1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines the MachineLoopInfo class that is used to identify natural 11 // loops and determine the loop depth of various nodes of the CFG. Note that 12 // natural loops may actually be several loops that share the same header node. 13 // 14 // This analysis calculates the nesting structure of loops in a function. For 15 // each natural loop identified, this analysis identifies natural loops 16 // contained entirely within the loop and the basic blocks the make up the loop. 17 // 18 // It can calculate on the fly various bits of information, for example: 19 // 20 // * whether there is a preheader for the loop 21 // * the number of back edges to the header 22 // * whether or not a particular block branches out of the loop 23 // * the successor blocks of the loop 24 // * the loop depth 25 // * the trip count 26 // * etc... 27 // 28 //===----------------------------------------------------------------------===// 29 30 #ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H 31 #define LLVM_CODEGEN_MACHINE_LOOP_INFO_H 32 33 #include "llvm/CodeGen/MachineFunctionPass.h" 34 #include "llvm/Analysis/LoopInfo.h" 35 36 namespace llvm { 37 38 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { 39 public: 40 MachineLoop(); 41 42 /// getTopBlock - Return the "top" block in the loop, which is the first 43 /// block in the linear layout, ignoring any parts of the loop not 44 /// contiguous with the part the contains the header. 45 MachineBasicBlock *getTopBlock(); 46 47 /// getBottomBlock - Return the "bottom" block in the loop, which is the last 48 /// block in the linear layout, ignoring any parts of the loop not 49 /// contiguous with the part the contains the header. 50 MachineBasicBlock *getBottomBlock(); 51 52 void dump() const; 53 54 private: 55 friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; MachineLoop(MachineBasicBlock * MBB)56 explicit MachineLoop(MachineBasicBlock *MBB) 57 : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} 58 }; 59 60 class MachineLoopInfo : public MachineFunctionPass { 61 LoopInfoBase<MachineBasicBlock, MachineLoop> LI; 62 friend class LoopBase<MachineBasicBlock, MachineLoop>; 63 64 void operator=(const MachineLoopInfo &); // do not implement 65 MachineLoopInfo(const MachineLoopInfo &); // do not implement 66 67 public: 68 static char ID; // Pass identification, replacement for typeid 69 MachineLoopInfo()70 MachineLoopInfo() : MachineFunctionPass(ID) { 71 initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); 72 } 73 getBase()74 LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } 75 76 /// iterator/begin/end - The interface to the top-level loops in the current 77 /// function. 78 /// 79 typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator; begin()80 inline iterator begin() const { return LI.begin(); } end()81 inline iterator end() const { return LI.end(); } empty()82 bool empty() const { return LI.empty(); } 83 84 /// getLoopFor - Return the inner most loop that BB lives in. If a basic 85 /// block is in no loop (for example the entry node), null is returned. 86 /// getLoopFor(const MachineBasicBlock * BB)87 inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { 88 return LI.getLoopFor(BB); 89 } 90 91 /// operator[] - same as getLoopFor... 92 /// 93 inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { 94 return LI.getLoopFor(BB); 95 } 96 97 /// getLoopDepth - Return the loop nesting level of the specified block... 98 /// getLoopDepth(const MachineBasicBlock * BB)99 inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { 100 return LI.getLoopDepth(BB); 101 } 102 103 // isLoopHeader - True if the block is a loop header node isLoopHeader(MachineBasicBlock * BB)104 inline bool isLoopHeader(MachineBasicBlock *BB) const { 105 return LI.isLoopHeader(BB); 106 } 107 108 /// runOnFunction - Calculate the natural loop information. 109 /// 110 virtual bool runOnMachineFunction(MachineFunction &F); 111 releaseMemory()112 virtual void releaseMemory() { LI.releaseMemory(); } 113 114 virtual void getAnalysisUsage(AnalysisUsage &AU) const; 115 116 /// removeLoop - This removes the specified top-level loop from this loop info 117 /// object. The loop is not deleted, as it will presumably be inserted into 118 /// another loop. removeLoop(iterator I)119 inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } 120 121 /// changeLoopFor - Change the top-level loop that contains BB to the 122 /// specified loop. This should be used by transformations that restructure 123 /// the loop hierarchy tree. changeLoopFor(MachineBasicBlock * BB,MachineLoop * L)124 inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { 125 LI.changeLoopFor(BB, L); 126 } 127 128 /// changeTopLevelLoop - Replace the specified loop in the top-level loops 129 /// list with the indicated loop. changeTopLevelLoop(MachineLoop * OldLoop,MachineLoop * NewLoop)130 inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { 131 LI.changeTopLevelLoop(OldLoop, NewLoop); 132 } 133 134 /// addTopLevelLoop - This adds the specified loop to the collection of 135 /// top-level loops. addTopLevelLoop(MachineLoop * New)136 inline void addTopLevelLoop(MachineLoop *New) { 137 LI.addTopLevelLoop(New); 138 } 139 140 /// removeBlock - This method completely removes BB from all data structures, 141 /// including all of the Loop objects it is nested in and our mapping from 142 /// MachineBasicBlocks to loops. removeBlock(MachineBasicBlock * BB)143 void removeBlock(MachineBasicBlock *BB) { 144 LI.removeBlock(BB); 145 } 146 }; 147 148 149 // Allow clients to walk the list of nested loops... 150 template <> struct GraphTraits<const MachineLoop*> { 151 typedef const MachineLoop NodeType; 152 typedef MachineLoopInfo::iterator ChildIteratorType; 153 154 static NodeType *getEntryNode(const MachineLoop *L) { return L; } 155 static inline ChildIteratorType child_begin(NodeType *N) { 156 return N->begin(); 157 } 158 static inline ChildIteratorType child_end(NodeType *N) { 159 return N->end(); 160 } 161 }; 162 163 template <> struct GraphTraits<MachineLoop*> { 164 typedef MachineLoop NodeType; 165 typedef MachineLoopInfo::iterator ChildIteratorType; 166 167 static NodeType *getEntryNode(MachineLoop *L) { return L; } 168 static inline ChildIteratorType child_begin(NodeType *N) { 169 return N->begin(); 170 } 171 static inline ChildIteratorType child_end(NodeType *N) { 172 return N->end(); 173 } 174 }; 175 176 } // End llvm namespace 177 178 #endif 179