342
343<!-- _______________________________________________________________________ -->
344<h4>
345  <a name="scf_indentation">Indent Code Consistently</a>
346</h4>
347
348<div>
349
350<p>Okay, in your first year of programming you were told that indentation is
351important.  If you didn't believe and internalize this then, now is the time.
352Just do it.</p>
353
354</div>
355
356</div>
357
358<!-- ======================================================================= -->
359<h3>
360  <a name="compilerissues">Compiler Issues</a>
361</h3>
362
363<div>
364
365<!-- _______________________________________________________________________ -->
366<h4>
367  <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a>
368</h4>
369
370<div>
371
372<p>If your code has compiler warnings in it, something is wrong &mdash; you
373aren't casting values correctly, your have "questionable" constructs in your
374code, or you are doing something legitimately wrong.  Compiler warnings can
375cover up legitimate errors in output and make dealing with a translation unit
376difficult.</p>
377
378<p>It is not possible to prevent all warnings from all compilers, nor is it
379desirable.  Instead, pick a standard compiler (like <tt>gcc</tt>) that provides
380a good thorough set of warnings, and stick to it.  At least in the case of
381<tt>gcc</tt>, it is possible to work around any spurious errors by changing the
382syntax of the code slightly.  For example, a warning that annoys me occurs when
383I write code like this:</p>
384
385<div class="doc_code">
386<pre>
387if (V = getValue()) {
388  ...
389}
390</pre>
391</div>
392
393<p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt>
394operator, and that I probably mistyped it.  In most cases, I haven't, and I
395really don't want the spurious errors.  To fix this particular problem, I
396rewrite the code like this:</p>
397
398<div class="doc_code">
399<pre>
400if ((V = getValue())) {
401  ...
402}
403</pre>
404</div>
405
406<p>which shuts <tt>gcc</tt> up.  Any <tt>gcc</tt> warning that annoys you can
407be fixed by massaging the code appropriately.</p>
408
409</div>
410
411<!-- _______________________________________________________________________ -->
412<h4>
413  <a name="ci_portable_code">Write Portable Code</a>
414</h4>
415
416<div>
417
418<p>In almost all cases, it is possible and within reason to write completely
419portable code.  If there are cases where it isn't possible to write portable
420code, isolate it behind a well defined (and well documented) interface.</p>
421
422<p>In practice, this means that you shouldn't assume much about the host
423compiler, and Visual Studio tends to be the lowest common denominator.
424If advanced features are used, they should only be an implementation detail of
425a library which has a simple exposed API, and preferably be buried in
426libSystem.</p>
427
428</div>
429
430<!-- _______________________________________________________________________ -->
431<h4>
432<a name="ci_rtti_exceptions">Do not use RTTI or Exceptions</a>
433</h4>
434<div>
435
436<p>In an effort to reduce code and executable size, LLVM does not use RTTI
437(e.g. <tt>dynamic_cast&lt;&gt;</tt>) or exceptions.  These two language features
438violate the general C++ principle of <i>"you only pay for what you use"</i>,
439causing executable bloat even if exceptions are never used in the code base, or
440if RTTI is never used for a class.  Because of this, we turn them off globally
441in the code.</p>
442
443<p>That said, LLVM does make extensive use of a hand-rolled form of RTTI that
444use templates like <a href="ProgrammersManual.html#isa"><tt>isa&lt;&gt;</tt>,
445<tt>cast&lt;&gt;</tt>, and <tt>dyn_cast&lt;&gt;</tt></a>.  This form of RTTI is
446opt-in and can be added to any class.  It is also substantially more efficient
447than <tt>dynamic_cast&lt;&gt;</tt>.</p>
448
449</div>
450
451<!-- _______________________________________________________________________ -->
452<h4>
453<a name="ci_static_ctors">Do not use Static Constructors</a>
454</h4>
455<div>
456
457<p>Static constructors and destructors (e.g. global variables whose types have
458a constructor or destructor) should not be added to the code base, and should be
459removed wherever possible.  Besides <a
460href="http://yosefk.com/c++fqa/ctors.html#fqa-10.12">well known problems</a>
461where the order of initialization is undefined between globals in different
462source files, the entire concept of static constructors is at odds with the
463common use case of LLVM as a library linked into a larger application.</p>
464
465<p>Consider the use of LLVM as a JIT linked into another application (perhaps
466for <a href="http://llvm.org/Users.html">OpenGL, custom languages</a>,
467<a href="http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf">shaders in
468movies</a>, etc).  Due to the design of static constructors, they must be
469executed at startup time of the entire application, regardless of whether or
470how LLVM is used in that larger application.  There are two problems with
471this:</p>
472
473<ol>
474  <li>The time to run the static constructors impacts startup time of
475    applications &mdash; a critical time for GUI apps, among others.</li>
476
477  <li>The static constructors cause the app to pull many extra pages of memory
478    off the disk: both the code for the constructor in each <tt>.o</tt> file and
479    the small amount of data that gets touched. In addition, touched/dirty pages
480    put more pressure on the VM system on low-memory machines.</li>
481</ol>
482
483<p>We would really like for there to be zero cost for linking in an additional
484LLVM target or other library into an application, but static constructors
485violate this goal.</p>
486
487<p>That said, LLVM unfortunately does contain static constructors.  It would be
488a <a href="http://llvm.org/PR11944">great project</a> for someone to purge all
489static constructors from LLVM, and then enable the
490<tt>-Wglobal-constructors</tt> warning flag (when building with Clang) to ensure
491we do not regress in the future.
492</p>
493
494</div>
495
496<!-- _______________________________________________________________________ -->
497<h4>
498<a name="ci_class_struct">Use of <tt>class</tt> and <tt>struct</tt> Keywords</a>
499</h4>
500<div>
501
502<p>In C++, the <tt>class</tt> and <tt>struct</tt> keywords can be used almost
503interchangeably. The only difference is when they are used to declare a class:
504<tt>class</tt> makes all members private by default while <tt>struct</tt> makes
505all members public by default.</p>
506
507<p>Unfortunately, not all compilers follow the rules and some will generate
508different symbols based on whether <tt>class</tt> or <tt>struct</tt> was used to
509declare the symbol.  This can lead to problems at link time.</p>
510
511<p>So, the rule for LLVM is to always use the <tt>class</tt> keyword, unless
512<b>all</b> members are public and the type is a C++
513<a href="http://en.wikipedia.org/wiki/Plain_old_data_structure">POD</a> type, in
514which case <tt>struct</tt> is allowed.</p>
515
516</div>
517
518</div>
519
520</div>
521
522<!-- *********************************************************************** -->
523<h2>
524  <a name="styleissues">Style Issues</a>
525</h2>
526<!-- *********************************************************************** -->
527
528<div>
529
530<!-- ======================================================================= -->
531<h3>
532  <a name="macro">The High-Level Issues</a>
533</h3>
534<!-- ======================================================================= -->
535
536<div>
537
538<!-- _______________________________________________________________________ -->
539<h4>
540  <a name="hl_module">A Public Header File <b>is</b> a Module</a>
541</h4>
542
543<div>
544
545<p>C++ doesn't do too well in the modularity department.  There is no real
546encapsulation or data hiding (unless you use expensive protocol classes), but it
547is what we have to work with.  When you write a public header file (in the LLVM
548source tree, they live in the top level "<tt>include</tt>" directory), you are
549defining a module of functionality.</p>
550
551<p>Ideally, modules should be completely independent of each other, and their
552header files should only <tt>#include</tt> the absolute minimum number of
553headers possible. A module is not just a class, a function, or a
554namespace: <a href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's
555a collection of these</a> that defines an interface.  This interface may be
556several functions, classes, or data structures, but the important issue is how
557they work together.</p>
558
559<p>In general, a module should be implemented by one or more <tt>.cpp</tt>
560files.  Each of these <tt>.cpp</tt> files should include the header that defines
561their interface first.  This ensures that all of the dependences of the module
562header have been properly added to the module header itself, and are not
563implicit.  System headers should be included after user headers for a
564translation unit.</p>
565
566</div>
567
568<!-- _______________________________________________________________________ -->
569<h4>
570  <a name="hl_dontinclude"><tt>#include</tt> as Little as Possible</a>
571</h4>
572
573<div>
574
575<p><tt>#include</tt> hurts compile time performance.  Don't do it unless you
576have to, especially in header files.</p>
577
578<p>But wait! Sometimes you need to have the definition of a class to use it, or
579to inherit from it.  In these cases go ahead and <tt>#include</tt> that header
580file.  Be aware however that there are many cases where you don't need to have
581the full definition of a class.  If you are using a pointer or reference to a
582class, you don't need the header file.  If you are simply returning a class
583instance from a prototyped function or method, you don't need it.  In fact, for
584most cases, you simply don't need the definition of a class. And not
585<tt>#include</tt>'ing speeds up compilation.</p>
586
587<p>It is easy to try to go too overboard on this recommendation, however.  You
588<b>must</b> include all of the header files that you are using &mdash; you can
589include them either directly or indirectly (through another header file).  To
590make sure that you don't accidentally forget to include a header file in your
591module header, make sure to include your module header <b>first</b> in the
592implementation file (as mentioned above).  This way there won't be any hidden
593dependencies that you'll find out about later.</p>
594
595</div>
596
597<!-- _______________________________________________________________________ -->
598<h4>
599  <a name="hl_privateheaders">Keep "Internal" Headers Private</a>
600</h4>
601
602<div>
603
604<p>Many modules have a complex implementation that causes them to use more than
605one implementation (<tt>.cpp</tt>) file.  It is often tempting to put the
606internal communication interface (helper classes, extra functions, etc) in the
607public module header file.  Don't do this!</p>
608
609<p>If you really need to do something like this, put a private header file in
610the same directory as the source files, and include it locally.  This ensures
611that your private interface remains private and undisturbed by outsiders.</p>
612
613<p>Note however, that it's okay to put extra implementation methods in a public
614class itself. Just make them private (or protected) and all is well.</p>
615
616</div>
617
618<!-- _______________________________________________________________________ -->
619<h4>
620  <a name="hl_earlyexit">Use Early Exits and <tt>continue</tt> to Simplify Code</a>
621</h4>
622
623<div>
624
625<p>When reading code, keep in mind how much state and how many previous
626decisions have to be remembered by the reader to understand a block of code.
627Aim to reduce indentation where possible when it doesn't make it more difficult
628to understand the code.  One great way to do this is by making use of early
629exits and the <tt>continue</tt> keyword in long loops.  As an example of using
630an early exit from a function, consider this "bad" code:</p>
631
632<div class="doc_code">
633<pre>
634Value *DoSomething(Instruction *I) {
635  if (!isa&lt;TerminatorInst&gt;(I) &amp;&amp;
636      I-&gt;hasOneUse() &amp;&amp; SomeOtherThing(I)) {
637    ... some long code ....
638  }
639
640  return 0;
641}
642</pre>
643</div>
644
645<p>This code has several problems if the body of the '<tt>if</tt>' is large.
646When you're looking at the top of the function, it isn't immediately clear that
647this <em>only</em> does interesting things with non-terminator instructions, and
648only applies to things with the other predicates.  Second, it is relatively
649difficult to describe (in comments) why these predicates are important because
650the <tt>if</tt> statement makes it difficult to lay out the comments.  Third,
651when you're deep within the body of the code, it is indented an extra level.
652Finally, when reading the top of the function, it isn't clear what the result is
653if the predicate isn't true; you have to read to the end of the function to know
654that it returns null.</p>
655
656<p>It is much preferred to format the code like this:</p>
657
658<div class="doc_code">
659<pre>
660Value *DoSomething(Instruction *I) {
661  // Terminators never need 'something' done to them because ...
662  if (isa&lt;TerminatorInst&gt;(I))
663    return 0;
664
665  // We conservatively avoid transforming instructions with multiple uses
666  // because goats like cheese.
667  if (!I-&gt;hasOneUse())
668    return 0;
669
670  // This is really just here for example.
671  if (!SomeOtherThing(I))
672    return 0;
673
674  ... some long code ....
675}
676</pre>
677</div>
678
679<p>This fixes these problems.  A similar problem frequently happens in <tt>for</tt>
680loops.  A silly example is something like this:</p>
681
682<div class="doc_code">
683<pre>
684  for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
685    if (BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II)) {
686      Value *LHS = BO-&gt;getOperand(0);
687      Value *RHS = BO-&gt;getOperand(1);
688      if (LHS != RHS) {
689        ...
690      }
691    }
692  }
693</pre>
694</div>
695
696<p>When you have very, very small loops, this sort of structure is fine. But if
697it exceeds more than 10-15 lines, it becomes difficult for people to read and
698understand at a glance. The problem with this sort of code is that it gets very
699nested very quickly. Meaning that the reader of the code has to keep a lot of
700context in their brain to remember what is going immediately on in the loop,
701because they don't know if/when the <tt>if</tt> conditions will have elses etc.
702It is strongly preferred to structure the loop like this:</p>
703
704<div class="doc_code">
705<pre>
706  for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
707    BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II);
708    if (!BO) continue;
709
710    Value *LHS = BO-&gt;getOperand(0);
711    Value *RHS = BO-&gt;getOperand(1);
712    if (LHS == RHS) continue;
713
714    ...
715  }
716</pre>
717</div>
718
719<p>This has all the benefits of using early exits for functions: it reduces
720nesting of the loop, it makes it easier to describe why the conditions are true,
721and it makes it obvious to the reader that there is no <tt>else</tt> coming up
722that they have to push context into their brain for.  If a loop is large, this
723can be a big understandability win.</p>
724
725</div>
726
727<!-- _______________________________________________________________________ -->
728<h4>
729  <a name="hl_else_after_return">Don't use <tt>else</tt> after a <tt>return</tt></a>
730</h4>
731
732<div>
733
734<p>For similar reasons above (reduction of indentation and easier reading),
735please do not use '<tt>else</tt>' or '<tt>else if</tt>' after something that
736interrupts control flow &mdash; like <tt>return</tt>, <tt>break</tt>,
737<tt>continue</tt>, <tt>goto</tt>, etc. For example, this is <em>bad</em>:</p>
738
739<div class="doc_code">
740<pre>
741  case 'J': {
742    if (Signed) {
743      Type = Context.getsigjmp_bufType();
744      if (Type.isNull()) {
745        Error = ASTContext::GE_Missing_sigjmp_buf;
746        return QualType();
747      <b>} else {
748        break;
749      }</b>
750    } else {
751      Type = Context.getjmp_bufType();
752      if (Type.isNull()) {
753        Error = ASTContext::GE_Missing_jmp_buf;
754        return QualType();
755      <b>} else {
756        break;
757      }</b>
758    }
759  }
760  }
761</pre>
762</div>
763
764<p>It is better to write it like this:</p>
765
766<div class="doc_code">
767<pre>
768  case 'J':
769    if (Signed) {
770      Type = Context.getsigjmp_bufType();
771      if (Type.isNull()) {
772        Error = ASTContext::GE_Missing_sigjmp_buf;
773        return QualType();
774      }
775    } else {
776      Type = Context.getjmp_bufType();
777      if (Type.isNull()) {
778        Error = ASTContext::GE_Missing_jmp_buf;
779        return QualType();
780      }
781    }
782    <b>break;</b>
783</pre>
784</div>
785
786<p>Or better yet (in this case) as:</p>
787
788<div class="doc_code">
789<pre>
790  case 'J':
791    if (Signed)
792      Type = Context.getsigjmp_bufType();
793    else
794      Type = Context.getjmp_bufType();
795
796    if (Type.isNull()) {
797      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
798                       ASTContext::GE_Missing_jmp_buf;
799      return QualType();
800    }
801    <b>break;</b>
802</pre>
803</div>
804
805<p>The idea is to reduce indentation and the amount of code you have to keep
806track of when reading the code.</p>
807
808</div>
809
810<!-- _______________________________________________________________________ -->
811<h4>
812  <a name="hl_predicateloops">Turn Predicate Loops into Predicate Functions</a>
813</h4>
814
815<div>
816
817<p>It is very common to write small loops that just compute a boolean value.
818There are a number of ways that people commonly write these, but an example of
819this sort of thing is:</p>
820
821<div class="doc_code">
822<pre>
823  <b>bool FoundFoo = false;</b>
824  for (unsigned i = 0, e = BarList.size(); i != e; ++i)
825    if (BarList[i]-&gt;isFoo()) {
826      <b>FoundFoo = true;</b>
827      break;
828    }
829
830  <b>if (FoundFoo) {</b>
831    ...
832  }
833</pre>
834</div>
835
836<p>This sort of code is awkward to write, and is almost always a bad sign.
837Instead of this sort of loop, we strongly prefer to use a predicate function
838(which may be <a href="#micro_anonns">static</a>) that uses
839<a href="#hl_earlyexit">early exits</a> to compute the predicate.  We prefer
840the code to be structured like this:</p>
841
842<div class="doc_code">
843<pre>
844/// ListContainsFoo - Return true if the specified list has an element that is
845/// a foo.
846static bool ListContainsFoo(const std::vector&lt;Bar*&gt; &amp;List) {
847  for (unsigned i = 0, e = List.size(); i != e; ++i)
848    if (List[i]-&gt;isFoo())
849      return true;
850  return false;
851}
852...
853
854  <b>if (ListContainsFoo(BarList)) {</b>
855    ...
856  }
857</pre>
858</div>
859
860<p>There are many reasons for doing this: it reduces indentation and factors out
861code which can often be shared by other code that checks for the same predicate.
862More importantly, it <em>forces you to pick a name</em> for the function, and
863forces you to write a comment for it.  In this silly example, this doesn't add
864much value.  However, if the condition is complex, this can make it a lot easier
865for the reader to understand the code that queries for this predicate.  Instead
866of being faced with the in-line details of how we check to see if the BarList
867contains a foo, we can trust the function name and continue reading with better
868locality.</p>
869
870</div>
871
872</div>
873
874<!-- ======================================================================= -->
875<h3>
876  <a name="micro">The Low-Level Issues</a>
877</h3>
878<!-- ======================================================================= -->
879
880<div>
881
882<!-- _______________________________________________________________________ -->
883<h4>
884  <a name="ll_naming">
885    Name Types, Functions, Variables, and Enumerators Properly
886  </a>
887</h4>
888
889<div>
890
891<p>Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
892enough how important it is to use <em>descriptive</em> names.  Pick names that
893match the semantics and role of the underlying entities, within reason.  Avoid
894abbreviations unless they are well known.  After picking a good name, make sure
895to use consistent capitalization for the name, as inconsistency requires clients
896to either memorize the APIs or to look it up to find the exact spelling.</p>
897
898<p>In general, names should be in camel case (e.g. <tt>TextFileReader</tt>
899and <tt>isLValue()</tt>).  Different kinds of declarations have different
900rules:</p>
901
902<ul>
903<li><p><b>Type names</b> (including classes, structs, enums, typedefs, etc)
904    should be nouns and start with an upper-case letter (e.g.
905    <tt>TextFileReader</tt>).</p></li>
906
907<li><p><b>Variable names</b> should be nouns (as they represent state).  The
908    name should be camel case, and start with an upper case letter (e.g.
909    <tt>Leader</tt> or <tt>Boats</tt>).</p></li>
910
911<li><p><b>Function names</b> should be verb phrases (as they represent
912    actions), and command-like function should be imperative.  The name should
913    be camel case, and start with a lower case letter (e.g. <tt>openFile()</tt>
914    or <tt>isFoo()</tt>).</p></li>
915
916<li><p><b>Enum declarations</b> (e.g. <tt>enum Foo {...}</tt>) are types, so
917    they should follow the naming conventions for types.  A common use for enums
918    is as a discriminator for a union, or an indicator of a subclass.  When an
919    enum is used for something like this, it should have a <tt>Kind</tt> suffix
920    (e.g. <tt>ValueKind</tt>).</p></li>
921
922<li><p><b>Enumerators</b> (e.g. <tt>enum { Foo, Bar }</tt>) and <b>public member
923    variables</b> should start with an upper-case letter, just like types.
924    Unless the enumerators are defined in their own small namespace or inside a
925    class, enumerators should have a prefix corresponding to the enum
926    declaration name.  For example, <tt>enum ValueKind { ... };</tt> may contain
927    enumerators like <tt>VK_Argument</tt>, <tt>VK_BasicBlock</tt>, etc.
928    Enumerators that are just convenience constants are exempt from the
929    requirement for a prefix.  For instance:</p>
930
931<div class="doc_code">
932<pre>
933enum {
934  MaxSize = 42,
935  Density = 12
936};
937</pre>
938</div>
939</li>
940
941</ul>
942
943<p>As an exception, classes that mimic STL classes can have member names in
944STL's style of lower-case words separated by underscores (e.g. <tt>begin()</tt>,
945<tt>push_back()</tt>, and <tt>empty()</tt>).</p>
946
947<p>Here are some examples of good and bad names:</p>
948
949<div class="doc_code">
950<pre>
951class VehicleMaker {
952  ...
953  Factory&lt;Tire&gt; F;            // Bad -- abbreviation and non-descriptive.
954  Factory&lt;Tire&gt; Factory;      // Better.
955  Factory&lt;Tire&gt; TireFactory;  // Even better -- if VehicleMaker has more than one
956                              // kind of factories.
957};
958
959Vehicle MakeVehicle(VehicleType Type) {
960  VehicleMaker M;                         // Might be OK if having a short life-span.
961  Tire tmp1 = M.makeTire();               // Bad -- 'tmp1' provides no information.
962  Light headlight = M.makeLight("head");  // Good -- descriptive.
963  ...
964}
965</pre>
966</div>
967
968</div>
969
970
971<!-- _______________________________________________________________________ -->
972<h4>
973  <a name="ll_assert">Assert Liberally</a>
974</h4>
975
976<div>
977
978<p>Use the "<tt>assert</tt>" macro to its fullest.  Check all of your
979preconditions and assumptions, you never know when a bug (not necessarily even
980yours) might be caught early by an assertion, which reduces debugging time
981dramatically.  The "<tt>&lt;cassert&gt;</tt>" header file is probably already
982included by the header files you are using, so it doesn't cost anything to use
983it.</p>
984
985<p>To further assist with debugging, make sure to put some kind of error message
986in the assertion statement, which is printed if the assertion is tripped. This
987helps the poor debugger make sense of why an assertion is being made and
988enforced, and hopefully what to do about it.  Here is one complete example:</p>
989
990<div class="doc_code">
991<pre>
992inline Value *getOperand(unsigned i) {
993  assert(i &lt; Operands.size() &amp;&amp; "getOperand() out of range!");
994  return Operands[i];
995}
996</pre>
997</div>
998
999<p>Here are more examples:</p>
1000
1001<div class="doc_code">
1002<pre>
1003assert(Ty-&gt;isPointerType() &amp;&amp; "Can't allocate a non pointer type!");
1004
1005assert((Opcode == Shl || Opcode == Shr) &amp;&amp; "ShiftInst Opcode invalid!");
1006
1007assert(idx &lt; getNumSuccessors() &amp;&amp; "Successor # out of range!");
1008
1009assert(V1.getType() == V2.getType() &amp;&amp; "Constant types must be identical!");
1010
1011assert(isa&lt;PHINode&gt;(Succ-&gt;front()) &amp;&amp; "Only works on PHId BBs!");
1012</pre>
1013</div>
1014
1015<p>You get the idea.</p>
1016
1017<p>Please be aware that, when adding assert statements, not all compilers are aware of
1018the semantics of the assert.  In some places, asserts are used to indicate a piece of
1019code that should not be reached.  These are typically of the form:</p>
1020
1021<div class="doc_code">
1022<pre>
1023assert(0 &amp;&amp; "Some helpful error message");
1024</pre>
1025</div>
1026
1027<p>When used in a function that returns a value, they should be followed with a return
1028statement and a comment indicating that this line is never reached.  This will prevent
1029a compiler which is unable to deduce that the assert statement never returns from
1030generating a warning.</p>
1031
1032<div class="doc_code">
1033<pre>
1034assert(0 &amp;&amp; "Some helpful error message");
1035// Not reached
1036return 0;
1037</pre>
1038</div>
1039
1040<p>Another issue is that values used only by assertions will produce an "unused
1041value" warning when assertions are disabled.  For example, this code will
1042warn:</p>
1043
1044<div class="doc_code">
1045<pre>
1046unsigned Size = V.size();
1047assert(Size &gt; 42 &amp;&amp; "Vector smaller than it should be");
1048
1049bool NewToSet = Myset.insert(Value);
1050assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
1051</pre>
1052</div>
1053
1054<p>These are two interesting different cases. In the first case, the call to
1055V.size() is only useful for the assert, and we don't want it executed when
1056assertions are disabled.  Code like this should move the call into the assert
1057itself.  In the second case, the side effects of the call must happen whether
1058the assert is enabled or not.  In this case, the value should be cast to void to
1059disable the warning.  To be specific, it is preferred to write the code like
1060this:</p>
1061
1062<div class="doc_code">
1063<pre>
1064assert(V.size() &gt; 42 &amp;&amp; "Vector smaller than it should be");
1065
1066bool NewToSet = Myset.insert(Value); (void)NewToSet;
1067assert(NewToSet &amp;&amp; "The value shouldn't be in the set yet");
1068</pre>
1069</div>
1070
1071
1072</div>
1073
1074<!-- _______________________________________________________________________ -->
1075<h4>
1076  <a name="ll_ns_std">Do Not Use '<tt>using namespace std</tt>'</a>
1077</h4>
1078
1079<div>
1080
1081<p>In LLVM, we prefer to explicitly prefix all identifiers from the standard
1082namespace with an "<tt>std::</tt>" prefix, rather than rely on
1083"<tt>using namespace std;</tt>".</p>
1084
1085<p> In header files, adding a '<tt>using namespace XXX</tt>' directive pollutes
1086the namespace of any source file that <tt>#include</tt>s the header.  This is
1087clearly a bad thing.</p>
1088
1089<p>In implementation files (e.g. <tt>.cpp</tt> files), the rule is more of a stylistic
1090rule, but is still important.  Basically, using explicit namespace prefixes
1091makes the code <b>clearer</b>, because it is immediately obvious what facilities
1092are being used and where they are coming from. And <b>more portable</b>, because
1093namespace clashes cannot occur between LLVM code and other namespaces.  The
1094portability rule is important because different standard library implementations
1095expose different symbols (potentially ones they shouldn't), and future revisions
1096to the C++ standard will add more symbols to the <tt>std</tt> namespace.  As
1097such, we never use '<tt>using namespace std;</tt>' in LLVM.</p>
1098
1099<p>The exception to the general rule (i.e. it's not an exception for
1100the <tt>std</tt> namespace) is for implementation files.  For example, all of
1101the code in the LLVM project implements code that lives in the 'llvm' namespace.
1102As such, it is ok, and actually clearer, for the <tt>.cpp</tt> files to have a
1103'<tt>using namespace llvm;</tt>' directive at the top, after the
1104<tt>#include</tt>s.  This reduces indentation in the body of the file for source
1105editors that indent based on braces, and keeps the conceptual context cleaner.
1106The general form of this rule is that any <tt>.cpp</tt> file that implements
1107code in any namespace may use that namespace (and its parents'), but should not
1108use any others.</p>
1109
1110</div>
1111
1112<!-- _______________________________________________________________________ -->
1113<h4>
1114  <a name="ll_virtual_anch">
1115    Provide a Virtual Method Anchor for Classes in Headers
1116  </a>
1117</h4>
1118
1119<div>
1120
1121<p>If a class is defined in a header file and has a v-table (either it has
1122virtual methods or it derives from classes with virtual methods), it must
1123always have at least one out-of-line virtual method in the class.  Without
1124this, the compiler will copy the vtable and RTTI into every <tt>.o</tt> file
1125that <tt>#include</tt>s the header, bloating <tt>.o</tt> file sizes and
1126increasing link times.</p>
1127
1128</div>
1129
1130<!-- _______________________________________________________________________ -->
1131<h4>
1132  <a name="ll_end">Don't evaluate <tt>end()</tt> every time through a loop</a>
1133</h4>
1134
1135<div>
1136
1137<p>Because C++ doesn't have a standard "<tt>foreach</tt>" loop (though it can be
1138emulated with macros and may be coming in C++'0x) we end up writing a lot of
1139loops that manually iterate from begin to end on a variety of containers or
1140through other data structures.  One common mistake is to write a loop in this
1141style:</p>
1142
1143<div class="doc_code">
1144<pre>
1145  BasicBlock *BB = ...
1146  for (BasicBlock::iterator I = BB->begin(); I != <b>BB->end()</b>; ++I)
1147     ... use I ...
1148</pre>
1149</div>
1150
1151<p>The problem with this construct is that it evaluates "<tt>BB->end()</tt>"
1152every time through the loop.  Instead of writing the loop like this, we strongly
1153prefer loops to be written so that they evaluate it once before the loop starts.
1154A convenient way to do this is like so:</p>
1155
1156<div class="doc_code">
1157<pre>
1158  BasicBlock *BB = ...
1159  for (BasicBlock::iterator I = BB->begin(), E = <b>BB->end()</b>; I != E; ++I)
1160     ... use I ...
1161</pre>
1162</div>
1163
1164<p>The observant may quickly point out that these two loops may have different
1165semantics: if the container (a basic block in this case) is being mutated, then
1166"<tt>BB->end()</tt>" may change its value every time through the loop and the
1167second loop may not in fact be correct.  If you actually do depend on this
1168behavior, please write the loop in the first form and add a comment indicating
1169that you did it intentionally.</p>
1170
1171<p>Why do we prefer the second form (when correct)?  Writing the loop in the
1172first form has two problems. First it may be less efficient than evaluating it
1173at the start of the loop.  In this case, the cost is probably minor &mdash; a
1174few extra loads every time through the loop.  However, if the base expression is
1175more complex, then the cost can rise quickly.  I've seen loops where the end
1176expression was actually something like: "<tt>SomeMap[x]->end()</tt>" and map
1177lookups really aren't cheap.  By writing it in the second form consistently, you
1178eliminate the issue entirely and don't even have to think about it.</p>
1179
1180<p>The second (even bigger) issue is that writing the loop in the first form
1181hints to the reader that the loop is mutating the container (a fact that a
1182comment would handily confirm!).  If you write the loop in the second form, it
1183is immediately obvious without even looking at the body of the loop that the
1184container isn't being modified, which makes it easier to read the code and
1185understand what it does.</p>
1186
1187<p>While the second form of the loop is a few extra keystrokes, we do strongly
1188prefer it.</p>
1189
1190</div>
1191
1192<!-- _______________________________________________________________________ -->
1193<h4>
1194  <a name="ll_iostream"><tt>#include &lt;iostream&gt;</tt> is Forbidden</a>
1195</h4>
1196
1197<div>
1198
1199<p>The use of <tt>#include &lt;iostream&gt;</tt> in library files is
1200hereby <b><em>forbidden</em></b>, because many common implementations
1201transparently inject a <a href="#ci_static_ctors">static constructor</a> into
1202every translation unit that includes it.</p>
1203
1204<p>Note that using the other stream headers (<tt>&lt;sstream&gt;</tt> for
1205example) is not problematic in this regard &mdash;
1206just <tt>&lt;iostream&gt;</tt>. However, <tt>raw_ostream</tt> provides various
1207APIs that are better performing for almost every use than <tt>std::ostream</tt>
1208style APIs. <b>Therefore new code should always
1209use <a href="#ll_raw_ostream"><tt>raw_ostream</tt></a> for writing, or
1210the <tt>llvm::MemoryBuffer</tt> API for reading files.</b></p>
1211
1212</div>
1213
1214
1215<!-- _______________________________________________________________________ -->
1216<h4>
1217  <a name="ll_raw_ostream">Use <tt>raw_ostream</tt></a>
1218</h4>
1219
1220<div>
1221
1222<p>LLVM includes a lightweight, simple, and efficient stream implementation
1223in <tt>llvm/Support/raw_ostream.h</tt>, which provides all of the common
1224features of <tt>std::ostream</tt>.  All new code should use <tt>raw_ostream</tt>
1225instead of <tt>ostream</tt>.</p>
1226
1227<p>Unlike <tt>std::ostream</tt>, <tt>raw_ostream</tt> is not a template and can
1228be forward declared as <tt>class raw_ostream</tt>.  Public headers should
1229generally not include the <tt>raw_ostream</tt> header, but use forward
1230declarations and constant references to <tt>raw_ostream</tt> instances.</p>
1231
1232</div>
1233
1234
1235<!-- _______________________________________________________________________ -->
1236<h4>
1237  <a name="ll_avoidendl">Avoid <tt>std::endl</tt></a>
1238</h4>
1239
1240<div>
1241
1242<p>The <tt>std::endl</tt> modifier, when used with <tt>iostreams</tt> outputs a
1243newline to the output stream specified.  In addition to doing this, however, it
1244also flushes the output stream.  In other words, these are equivalent:</p>
1245
1246<div class="doc_code">
1247<pre>
1248std::cout &lt;&lt; std::endl;
1249std::cout &lt;&lt; '\n' &lt;&lt; std::flush;
1250</pre>
1251</div>
1252
1253<p>Most of the time, you probably have no reason to flush the output stream, so
1254it's better to use a literal <tt>'\n'</tt>.</p>
1255
1256</div>
1257
1258</div>
1259
1260<!-- ======================================================================= -->
1261<h3>
1262  <a name="nano">Microscopic Details</a>
1263</h3>
1264<!-- ======================================================================= -->
1265
1266<div>
1267
1268<p>This section describes preferred low-level formatting guidelines along with
1269reasoning on why we prefer them.</p>
1270
1271<!-- _______________________________________________________________________ -->
1272<h4>
1273  <a name="micro_spaceparen">Spaces Before Parentheses</a>
1274</h4>
1275
1276<div>
1277
1278<p>We prefer to put a space before an open parenthesis only in control flow
1279statements, but not in normal function call expressions and function-like
1280macros.  For example, this is good:</p>
1281
1282<div class="doc_code">
1283<pre>
1284<b>if (</b>x) ...
1285<b>for (</b>i = 0; i != 100; ++i) ...
1286<b>while (</b>llvm_rocks) ...
1287
1288<b>somefunc(</b>42);
1289<b><a href="#ll_assert">assert</a>(</b>3 != 4 &amp;&amp; "laws of math are failing me");
1290
1291a = <b>foo(</b>42, 92) + <b>bar(</b>x);
1292</pre>
1293</div>
1294
1295<p>and this is bad:</p>
1296
1297<div class="doc_code">
1298<pre>
1299<b>if(</b>x) ...
1300<b>for(</b>i = 0; i != 100; ++i) ...
1301<b>while(</b>llvm_rocks) ...
1302
1303<b>somefunc (</b>42);
1304<b><a href="#ll_assert">assert</a> (</b>3 != 4 &amp;&amp; "laws of math are failing me");
1305
1306a = <b>foo (</b>42, 92) + <b>bar (</b>x);
1307</pre>
1308</div>
1309
1310<p>The reason for doing this is not completely arbitrary.  This style makes
1311control flow operators stand out more, and makes expressions flow better. The
1312function call operator binds very tightly as a postfix operator.  Putting a
1313space after a function name (as in the last example) makes it appear that the
1314code might bind the arguments of the left-hand-side of a binary operator with
1315the argument list of a function and the name of the right side.  More
1316specifically, it is easy to misread the "a" example as:</p>
1317
1318<div class="doc_code">
1319<pre>
1320a = foo <b>(</b>(42, 92) + bar<b>)</b> (x);
1321</pre>
1322</div>
1323
1324<p>when skimming through the code.  By avoiding a space in a function, we avoid
1325this misinterpretation.</p>
1326
1327</div>
1328
1329<!-- _______________________________________________________________________ -->
1330<h4>
1331  <a name="micro_preincrement">Prefer Preincrement</a>
1332</h4>
1333
1334<div>
1335
1336<p>Hard fast rule: Preincrement (<tt>++X</tt>) may be no slower than
1337postincrement (<tt>X++</tt>) and could very well be a lot faster than it.  Use
1338preincrementation whenever possible.</p>
1339
1340<p>The semantics of postincrement include making a copy of the value being
1341incremented, returning it, and then preincrementing the "work value".  For
1342primitive types, this isn't a big deal... but for iterators, it can be a huge
1343issue (for example, some iterators contains stack and set objects in them...
1344copying an iterator could invoke the copy ctor's of these as well).  In general,
1345get in the habit of always using preincrement, and you won't have a problem.</p>
1346
1347</div>
1348
1349<!-- _______________________________________________________________________ -->
1350<h4>
1351  <a name="micro_namespaceindent">Namespace Indentation</a>
1352</h4>
1353
1354<div>
1355
1356<p>
1357In general, we strive to reduce indentation wherever possible.  This is useful
1358because we want code to <a href="#scf_codewidth">fit into 80 columns</a> without
1359wrapping horribly, but also because it makes it easier to understand the code.
1360Namespaces are a funny thing: they are often large, and we often desire to put
1361lots of stuff into them (so they can be large).  Other times they are tiny,
1362because they just hold an enum or something similar.  In order to balance this,
1363we use different approaches for small versus large namespaces.
1364</p>
1365
1366<p>
1367If a namespace definition is small and <em>easily</em> fits on a screen (say,
1368less than 35 lines of code), then you should indent its body.  Here's an
1369example:
1370</p>
1371
1372<div class="doc_code">
1373<pre>
1374namespace llvm {
1375  namespace X86 {
1376    /// RelocationType - An enum for the x86 relocation codes. Note that
1377    /// the terminology here doesn't follow x86 convention - word means
1378    /// 32-bit and dword means 64-bit.
1379    enum RelocationType {
1380      /// reloc_pcrel_word - PC relative relocation, add the relocated value to
1381      /// the value already in memory, after we adjust it for where the PC is.
1382      reloc_pcrel_word = 0,
1383
1384      /// reloc_picrel_word - PIC base relative relocation, add the relocated
1385      /// value to the value already in memory, after we adjust it for where the
1386      /// PIC base is.
1387      reloc_picrel_word = 1,
1388
1389      /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just
1390      /// add the relocated value to the value already in memory.
1391      reloc_absolute_word = 2,
1392      reloc_absolute_dword = 3
1393    };
1394  }
1395}
1396</pre>
1397</div>
1398
1399<p>Since the body is small, indenting adds value because it makes it very clear
1400where the namespace starts and ends, and it is easy to take the whole thing in
1401in one "gulp" when reading the code.  If the blob of code in the namespace is
1402larger (as it typically is in a header in the <tt>llvm</tt> or <tt>clang</tt> namespaces), do not
1403indent the code, and add a comment indicating what namespace is being closed.
1404For example:</p>
1405
1406<div class="doc_code">
1407<pre>
1408namespace llvm {
1409namespace knowledge {
1410
1411/// Grokable - This class represents things that Smith can have an intimate
1412/// understanding of and contains the data associated with it.
1413class Grokable {
1414...
1415public:
1416  explicit Grokable() { ... }
1417  virtual ~Grokable() = 0;
1418
1419  ...
1420
1421};
1422
1423} // end namespace knowledge
1424} // end namespace llvm
1425</pre>
1426</div>
1427
1428<p>Because the class is large, we don't expect that the reader can easily
1429understand the entire concept in a glance, and the end of the file (where the
1430namespaces end) may be a long ways away from the place they open.  As such,
1431indenting the contents of the namespace doesn't add any value, and detracts from
1432the readability of the class.  In these cases it is best to <em>not</em> indent
1433the contents of the namespace.</p>
1434
1435</div>
1436
1437<!-- _______________________________________________________________________ -->
1438<h4>
1439  <a name="micro_anonns">Anonymous Namespaces</a>
1440</h4>
1441
1442<div>
1443
1444<p>After talking about namespaces in general, you may be wondering about
1445anonymous namespaces in particular.
1446Anonymous namespaces are a great language feature that tells the C++ compiler
1447that the contents of the namespace are only visible within the current
1448translation unit, allowing more aggressive optimization and eliminating the
1449possibility of symbol name collisions.  Anonymous namespaces are to C++ as
1450"static" is to C functions and global variables.  While "static" is available
1451in C++, anonymous namespaces are more general: they can make entire classes
1452private to a file.</p>
1453
1454<p>The problem with anonymous namespaces is that they naturally want to
1455encourage indentation of their body, and they reduce locality of reference: if
1456you see a random function definition in a C++ file, it is easy to see if it is
1457marked static, but seeing if it is in an anonymous namespace requires scanning
1458a big chunk of the file.</p>
1459
1460<p>Because of this, we have a simple guideline: make anonymous namespaces as
1461small as possible, and only use them for class declarations.  For example, this
1462is good:</p>
1463
1464<div class="doc_code">
1465<pre>
1466<b>namespace {</b>
1467  class StringSort {
1468  ...
1469  public:
1470    StringSort(...)
1471    bool operator&lt;(const char *RHS) const;
1472  };
1473<b>} // end anonymous namespace</b>
1474
1475static void Helper() {
1476  ...
1477}
1478
1479bool StringSort::operator&lt;(const char *RHS) const {
1480  ...
1481}
1482
1483</pre>
1484</div>
1485
1486<p>This is bad:</p>
1487
1488
1489<div class="doc_code">
1490<pre>
1491<b>namespace {</b>
1492class StringSort {
1493...
1494public:
1495  StringSort(...)
1496  bool operator&lt;(const char *RHS) const;
1497};
1498
1499void Helper() {
1500  ...
1501}
1502
1503bool StringSort::operator&lt;(const char *RHS) const {
1504  ...
1505}
1506
1507<b>} // end anonymous namespace</b>
1508
1509</pre>
1510</div>
1511
1512
1513<p>This is bad specifically because if you're looking at "Helper" in the middle
1514of a large C++ file, that you have no immediate way to tell if it is local to
1515the file.  When it is marked static explicitly, this is immediately obvious.
1516Also, there is no reason to enclose the definition of "operator&lt;" in the
1517namespace just because it was declared there.
1518</p>
1519
1520</div>
1521
1522</div>
1523
1524</div>
1525
1526<!-- *********************************************************************** -->
1527<h2>
1528  <a name="seealso">See Also</a>
1529</h2>
1530<!-- *********************************************************************** -->
1531
1532<div>
1533
1534<p>A lot of these comments and recommendations have been culled for other
1535sources.  Two particularly important books for our work are:</p>
1536
1537<ol>
1538
1539<li><a href="http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876">Effective
1540C++</a> by Scott Meyers.  Also
1541interesting and useful are "More Effective C++" and "Effective STL" by the same
1542author.</li>
1543
1544<li>Large-Scale C++ Software Design by John Lakos</li>
1545
1546</ol>
1547
1548<p>If you get some free time, and you haven't read them: do so, you might learn
1549something.</p>
1550
1551</div>
1552
1553<!-- *********************************************************************** -->
1554
1555<hr>
1556<address>
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1561
1562  <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
1563  <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
1564  Last modified: $Date$
1565</address>
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